Add dayz_onBack to surrender

This commit is contained in:
ebaydayz
2016-11-16 13:34:48 -05:00
parent 20d84ddba8
commit f994b95c1d
5 changed files with 51 additions and 50 deletions

View File

@@ -0,0 +1,47 @@
private ["_canDo","_iPos","_inVehicle","_item","_onLadder","_pistol","_primary","_removed"];
_inVehicle = (vehicle player != player);
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
_canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder && !_inVehicle);
if (_canDo && !DZE_Surrender && !(player isKindOf "PZombie_VB")) then {
DZE_Surrender = true;
_primary = primaryWeapon player;
_pistol = "";
{
if (getNumber (configFile >> "CfgWeapons" >> _x >> "type") == 2) exitWith {
_pistol = _x;
};
} count (weapons player);
if (_primary != "" or _pistol != "" or dayz_onBack != "") then {
player playActionNow "PutDown";
_iPos = getPosATL player;
_item = createVehicle ["WeaponHolder", _iPos, [], 1, "CAN_COLLIDE"];
_item setposATL _iPos;
if (_primary != "") then {
_removed = ([player,_primary,1] call BIS_fnc_invRemove);
if (_removed == 1) then {
_item addWeaponCargoGlobal [_primary,1];
};
};
if (_pistol != "") then {
_removed = ([player,_pistol,1] call BIS_fnc_invRemove);
if (_removed == 1) then {
_item addWeaponCargoGlobal [_pistol,1];
};
};
if (dayz_onBack != "") then {
_item addWeaponCargoGlobal [dayz_onBack,1];
dayz_onBack = ""; // Remove from back
if (!isNull findDisplay 106) then {findDisplay 106 displayCtrl 1209 ctrlSetText "";};
};
player reveal _item;
};
// set publicvariable that allows other player to access gear
player setVariable ["DZE_Surrendered", true, true];
// surrender animation
player playMove "AmovPercMstpSsurWnonDnon";
};