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Update player_monitor.fsm
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@@ -1170,9 +1170,9 @@ class FSM
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"r_player_rh = player getVariable [""rh_factor"", false];" \n
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"" \n
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"if (Z_SingleCurrency) then {" \n
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" player setVariable [Z_MoneyVariable, _characterCoins, true];" \n
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" player setVariable [Z_globalVariable, _globalCoins, true];" \n
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" player setVariable [Z_BankVariable, _bankCoins, true];" \n
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" player setVariable [""cashMoney"", _characterCoins, true];" \n
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" player setVariable [""globalMoney"", _globalCoins, true];" \n
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" player setVariable [""bankMoney"", _bankCoins, true];" \n
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"};" \n
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"dayz_musicH = [] spawn player_music;" \n
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"dayz_slowCheck = [] spawn player_spawn_2;" \n
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