diff --git a/SQF/dayz_code/Configs/dialog.hpp b/SQF/dayz_code/Configs/dialog.hpp
index 954bdfe0b..2cc23ba1f 100644
--- a/SQF/dayz_code/Configs/dialog.hpp
+++ b/SQF/dayz_code/Configs/dialog.hpp
@@ -207,7 +207,7 @@ class TraderDialog
class RscTextTraderDialog_1003: RscTextTraderDialog
{
idc = -1;
- text = "Buy For";
+ text = $STR_EPOCH_PLAYER_293;
x = 0.290407 * safezoneW + safezoneX;
y = 0.555016 * safezoneH + safezoneY;
w = 0.0743718 * safezoneW;
@@ -216,7 +216,7 @@ class TraderDialog
class RscTextTraderDialog_1004: RscTextTraderDialog
{
idc = -1;
- text = "Sell For";
+ text = $STR_EPOCH_PLAYER_294;
x = 0.290407 * safezoneW + safezoneX;
y = 0.623786 * safezoneH + safezoneY;
w = 0.0743718 * safezoneW;
diff --git a/SQF/dayz_code/actions/remove.sqf b/SQF/dayz_code/actions/remove.sqf
index ef42ea897..b637b348d 100644
--- a/SQF/dayz_code/actions/remove.sqf
+++ b/SQF/dayz_code/actions/remove.sqf
@@ -17,7 +17,7 @@ _activatingPlayer = player;
_objOwnerID = _obj getVariable["CharacterID","0"];
_isOwnerOfObj = (_objOwnerID == dayz_characterID);
-if (_obj in DZE_DoorsLocked) exitWith { DZE_ActionInProgress = false; cutText ["You must remove the lock to delete this item!", "PLAIN DOWN"]; };
+if (_obj in DZE_DoorsLocked) exitWith { DZE_ActionInProgress = false; cutText [(localize "STR_EPOCH_ACTIONS_31"), "PLAIN DOWN"];};
if(_obj getVariable ["GeneratorRunning", false]) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_89"), "PLAIN DOWN"];};
_objectID = _obj getVariable ["ObjectID","0"];
@@ -69,7 +69,7 @@ cutText [format[(localize "str_epoch_player_162"),_nameVehicle], "PLAIN DOWN"];
if (_isModular) then {
//allow previous cutText to show, then show this if modular.
- cutText ["Deconstructing modular buildables will not refund any components.", "PLAIN"];
+ cutText [(localize "STR_EPOCH_ACTIONS_32"), "PLAIN DOWN"];
};
// Alert zombies once.
diff --git a/SQF/dayz_code/compile/fn_selfActions.sqf b/SQF/dayz_code/compile/fn_selfActions.sqf
index ee3f61113..499c16aaa 100644
--- a/SQF/dayz_code/compile/fn_selfActions.sqf
+++ b/SQF/dayz_code/compile/fn_selfActions.sqf
@@ -41,7 +41,7 @@ if(DZE_HaloJump) then {
if(_inVehicle and (_vehicle isKindOf "Air") and ((getPos _vehicle select 2) > 400)) then {
if (s_halo_action < 0) then {
DZE_myHaloVehicle = _vehicle;
- s_halo_action = DZE_myHaloVehicle addAction ["HALO Jump","\z\addons\dayz_code\actions\halo_jump.sqf",[],2,false,true,"",""];
+ s_halo_action = DZE_myHaloVehicle addAction [localize "STR_EPOCH_ACTIONS_HALO","\z\addons\dayz_code\actions\halo_jump.sqf",[],2,false,true,"",""];
};
} else {
DZE_myHaloVehicle removeAction s_halo_action;
@@ -55,22 +55,22 @@ if (!DZE_ForceNameTagsOff) then {
s_player_showname = 1;
player setVariable["DZE_display_name",true,true];
} else {
- s_player_showname = player addAction ["Display Name (Yes)", "\z\addons\dayz_code\actions\display_name.sqf",true, 0, true, false, "",""];
- s_player_showname1 = player addAction ["Display Name (No)", "\z\addons\dayz_code\actions\display_name.sqf",false, 0, true, false, "",""];
+ s_player_showname = player addAction [localize "STR_EPOCH_ACTIONS_NAMEYES", "\z\addons\dayz_code\actions\display_name.sqf",true, 0, true, false, "",""];
+ s_player_showname1 = player addAction [localize "STR_EPOCH_ACTIONS_NAMENO", "\z\addons\dayz_code\actions\display_name.sqf",false, 0, true, false, "",""];
};
};
};
if(_isPZombie) then {
if (s_player_callzombies < 0) then {
- s_player_callzombies = player addAction ["Raise Horde", "\z\addons\dayz_code\actions\call_zombies.sqf",player, 5, true, false, "",""];
+ s_player_callzombies = player addAction [localize "STR_EPOCH_ACTIONS_RAISEHORDE", "\z\addons\dayz_code\actions\call_zombies.sqf",player, 5, true, false, "",""];
};
if (DZE_PZATTACK) then {
call pz_attack;
DZE_PZATTACK = false;
};
if (s_player_pzombiesvision < 0) then {
- s_player_pzombiesvision = player addAction ["Night Vision", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"];
+ s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"];
};
if (!isNull cursorTarget and (player distance cursorTarget < 3)) then { //Has some kind of target
_isAnimal = cursorTarget isKindOf "Animal";
@@ -80,7 +80,7 @@ if(_isPZombie) then {
// Pzombie Gut human corpse or animal
if (!alive cursorTarget and (_isAnimal or _isMan) and !_isZombie and !_isHarvested) then {
if (s_player_pzombiesfeed < 0) then {
- s_player_pzombiesfeed = player addAction ["Feed", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",cursorTarget, 3, true, false, "",""];
+ s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",cursorTarget, 3, true, false, "",""];
};
} else {
player removeAction s_player_pzombiesfeed;
@@ -191,8 +191,8 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
if (_canDo && (speed player <= 1) && (_cursorTarget isKindOf "Plastic_Pole_EP1_DZ")) then {
if (s_player_maintain_area < 0) then {
- s_player_maintain_area = player addAction ["Maintain Area", "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false];
- s_player_maintain_area_preview = player addAction ["Maintain Area Preview", "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false];
+ s_player_maintain_area = player addAction ["$STR_EPOCH_ACTIONS_MAINTAREA", "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false];
+ s_player_maintain_area_preview = player addAction ["$STR_EPOCH_ACTIONS_MAINTPREV", "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false];
};
} else {
player removeAction s_player_maintain_area;
@@ -255,21 +255,21 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
_oldOwner = (_ownerID == dayz_playerUID);
if(locked _cursorTarget) then {
if(_hasKey or _oldOwner) then {
- _Unlock = player addAction [format["Unlock %1",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (parseNumber _ownerID))], 2, true, true, "", ""];
+ _Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (parseNumber _ownerID))], 2, true, true, "", ""];
s_player_lockunlock set [count s_player_lockunlock,_Unlock];
s_player_lockUnlock_crtl = 1;
} else {
if(_hasHotwireKit) then {
- _Unlock = player addAction [format["Hotwire %1",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true, "", ""];
+ _Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true, "", ""];
} else {
- _Unlock = player addAction ["Vehicle Locked", "",_cursorTarget, 2, true, true, "", ""];
+ _Unlock = player addAction ["$STR_EPOCH_ACTIONS_VEHLOCKED", "",_cursorTarget, 2, true, true, "", ""];
};
s_player_lockunlock set [count s_player_lockunlock,_Unlock];
s_player_lockUnlock_crtl = 1;
};
} else {
if(_hasKey or _oldOwner) then {
- _lock = player addAction [format["Lock %1",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",_cursorTarget, 1, true, true, "", ""];
+ _lock = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",_cursorTarget, 1, true, true, "", ""];
s_player_lockunlock set [count s_player_lockunlock,_lock];
s_player_lockUnlock_crtl = 1;
};
@@ -364,7 +364,7 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
if (_player_butcher) then {
if (s_player_butcher < 0) then {
if(_isZombie) then {
- s_player_butcher = player addAction ["Gut Zombie", "\z\addons\dayz_code\actions\gather_zparts.sqf",_cursorTarget, 0, true, true, "", ""];
+ s_player_butcher = player addAction [localize "STR_EPOCH_ACTIONS_GUTZOMBIE", "\z\addons\dayz_code\actions\gather_zparts.sqf",_cursorTarget, 0, true, true, "", ""];
} else {
s_player_butcher = player addAction [localize "str_actions_self_04", "\z\addons\dayz_code\actions\gather_meat.sqf",_cursorTarget, 3, true, true, "", ""];
};
@@ -404,7 +404,7 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
if (_player_SurrenderedGear) then {
if (s_player_SurrenderedGear < 0) then {
- s_player_SurrenderedGear = player addAction ["Gear", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true, "", ""];
+ s_player_SurrenderedGear = player addAction [localize "STR_EPOCH_ACTION_GEAR", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true, "", ""];
};
} else {
player removeAction s_player_SurrenderedGear;
@@ -449,7 +449,7 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
} else {
if(("ItemJerrycan" in _magazinesPlayer) and ("ItemMatchbox_DZE" in weapons player)) then {
if (s_player_packtent < 0) then {
- s_player_packtent = player addAction ["Destroy Tent", "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""];
+ s_player_packtent = player addAction [localize "STR_EPOCH_ACTIONS_DESTROYTENT", "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""];
};
};
};
@@ -463,16 +463,16 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
if (s_player_unlockvault < 0) then {
if(_typeOfCursorTarget in DZE_LockedStorage) then {
if(_ownerID == dayz_combination or _ownerID == dayz_playerUID) then {
- _combi = player addAction [format["Open %1",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true, "",""];
+ _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true, "",""];
s_player_combi set [count s_player_combi,_combi];
} else {
- _combi = player addAction [format["Unlock %1",_text], "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
+ _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
s_player_combi set [count s_player_combi,_combi];
};
s_player_unlockvault = 1;
} else {
if(_ownerID != dayz_combination and _ownerID != dayz_playerUID) then {
- _combi = player addAction ["Re-Enter Combination", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
+ _combi = player addAction [localize "STR_EPOCH_ACTIONS_RECOMBO", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
s_player_combi set [count s_player_combi,_combi];
s_player_unlockvault = 1;
};
@@ -488,11 +488,11 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
if (s_player_lockvault < 0) then {
if(_ownerID == dayz_combination or _ownerID == dayz_playerUID) then {
- s_player_lockvault = player addAction [format["Lock %1",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true, "",""];
+ s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true, "",""];
};
};
if (s_player_packvault < 0 and (_ownerID == dayz_combination or _ownerID == dayz_playerUID)) then {
- s_player_packvault = player addAction [format["Pack %1",_text], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true, "",""];
+ s_player_packvault = player addAction [format["$STR_EPOCH_ACTIONS_PACK",_text], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true, "",""];
};
} else {
player removeAction s_player_packvault;
@@ -506,7 +506,7 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
//Player Deaths
if(_typeOfCursorTarget == "Info_Board_EP1") then {
if (s_player_information < 0) then {
- s_player_information = player addAction ["Recent Murders", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 7, false, true, "",""];
+ s_player_information = player addAction [localize "STR_EPOCH_ACTIONS_MURDERS", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 7, false, true, "",""];
};
} else {
player removeAction s_player_information;
@@ -529,9 +529,9 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
// show that pump needs power if no generator nearby.
if(_IsNearRunningGen > 0) then {
- s_player_fuelauto = player addAction ["Fill Vehicle", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true, "",""];
+ s_player_fuelauto = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true, "",""];
} else {
- s_player_fuelauto = player addAction ["Needs Power", "",[], 0, false, true, "",""];
+ s_player_fuelauto = player addAction ["$STR_EPOCH_ACTIONS_NEEDPOWER", "",[], 0, false, true, "",""];
};
};
} else {
@@ -544,9 +544,9 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
if (s_player_fuelauto2 < 0) then {
// show that fuel truck pump needs power.
if(isEngineOn _cursorTarget) then {
- s_player_fuelauto2 = player addAction ["Fill Vehicle", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",_cursorTarget, 0, false, true, "",""];
+ s_player_fuelauto2 = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",_cursorTarget, 0, false, true, "",""];
} else {
- s_player_fuelauto2 = player addAction ["Needs Power", "",[], 0, false, true, "",""];
+ s_player_fuelauto2 = player addAction ["$STR_EPOCH_ACTIONS_NEEDPOWER", "",[], 0, false, true, "",""];
};
};
} else {
@@ -565,7 +565,7 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
if (s_player_upgrade_build < 0) then {
// s_player_lastTarget = _cursorTarget;
s_player_lastTarget set [0,_cursorTarget];
- s_player_upgrade_build = player addAction [format["Upgrade %1",_text], "\z\addons\dayz_code\actions\player_upgrade.sqf",_cursorTarget, -1, false, true, "",""];
+ s_player_upgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_UPGRADE",_text], "\z\addons\dayz_code\actions\player_upgrade.sqf",_cursorTarget, -1, false, true, "",""];
};
} else {
player removeAction s_player_upgrade_build;
@@ -583,7 +583,7 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
if (s_player_downgrade_build < 0) then {
s_player_lastTarget set [1,_cursorTarget];
- s_player_downgrade_build = player addAction [format["Remove Lock from %1",_text], "\z\addons\dayz_code\actions\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true, "",""];
+ s_player_downgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_REMLOCK",_text], "\z\addons\dayz_code\actions\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true, "",""];
};
} else {
player removeAction s_player_downgrade_build;
@@ -601,7 +601,7 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
if (s_player_maint_build < 0) then {
s_player_lastTarget set [2,_cursorTarget];
- s_player_maint_build = player addAction [format["Maintain %1",_text], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true, "",""];
+ s_player_maint_build = player addAction [format[localize "STR_EPOCH_ACTIONS_MAINTAIN",_text], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true, "",""];
};
} else {
player removeAction s_player_maint_build;
@@ -615,14 +615,14 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
// check if not running
if((_cursorTarget getVariable ["GeneratorRunning", false])) then {
- s_player_fillgen = player addAction ["Stop Generator", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true, "",""];
+ s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR1", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true, "",""];
} else {
// check if not filled and player has jerry.
if((_cursorTarget getVariable ["GeneratorFilled", false])) then {
- s_player_fillgen = player addAction ["Start Generator", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
+ s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR2", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
} else {
if("ItemJerrycan" in _magazinesPlayer) then {
- s_player_fillgen = player addAction ["Fill and Start Generator", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
+ s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR3", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
};
};
};
@@ -637,9 +637,9 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
if(_typeOfCursorTarget == "TOW_DZE") then {
if (s_player_towing < 0) then {
if(!(_cursorTarget getVariable ["DZEinTow", false])) then {
- s_player_towing = player addAction ["Attach Straps", "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true, "",""];
+ s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_ATTACH" "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true, "",""];
} else {
- s_player_towing = player addAction ["Detach Straps", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true, "",""];
+ s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_DETACH", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true, "",""];
};
};
} else {
@@ -698,7 +698,7 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
_humanity_logic = (_humanity < 5000);
};
if(_humanity_logic) then {
- _cancel = player addAction [format["Your humanity is too %1 this trader refuses to talk to you.",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false, "",""];
+ _cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false, "",""];
s_player_parts set [count s_player_parts,_cancel];
} else {
diff --git a/SQF/dayz_epoch_b/stringtable.xml b/SQF/dayz_epoch_b/stringtable.xml
index 5ee61f939..fd3065d18 100644
--- a/SQF/dayz_epoch_b/stringtable.xml
+++ b/SQF/dayz_epoch_b/stringtable.xml
@@ -6036,6 +6036,326 @@
+
+ HALO Jump
+ HALO Jump
+
+ HALO прыжок
+
+ Parachutesprong
+
+ Katapultovat se
+
+
+ Display Name (Yes)
+ Display Name (Yes)
+
+ Отображать имя (Да)
+
+ Naam weergeven (AAN)
+
+ Zobrazovat jména
+
+
+ Display Name (No)
+ Display Name (No)
+
+ Отображать имя (Нет)
+
+ Naam weergeven (UIT)
+
+ Nezobrazovat jména
+
+
+ Raise Horde
+ Raise Horde
+
+ Призвать орду
+
+ Roep een Horde aan
+
+ Přivolat Zombií
+
+
+ Night Vision
+ Night Vision
+
+ Ночное зрение
+
+ Nachtvisie
+
+ Noktovizor
+
+
+ Feed
+ Feed
+
+ Питаться
+
+ Eet
+
+ Nakrmit
+
+
+ Maintain Area
+ Maintain Area
+
+ Занять территорию
+
+ Onderhoud het gebied
+
+ Údržba oblasti
+
+
+ Maintain Area Preview
+ Maintain Area Preview
+
+ Занять территорию (пред. просмотр)
+
+ Gebiedsonderhoud (voorbeeld)
+
+ Náhled údržby oblasti
+
+
+ Unlock %1
+ Unlock %1
+
+ Открыть %1
+
+ Haal van Slot %1
+
+ Odemknout %1
+
+
+ Hotwire %1
+ Hotwire %1
+
+ Угнать %1
+
+ Hotwire %1
+
+ Pokusit se Dostat do Vozidla %1
+
+
+ Vehicle Locked
+ Vehicle Locked
+
+ Транспорт закрыт
+
+ Voertuig Staat op Slot
+
+ Vozidlo Uzamčeno
+
+
+ Lock %1
+ Lock %1
+
+ Закрыть %1
+
+ Zet op Slot %1
+
+ Zamknout %1
+
+
+ Gut Zombie
+ Gut Zombie
+
+ Разделать зомби
+
+ Slacht Zombie
+
+ Vykuchat Zombie
+
+
+ Gear
+ Gear
+
+ Инвентарь
+
+ Inventaris
+
+ Vybavení
+
+
+ Destroy Tent
+ Destroy Tent
+
+ Сломать палатку
+
+ Vernietig Tent
+
+ Zničit Stan
+
+
+ Open %1
+ Open %1
+
+ Открыть %1
+
+ Maak Open %1
+
+ Otevřít %1
+
+
+ Re-Enter Combination
+ Re-Enter Combination
+
+ Ввести комбинацию заново
+
+ Combinatie Opnieuw Invoeren
+
+ Znovu Zadat Kombinaci
+
+
+ Pack %1
+ Pack %1
+
+ Запаковать %1
+
+ Inpakken %1
+
+ Zabalit %1
+
+
+ Recent Murders
+ Recent Murders
+
+ Последние убийства
+
+ Recente Moorden
+
+ Nedávné Vraždy
+
+
+ Fill Vehicle
+ Fill Vehicle
+
+ Заправить транспорт
+
+ Vul Voertuig
+
+ Naplnit Vozidlo
+
+
+ Needs Power
+ Needs Power
+
+ Нужна энергия
+
+ Heeft Stroom Nodig
+
+ Potřebuje Energii
+
+
+ Upgrade %1
+ Upgrade %1
+
+ Улучшить %1
+
+
+
+
+
+
+ Remove Lock from %1
+ Remove Lock from %1
+
+ Снять замок с %1
+
+ Verwijder slot van %1
+
+ Odebrat Zámek z %1
+
+
+ Maintain %1
+ Maintain %1
+
+ Занять %1
+
+ Onderhoud %1
+
+ Opravit %1
+
+
+ Stop Generator
+ Stop Generator
+
+ Остановить генератор
+
+
+
+ Zastavit Generátor
+
+
+ Start Generator
+ Start Generator
+
+ Запустить генератор
+
+
+
+ Nastartovat Generátor
+
+
+ Fill and Start Generator
+ Fill and Start Generator
+
+ Заправить и запустить генератор
+
+ Vul en Start Generator
+
+ Naplnit a Nastartovat Generátor
+
+
+ Attach Straps
+ Attach Straps
+
+ Прикрепить стропы
+
+ Monteer Spanbanden
+
+
+
+
+ Detach Straps
+ Detach Straps
+
+ Отцепить стропы
+
+ Demonteer Spanbanden
+
+
+
+
+ Your humanity is too %1, this trader refuses to talk to you
+ Your humanity is too %1, this trader refuses to talk to you
+
+ Ваша человечность слишком %1, этот торговец отказывается говорить с вами
+
+ Je menselijkheid is te %1. Deze trader doet geen zaken met je.
+
+ Tvá lidskost je příliš %1, tento obchodník s tebou odmítá mluvit.
+
+
+ You must remove the lock to delete this item!
+ You must remove the lock to delete this item!
+
+ Вы должны снять замок, чтобы убрать этот предмет!
+
+ Je moet het slot verwijderen voor je dit item kunt weghalen!
+
+
+
+
+ Deconstructing modular buildables will not refund any components.
+ Deconstructing modular buildables will not refund any components.
+
+
+
+
+
+
+
1.04
1.04