diff --git a/SQF/dayz_code/Configs/CfgLoot/CfgBuildingLoot.hpp b/SQF/dayz_code/Configs/CfgLoot/CfgBuildingLoot.hpp index 7db1937fb..8e6efae96 100644 --- a/SQF/dayz_code/Configs/CfgLoot/CfgBuildingLoot.hpp +++ b/SQF/dayz_code/Configs/CfgLoot/CfgBuildingLoot.hpp @@ -366,17 +366,15 @@ class CfgBuildingLoot { { "machineguns", "cfglootweapon", 0.03 } }; lootTypeSmall[] = { - { "pistols","cfglootweapon",0.15 }, - { "Binocular","weapon",0.02 }, - { "ItemFlashlightRed","weapon",0.03 }, - { "ItemKnife","weapon",0.04 }, - { "ItemGPS","weapon",0.02 }, - { "ItemMap","weapon",0.02 }, - { "","medical",0.09 }, - { "","generic",0.34 }, - { "","military",0.26 }, - { "submachinegun","cfglootweapon",0.02 }, - { "ItemEtool","weapon",0.01 } + { "pistols", "cfglootweapon", 0.14 }, + { "Binocular", "weapon", 0.05 }, + { "ItemFlashlightRed", "weapon", 0.03 }, + { "ItemKnife", "weapon", 0.04 }, + { "ItemGPS", "weapon", 0.02 }, + { "", "medical", 0.12 }, + { "", "generic", 0.22 }, + { "", "military", 0.35 }, + { "ItemEtool", "weapon", 0.03 } }; }; class MilitaryIndustrial: Default { @@ -412,16 +410,15 @@ class CfgBuildingLoot { { "machineguns", "cfglootweapon", 0.01 } }; lootTypeSmall[] = { - { "pistols","cfglootweapon",0.12 }, - { "Binocular","weapon",0.05 }, - { "ItemFlashlightRed","weapon",0.03 }, - { "ItemKnife","weapon",0.04 }, - { "ItemGPS","weapon",0.02 }, - { "","medical",0.02 }, - { "","generic",0.09 }, - { "","military",0.34 }, - { "submachinegun","cfglootweapon",0.26 }, - { "ItemEtool","weapon",0.03 } + { "pistols", "cfglootweapon", 0.14 }, + { "Binocular", "weapon", 0.05 }, + { "ItemFlashlightRed", "weapon", 0.03 }, + { "ItemKnife", "weapon", 0.04 }, + { "ItemGPS", "weapon", 0.02 }, + { "", "medical", 0.12 }, + { "", "generic", 0.22 }, + { "", "military", 0.35 }, + { "ItemEtool", "weapon", 0.03 } }; }; class IndustrialMilitary: Default { @@ -462,15 +459,14 @@ class CfgBuildingLoot { { "machineguns", "cfglootweapon", 0.01 } }; lootTypeSmall[] = { - { "pistols", "cfglootweapon", 0.12 }, + { "pistols", "cfglootweapon", 0.14 }, { "Binocular", "weapon", 0.05 }, { "ItemFlashlightRed", "weapon", 0.03 }, { "ItemKnife", "weapon", 0.04 }, { "ItemGPS", "weapon", 0.02 }, - { "", "medical", 0.02 }, - { "", "generic", 0.09 }, - { "", "military", 0.34 }, - { "submachinegun", "cfglootweapon", 0.26 }, + { "", "medical", 0.12 }, + { "", "generic", 0.22 }, + { "", "military", 0.35 }, { "ItemEtool", "weapon", 0.03 } }; };