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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
CfgVehicles and Scope issues done
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@@ -1,6 +1,6 @@
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class ItemKnife_Base : ItemCore
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{
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scope = private;
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scope = 0;
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model = "\dayz_equip\models\knife_gear.p3d";
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picture = "\dayz_equip\textures\equip_knife_ca.paa";
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@@ -17,48 +17,48 @@ class ItemKnife_Base : ItemCore
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class ItemKnife : ItemKnife_Base
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{
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scope = public;
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scope = 2;
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descriptionShort = $STR_EQUIP_DESC_4;
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sharpnessRemaining = "ItemKnife5";
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};
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class ItemKnife5 : ItemKnife_Base
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{
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scope = public;
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scope = 2;
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descriptionShort = $STR_EQUIP_DESC_4_A;
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sharpnessRemaining = "ItemKnife4";
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};
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class ItemKnife4 : ItemKnife_Base
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{
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scope = public;
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scope = 2;
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descriptionShort = $STR_EQUIP_DESC_4_B;
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sharpnessRemaining = "ItemKnife3";
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};
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class ItemKnife3 : ItemKnife_Base
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{
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scope = public;
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scope = 2;
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descriptionShort = $STR_EQUIP_DESC_4_C;
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sharpnessRemaining = "ItemKnife2";
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};
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class ItemKnife2 : ItemKnife_Base
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{
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scope = public;
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scope = 2;
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descriptionShort = $STR_EQUIP_DESC_4_D;
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sharpnessRemaining = "ItemKnife1";
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};
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class ItemKnife1 : ItemKnife_Base
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{
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scope = public;
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scope = 2;
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descriptionShort = $STR_EQUIP_DESC_4_E;
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sharpnessRemaining = "ItemKnifeBlunt";
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};
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class ItemKnifeBlunt : ItemKnife_Base
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{
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scope = public;
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scope = 2;
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descriptionShort = $STR_EQUIP_CODE_DESC_4;
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};
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