mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-15 13:26:39 +03:00
CfgVehicles and Scope issues done
This commit is contained in:
@@ -1,6 +1,6 @@
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class ItemCrowbar : ItemCore
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{
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scope = public;
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scope = 2;
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model = "\dayz_equip\models\crowbar.p3d";
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picture = "\z\addons\dayz_communityassets\pictures\equip_crowbar_CA.paa";
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@@ -41,7 +41,7 @@ class ItemCrowbar : ItemCore
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class ItemCrowbarBent : ItemCore
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{
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scope = public;
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scope = 2;
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model = "\dayz_equip\models\crowbar.p3d";
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picture = "\z\addons\dayz_communityassets\pictures\equip_crowbar_CA.paa";
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@@ -1,6 +1,6 @@
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class ItemEtool : ItemCore
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{
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scope = public;
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scope = 2;
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model = "\dayz_equip\models\etool.p3d";
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picture = "\dayz_equip\textures\equip_etool_ca.paa";
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displayName = $STR_EQUIP_NAME_1;
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@@ -1,6 +1,6 @@
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class ItemFlashlight : ItemCore
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{
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scope = public;
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scope = 2;
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model = "\dayz_equip\models\flashlight.p3d";
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picture = "\dayz_equip\textures\equip_flashlight_ca.paa";
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@@ -21,7 +21,7 @@ class ItemFlashlight : ItemCore
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class MeleeFlashlight : Pistol
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{
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scope = public;
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scope = 2;
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model = "\dayz_equip\models\flashlight.p3d";
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picture = "\dayz_equip\textures\equip_flashlight_ca.paa";
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@@ -1,6 +1,6 @@
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class ItemHatchet : ItemCore
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{
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scope = public;
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scope = 2;
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model = "\dayz_equip\models\hatchet.p3d";
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picture = "\dayz_equip\textures\equip_hatchet_CA.paa";
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@@ -60,7 +60,7 @@ class ItemHatchet_DZE : ItemCore {
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class ItemHatchetBroken : ItemCore
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{
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scope = public;
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scope = 2;
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picture = "\dayz_equip\textures\equip_hatchet_CA.paa";
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displayName = $STR_name_ItemHatchetBroken;
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@@ -1,6 +1,6 @@
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class ItemKnife_Base : ItemCore
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{
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scope = private;
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scope = 0;
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model = "\dayz_equip\models\knife_gear.p3d";
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picture = "\dayz_equip\textures\equip_knife_ca.paa";
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@@ -17,48 +17,48 @@ class ItemKnife_Base : ItemCore
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class ItemKnife : ItemKnife_Base
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{
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scope = public;
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scope = 2;
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descriptionShort = $STR_EQUIP_DESC_4;
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sharpnessRemaining = "ItemKnife5";
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};
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class ItemKnife5 : ItemKnife_Base
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{
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scope = public;
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scope = 2;
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descriptionShort = $STR_EQUIP_DESC_4_A;
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sharpnessRemaining = "ItemKnife4";
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};
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class ItemKnife4 : ItemKnife_Base
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{
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scope = public;
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scope = 2;
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descriptionShort = $STR_EQUIP_DESC_4_B;
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sharpnessRemaining = "ItemKnife3";
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};
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class ItemKnife3 : ItemKnife_Base
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{
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scope = public;
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scope = 2;
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descriptionShort = $STR_EQUIP_DESC_4_C;
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sharpnessRemaining = "ItemKnife2";
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};
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class ItemKnife2 : ItemKnife_Base
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{
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scope = public;
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scope = 2;
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descriptionShort = $STR_EQUIP_DESC_4_D;
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sharpnessRemaining = "ItemKnife1";
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};
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class ItemKnife1 : ItemKnife_Base
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{
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scope = public;
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scope = 2;
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descriptionShort = $STR_EQUIP_DESC_4_E;
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sharpnessRemaining = "ItemKnifeBlunt";
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};
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class ItemKnifeBlunt : ItemKnife_Base
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{
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scope = public;
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scope = 2;
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descriptionShort = $STR_EQUIP_CODE_DESC_4;
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};
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@@ -1,6 +1,6 @@
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class ItemMachete : ItemCore
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{
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scope = public;
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scope = 2;
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model = "\z\addons\dayz_communityassets\models\machete.p3d";
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picture = "\z\addons\dayz_communityassets\pictures\equip_machete_CA.paa";
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@@ -5,7 +5,7 @@ class ItemMap : ItemCore
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class ItemMap_Debug: ItemCore
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{
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scope = public;
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scope = 2;
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displayname = "Debug Map";
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descriptionshort = "Debug Map - Admin use only";
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@@ -1,6 +1,6 @@
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class ItemMatchbox_base : ItemCore
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{
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scope = private;
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scope = 0;
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model = "\dayz_equip\models\matchbox_gear.p3d";
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picture = "\dayz_equip\textures\equip_matchbox_ca.paa";
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displayName = $STR_EQUIP_NAME_3;
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@@ -9,7 +9,7 @@ class ItemMatchbox_base : ItemCore
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class ItemMatchboxEmpty : ItemMatchbox_base
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{
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scope = public;
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scope = 2;
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displayName = $STR_EQUIP_NAME_3_EMPTY;
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descriptionShort = $STR_EQUIP_DESC_3_EMPTY;
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};
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@@ -17,7 +17,7 @@ class ItemMatchboxEmpty : ItemMatchbox_base
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//Loot Spawn Table.
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class ItemMatchbox : ItemMatchbox_base
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{
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scope = public;
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scope = 2;
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class Ignators
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{
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@@ -1,6 +1,6 @@
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class ItemPickaxe : ItemCore
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{
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scope = public;
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scope = 2;
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model = "z\addons\dayz_communityweapons\models\pickaxe\pickaxe.p3d";
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picture = "\z\addons\dayz_communityweapons\models\pickaxe\pickaxe.paa";
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@@ -19,7 +19,7 @@ class ItemPickaxe : ItemCore
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class ItemPickaxeBroken : ItemCore
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{
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scope = public;
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scope = 2;
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model = "z\addons\dayz_communityweapons\models\pickaxe\pickaxe.p3d";
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picture = "\z\addons\dayz_communityweapons\models\pickaxe\pickaxe.paa";
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@@ -1,6 +1,6 @@
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class ItemShovel : ItemCore
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{
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scope = public;
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scope = 2;
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model = "\z\addons\dayz_communityassets\models\shovel.p3d";
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picture = "\z\addons\dayz_communityassets\pictures\equip_shovel_ca.paa";
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@@ -23,7 +23,7 @@ class ItemShovel : ItemCore
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class ItemShovelBroken : ItemCore
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{
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scope = public;
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scope = 2;
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model = "\z\addons\dayz_communityassets\models\shovel.p3d";
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picture = "\z\addons\dayz_communityassets\pictures\equip_shovel_ca.paa";
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@@ -32,7 +32,7 @@ class ItemSledge: ItemCore
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class ItemSledgeHammerBroken : ItemCore
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{
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scope = public;
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scope = 2;
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model = "z\addons\dayz_communityweapons\models\sledge_hammer\sledgehammer.p3d";
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picture = "\z\addons\dayz_communityweapons\models\sledge_hammer\sledgehammer.paa";
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@@ -1,6 +1,6 @@
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class ItemToolbox : ItemCore
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{
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scope = public;
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scope = 2;
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model = "\dayz_equip\models\toolbox.p3d";
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picture = "\dayz_equip\textures\equip_toolbox_ca.paa";
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displayName = $STR_EQUIP_NAME_2;
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