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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-15 13:26:39 +03:00
CfgVehicles and Scope issues done
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@@ -1,5 +1,5 @@
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class BodySurvivor1 : Wreck_Base {
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scope = public;
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scope = 2;
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mapSize = 2;
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displayName = "Dead Body Survivor 1";
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model = "\ca\characters_E\GER\GER_rifleman";
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@@ -1,5 +1,5 @@
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class zZombie_new_Base : zZombie_Base {
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scope = public;
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scope = 2;
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glassesEnabled = 0;
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identityTypes[] = {"Zombie3"};
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class TalkTopics {};
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@@ -1,5 +1,5 @@
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class Swarm_Base : Citizen1 {
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scope = public;
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scope = 2;
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class HitDamage {};
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glassesEnabled = 0;
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vehicleClass = "Zombie";
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@@ -1,5 +1,5 @@
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class zZombie_new_Base : zZombie_Base {
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scope = public;
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scope = 2;
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glassesEnabled = 0;
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identityTypes[] = {"Zombie3"};
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class TalkTopics {};
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@@ -1,6 +1,6 @@
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class WildZombie_Base : Zed_Base {
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scope = public;
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scope = 2;
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glassesEnabled = 0;
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vehicleClass = "Zombie";
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displayName = $STR_ZNAME_INFECTED;
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@@ -24,12 +24,12 @@ class Citizen1: Citizen {
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};
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};
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class Zed_Base : Citizen1 {
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scope = public;
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scope = 2;
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class HitDamage {};
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armor = 3;
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};
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class zZombie_Base : Zed_Base {
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scope = public;
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scope = 2;
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glassesEnabled = 0;
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vehicleClass = "Zombie";
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displayName = $STR_ZNAME_INFECTED;
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