CfgVehicles and Scope issues done

This commit is contained in:
icomrade
2016-02-19 10:52:34 -05:00
parent fd4bd5a5a1
commit f885e06c2a
206 changed files with 5266 additions and 5699 deletions

View File

@@ -1,5 +1,5 @@
class BodySurvivor1 : Wreck_Base {
scope = public;
scope = 2;
mapSize = 2;
displayName = "Dead Body Survivor 1";
model = "\ca\characters_E\GER\GER_rifleman";

View File

@@ -1,5 +1,5 @@
class zZombie_new_Base : zZombie_Base {
scope = public;
scope = 2;
glassesEnabled = 0;
identityTypes[] = {"Zombie3"};
class TalkTopics {};

View File

@@ -1,5 +1,5 @@
class Swarm_Base : Citizen1 {
scope = public;
scope = 2;
class HitDamage {};
glassesEnabled = 0;
vehicleClass = "Zombie";

View File

@@ -1,5 +1,5 @@
class zZombie_new_Base : zZombie_Base {
scope = public;
scope = 2;
glassesEnabled = 0;
identityTypes[] = {"Zombie3"};
class TalkTopics {};

View File

@@ -1,6 +1,6 @@
class WildZombie_Base : Zed_Base {
scope = public;
scope = 2;
glassesEnabled = 0;
vehicleClass = "Zombie";
displayName = $STR_ZNAME_INFECTED;

View File

@@ -24,12 +24,12 @@ class Citizen1: Citizen {
};
};
class Zed_Base : Citizen1 {
scope = public;
scope = 2;
class HitDamage {};
armor = 3;
};
class zZombie_Base : Zed_Base {
scope = public;
scope = 2;
glassesEnabled = 0;
vehicleClass = "Zombie";
displayName = $STR_ZNAME_INFECTED;