CfgVehicles and Scope issues done

This commit is contained in:
icomrade
2016-02-19 10:52:34 -05:00
parent fd4bd5a5a1
commit f885e06c2a
206 changed files with 5266 additions and 5699 deletions

View File

@@ -1,31 +1,19 @@
class Mi17_base: Helicopter
{
class HitPoints : HitPoints
{
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
class HitGlass5;
class HitGlass6;
};
class Turrets: Turrets
{
class MainTurret: MainTurret
{
class Mi17_base: Helicopter {
class Turrets: Turrets {
class MainTurret: MainTurret {
class ViewOptics: ViewOptics {};
class Turrets: Turrets {};
};
class BackTurret: MainTurret
{
class BackTurret: MainTurret {
class Turrets: Turrets {};
};
};
};
//"Mi17_DZ" createVehicle position player;
//class Mi17_base_CDF: Mi17_base {};
class Mi17_DZ: Mi17_base {
class Mi17_DZ: Mi17_base {
displayname = $STR_VEH_NAME_MI17;
displaynameshort = "Mi17_DZ";
scope = 2;
side = 2;
crew = "";
@@ -39,28 +27,42 @@ class Mi17_DZ: Mi17_base {
transportMaxWeapons = 10;
transportMaxMagazines = 50;
transportmaxbackpacks = 10;
class Turrets : Turrets
{
class MainTurret : MainTurret
{
fuelCapacity = 1870;
class Turrets : Turrets {
class MainTurret : MainTurret {
magazines[] = {"100Rnd_762x54_PK"};
};
class BackTurret : BackTurret
{
class BackTurret : BackTurret {
magazines[] = {"100Rnd_762x54_PK"};
};
};
armor=25;
damageResistance = 0.00394;
class HitPoints : HitPoints
{
class HitGlass1 : HitGlass1 { armor=0.25; };
class HitGlass2 : HitGlass2 { armor=0.25; };
class HitGlass3 : HitGlass3 { armor=0.25; };
class HitGlass4 : HitGlass4 { armor=0.25; };
class HitGlass5 : HitGlass5 { armor=0.25; };
class HitGlass6 : HitGlass6 { armor=0.25; };
};
};
class Mi17_DZE: Mi17_DZ {
displaynameshort = "Mi17_DZE";
class Turrets : Turrets {
class MainTurret : MainTurret {
magazines[] = {};
};
class BackTurret : BackTurret {
magazines[] = {};
};
};
};
class Mi17_Civilian;
class Mi17_Civilian_DZ: Mi17_Civilian {
displayname = "Mi-17 (Civilian)";
displaynameshort = "Mi-17 (Civ)";
scope = 2;
side = 3;
crew = "";
typicalCargo[] = {};
class TransportMagazines{};
class TransportWeapons{};
commanderCanSee = 2+16+32;
gunnerCanSee = 2+16+32;
driverCanSee = 2+16+32;
transportMaxWeapons = 10;
transportMaxMagazines = 50;
transportmaxbackpacks = 10;
};