CfgVehicles and Scope issues done

This commit is contained in:
icomrade
2016-02-19 10:52:34 -05:00
parent fd4bd5a5a1
commit f885e06c2a
206 changed files with 5266 additions and 5699 deletions

View File

@@ -1,46 +0,0 @@
class AH6X_DZ_Base: AH6_Base_EP1
{
class Helicopter: Air
{
class NewTurret;
class Turrets {class MainTurret;};
class HitPoints
{
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
class HitGlass5;
};
};
};
class AH6X_DZ: AH6_Base_EP1
{
displayname = $STR_VEH_NAME_AH6X;
displaynameshort = $STR_EP1_DN_AH6X;
audible = 6;
enablemanualfire = 0;
scope = 2;
side = 2;
crew = "";
typicalCargo[] = {};
hiddenselections[] = {"camo1"};
hiddenselectionstextures[] = {"ca\air_e\ah6j\data\ah6_merge1_co.paa"};
icon = "\ca\air_e\data\UI\Icon_ah6x_CA.paa";
model = "\ca\air_e\ah6j\ah6x";
picture = "\ca\air_e\data\UI\Picture_ah6x_CA.paa";
isuav = 0;
radartype = 0;
class TransportMagazines{};
class TransportWeapons{};
weapons[] = {};
magazines[] = {};
commanderCanSee = 2+16+32;
gunnerCanSee = 2+16+32;
driverCanSee = 2+16+32;
transportMaxWeapons = 3;
transportMaxMagazines = 30;
transportmaxbackpacks = 2;
class Turrets {};
};