From f7ea9cb3d715d27f0d34240cf00b37c152e1a9ca Mon Sep 17 00:00:00 2001 From: A Man Date: Thu, 24 Oct 2019 08:27:33 +0200 Subject: [PATCH] Fix disappearing weapons from backpack The normal intention to have a bag with this small size is, that not a weapon can be carried. Having 5 slots or more in a backpack is normally the signal that at least a secondary weapon can be carried inside this backpack. If a weapon will be put inside a bag without any free weapon slot, the weapon just disappears. To have a better and more intuitive playstyle every backpack with more as 5 slots should be able to carry at least 1 weapon. --- CHANGE LOG 1.0.6.3.txt | 1 + SQF/dayz_code/Configs/CfgVehicles/Bags.hpp | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/CHANGE LOG 1.0.6.3.txt b/CHANGE LOG 1.0.6.3.txt index 143f0637a..cbe5a5ea0 100644 --- a/CHANGE LOG 1.0.6.3.txt +++ b/CHANGE LOG 1.0.6.3.txt @@ -29,5 +29,6 @@ [UPDATED] Added notification when status icons are disabled. (e04f0fc) @ebayShopper [UPDATED] Added night vision mode back to DMR_DZ and M4SPR_DZE after it was removed with the 2018-04-05 A2OA CorePatch (d6cf707) @ebayShopper [UPDATED] All M32 grenades using one inventroy slot now. (cc85067) @AirwavesMan +[UPDATED] The Czech Vest Pouch can carry one weapon now. This was changed to be more intuitive and to avoid disappearing weapons. @AirwavesMan [INFO] Synced with DayZMod upstream up to commit fe063a8 diff --git a/SQF/dayz_code/Configs/CfgVehicles/Bags.hpp b/SQF/dayz_code/Configs/CfgVehicles/Bags.hpp index 61b169ef4..a6434bbc9 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/Bags.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/Bags.hpp @@ -62,7 +62,7 @@ class DZ_Czech_Vest_Pouch: Bag_Base_EP1 picture = "\ca\weapons_e\data\icons\backpack_ACR_small_CA.paa"; scope = 2; transportmaxmagazines = 12; - transportmaxweapons = 0; + transportmaxweapons = 1; class eventHandlers { init="[(_this select 0),'CfgVehicles','DZ_Czech_Vest_Pouch'] execVM '\z\addons\dayz_code\init\object_BackpackAction.sqf';";