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Add group system
Initial commit, not tested in multiplayer yet. Some revisions still left to do.
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16
SQF/dayz_code/groups/leaveGroup.sqf
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16
SQF/dayz_code/groups/leaveGroup.sqf
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@@ -0,0 +1,16 @@
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private "_group";
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_group = units group player;
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if (count _group == 1 or (!isNil "dayz_groupLeftThread" && {!scriptDone dayz_groupLeftThread})) exitWith {
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_this ctrlShow false;
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};
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dayz_groupLeft = nil;
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PVDZ_Server_UpdateGroup = [3,player];
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publicVariableServer "PVDZ_Server_UpdateGroup";
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dayz_groupLeftThread = [] spawn {
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//Wait for response from server to confirm group finished updating in DB
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waitUntil {!isNil "dayz_groupLeft"};
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[player] join grpNull;
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};
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