Add group system

Initial commit, not tested in multiplayer yet. Some revisions still left
to do.
This commit is contained in:
ebaydayz
2016-10-27 16:06:33 -04:00
parent f92d84f720
commit f770b0a85d
73 changed files with 1195 additions and 21 deletions

View File

@@ -41,7 +41,6 @@ timezoneswitch = 0; // Changes murderMenu times with this offset in hours.
DZE_SafeZonePosArray = []; //Prevent players in safeZones from being killed if their vehicle is destroyed. Format is [[[3D POS], RADIUS],[[3D POS], RADIUS]]; Ex. DZE_SafeZonePosArray = [[[6325.6772,7807.7412,0],150],[[4063.4226,11664.19,0],150]];
DZE_GemOccurance = [["ItemTopaz",10], ["ItemObsidian",8], ["ItemSapphire",6], ["ItemAmethyst",4], ["ItemEmerald",3], ["ItemCitrine",2], ["ItemRuby",1]]; //Sets how rare each gem is in the order shown when mining (whole numbers only)
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
DZE_groupManagement = false; //Enable or disable group management. Enabled by default
DZE_salvageLocked = true; //Enable or disable salvaging of locked vehicles, useful for stopping griefing on locked vehicles.
// Trader Menu
@@ -83,6 +82,12 @@ DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs enclosed in quotation
DZE_doorManagementAllowManualCode = true; //Allows opening doors still using PIN
DZE_doorManagementMaxFriends = 10; //Maximum number of friends allowed on a door.
// Group System
dayz_groupSystem = true; // Enable group system
dayz_markGroup = 1; // Players can see group members positions on the map 0=never, 1=always, 2=With GPS only
dayz_markSelf = 0; // Players can see their own position on the map 0=never, 1=always, 2=With GPS only
dayz_markBody = 0; // Players can see their corpse position on the map 0=never, 1=always, 2=With GPS only
dayz_requireRadio = false; // Require players to have a radio on their toolbelt to create a group, be in a group and receive invites
/*
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