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Add better logging for server_deleteObj
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@@ -40,7 +40,7 @@ _uid = _worldspace call dayz_objectUID2;
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_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _characterID, _worldspace, [], [], 1,_uid];
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#ifdef OBJECT_DEBUG
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diag_log ("HIVE: WRITE: "+ str(_key));
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diag_log ("HIVE: WRITE: "+ str(_key));
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#endif
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_key call server_hiveWrite;
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@@ -78,7 +78,7 @@ if (_outcome != "PASS") then {
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clearBackpackCargoGlobal _object;
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deleteVehicle _object;
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[_objectID,_objectUID] call server_deleteObjDirect;
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[_objectID,_objectUID,_object] call server_deleteObjDirect;
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//_newobject = createVehicle [_class, [0,0,0], [], 0, "CAN_COLLIDE"];
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_newobject = _class createVehicle [0,0,0];
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