Add better logging for server_deleteObj

This commit is contained in:
A Man
2020-04-03 14:54:58 +02:00
parent ad41a9a7f4
commit f6e7a1a91e
6 changed files with 32 additions and 26 deletions

View File

@@ -40,7 +40,7 @@ _uid = _worldspace call dayz_objectUID2;
_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _characterID, _worldspace, [], [], 1,_uid];
#ifdef OBJECT_DEBUG
diag_log ("HIVE: WRITE: "+ str(_key));
diag_log ("HIVE: WRITE: "+ str(_key));
#endif
_key call server_hiveWrite;
@@ -78,7 +78,7 @@ if (_outcome != "PASS") then {
clearBackpackCargoGlobal _object;
deleteVehicle _object;
[_objectID,_objectUID] call server_deleteObjDirect;
[_objectID,_objectUID,_object] call server_deleteObjDirect;
//_newobject = createVehicle [_class, [0,0,0], [], 0, "CAN_COLLIDE"];
_newobject = _class createVehicle [0,0,0];