mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-15 13:26:39 +03:00
1.0.1.1 part 4
This commit is contained in:
@@ -519,42 +519,41 @@ class CfgBuildingLoot {
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{ "","clothes" },
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{ "","specialclothes" },
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{ "WeaponHolder_MeleeCrowbar","object" },
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{"MR43","weapon"},
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{"MR43","weapon"},
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};
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itemChance[] = {
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0.001,
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0.004,
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0.04,
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0.03,
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0.02,
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0.06,
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0.01,
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0.02,
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0.001,
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0.04,
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0.01,
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0.35,
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0.03,
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0.02,
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0.02,
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0.02,
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0.015,
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0.01,
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0.005,
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0.01,
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0.003,
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0.003,
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0.003,
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0.02,
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0.15,
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0.05,
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0.01,
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0.02,
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0.02,
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0.01,
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0.005,
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0.03,
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0.13,
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0.03,
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0.05,
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0.03,
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0.08,
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0.06,
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2,
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0.06,
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0.04,
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0.05, //12
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0.04, // 12-0
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0.02, //16
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0.02, //16
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0.01, //18
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0.01,
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0.01,
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0.01,
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0.01,
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0.03,
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0.5,
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0.01,
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0.06,
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0.06,
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0.03,
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0.01,
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0.08,
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0.03
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0.01
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};
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};
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class Office: Residential {
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@@ -600,7 +599,7 @@ class CfgBuildingLoot {
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0.04,
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0.01,
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0.04,
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0.11,
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0.075,
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0.07,
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0.06,
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0.01,
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@@ -630,15 +629,15 @@ class CfgBuildingLoot {
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{ "ItemFishingPole","weapon" }
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};
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itemChance[] = {
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0.06,
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0.28,
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0.05,
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0.27,
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0.01,
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0.04,
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0.03,
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0.22,
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0.03,
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0.11,
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0.17,
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0.095,
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0.15,
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0.06,
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0.005,
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0.03,
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@@ -686,35 +685,35 @@ class CfgBuildingLoot {
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{"ItemKeyKit","weapon"}
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};
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itemChance[] = {
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0.15,
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0.11,
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0.02,
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0.04,
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0.02,
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0.01,
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0.05,
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0.02,
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0.02,
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0.05,
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0.02,
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0.05,
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0.05,
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0.005,
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0.025,
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0.04,
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0.04,
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0.01,
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0.01,
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0.05, //12
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0.04, // 12-0
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0.02, //16
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0.02, //16
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0.01, //18
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0.01, // 18-1
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0.01, // 12-1
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0.04,
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0.03,
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0.02,
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0.02,
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0.01,
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0.005,
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0.005,
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0.005,
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0.3,
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0.15,
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0.01,
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0.003,
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0.003,
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0.003,
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0.29,
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0.14,
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0.01,
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0.05,
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0.02,
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0.01,
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0.005
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0.001
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};
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};
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class HeliCrash: Default {
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@@ -747,32 +746,32 @@ class CfgBuildingLoot {
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{"G36A_camo","weapon"},
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{"G36K_camo","weapon"},
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{"100Rnd_762x54_PK","magazine"},
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};
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};
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itemChance[] = {
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0.02, //{"FN_FAL","weapon"},
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0.05, //{"bizon_silenced","weapon"},
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0.05, //{"M14_EP1","weapon"},
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0.02, //{"FN_FAL_ANPVS4","weapon"},
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0.02, //{"m107","weapon"},
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0.01, //{"BAF_AS50_scoped","weapon"},
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0.03, //{"Mk_48_DZ","weapon"},
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0.05, //{"M249_DZ","weapon"},
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0.01, //{"BAF_L85A2_RIS_SUSAT","weapon"},
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0.06, //{"DMR","weapon"},
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1, //{"","military"},
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0.5, //{"","medical"},
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0.1, //{"MedBox0","object"},
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0.02, //{"NVGoggles","weapon"}
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0.1, //AmmoBoxSmall_556
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0.1, //AmmoBoxSmall_762
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0.08, //militaryclothes
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0.03, //G36C"
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0.02, //G36C_camo
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//0.01, //G36_C_SD_camo
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0.02, //G36A_camo
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0.02, //G36K_camo
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0.01, //("100Rnd_762x54_PK","magazine"}
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};
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0.01,
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0.025,
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0.025,
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0.01,
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0.01,
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0.005,
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0.015,
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0.025,
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0.01,
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0.03,
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0.4,
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0.2,
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0.05,
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0.01,
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0.045,
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0.04,
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0.04,
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0.015,
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0.01,
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// 0.01,
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0.01,
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0.01,
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0.005
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};
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};
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class HeliCrash_No50s: Default {
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zombieChance = 0.4;
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@@ -804,27 +803,27 @@ class HeliCrash_No50s: Default {
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{"100Rnd_762x54_PK","magazine"}
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};
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itemChance[] = {
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0.02, //{"FN_FAL","weapon"},
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0.05, //{"bizon_silenced","weapon"},
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0.05, //{"M14_EP1","weapon"},
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0.02, //{"FN_FAL_ANPVS4","weapon"},
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0.03, //{"Mk_48_DZ","weapon"},
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0.05, //{"M249_DZ","weapon"},
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0.01, //{"BAF_L85A2_RIS_SUSAT","weapon"},
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0.06, //{"DMR","weapon"},
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1, //{"","military"},
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0.5, //{"","medical"},
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0.1, //{"MedBox0","object"},
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0.02, //{"NVGoggles","weapon"}
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0.1, //AmmoBoxSmall_556
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0.1, //AmmoBoxSmall_762
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0.08, //militaryclothes
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0.03, //G36C"
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0.02, //G36C_camo
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//0.01, //G36_C_SD_camo
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0.02, //G36A_camo
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0.02, //G36K_camo
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0.01 //("100Rnd_762x54_PK","magazine"}
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0.01,
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0.02,
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0.02,
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0.01,
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0.01,
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0.02,
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0.005,
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0.025,
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0.44,
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0.23,
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0.04,
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0.01,
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0.04,
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0.04,
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0.03,
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0.015,
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0.01,
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//0.01,
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0.01,
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0.01,
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0.005
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};
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};
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class Hospital: Default {
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@@ -840,8 +839,8 @@ class HeliCrash_No50s: Default {
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{"MedBox0","object"}
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};
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itemChance[] = {
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0.2,
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1,
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0.1,
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0.7,
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0.2
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};
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};
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@@ -898,47 +897,46 @@ class HeliCrash_No50s: Default {
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{"BAF_L85A2_RIS_Holo","weapon"}
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};
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itemChance[] = {
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0.05,
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0.05,
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0.01,
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0.01,
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0.005,
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0.005,
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0.015,
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0.005,
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0.01,
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0.01,
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0.01,
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0.005,
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0.02,
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0.15,
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0.01,
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0.08,
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0.05,
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0.05,
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0.01,
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0.10,
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0.005,
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0.01,
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0.005,
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0.02,
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0.02,
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0.02,
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0.02,
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0.01,
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0.05,
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0.08,
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0.10,
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0.005,
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0.03,
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0.04,
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0.01,
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0.005,
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0.02,
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0.04,
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0.04,
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0.03,
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0.01,
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0.01,
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0.005,
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0.02,
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0.085,
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0.35,
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0.01,
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0.005,
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0.02,
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0.01,
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0.06,
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0.10,
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0.10,
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0.01,
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0.05,
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//Bags
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0.08, //16
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0.08, //16
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0.06, //18
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0.01, //24
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0.01, //DZ_Backpack_EP1 24
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0.01, // DZ_GunBag_EP1
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0.10,
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1.00,
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2.50,
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0.05, // Sa61_EP1
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0.02, //UZI_SD_EP1
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0.05,
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0.02,
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0.03,
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0.03,
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0.01
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};
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};
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@@ -1006,61 +1004,58 @@ class HeliCrash_No50s: Default {
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{"M40A3","weapon"},
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{"100Rnd_762x54_PK","magazine"},
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{ "","militaryclothes" },
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};
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};
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itemChance[] = {
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0.10,
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0.05,
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0.01,
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0.02,
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0.01, //PKP
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0.10,
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0.02,
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0.10,
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0.10,
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0.10,
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0.01,
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0.01,
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0.20,
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0.01,
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0.02,
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0.10,
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0.03,
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0.20,
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0.10,
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0.20,
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0.01,
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0.04,
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0.05,
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0.02,
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0.01,
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0.08,
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0.04,
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0.02,
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//0.01, //NVGoggles
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0.10,
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0.05,
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0.15,
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0.01, //ItemGPS
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0.03,
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0.01,
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//Bags
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0.08, //16
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0.08, //16
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0.06, //18
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0.01, //24
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0.01, //DZ_Backpack_EP1 24
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0.01, //45
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0.30,
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1.00,
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5.00, //military
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//0.20,
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0.01, //PipeBomb
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0.01, //Sa58V_RCO_EP1
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0.01, //Sa58V_CCO_EP1
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0.01, //{"G36_C_SD_camo","weapon"},
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0.02, // M40A3
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0.01, //("100Rnd_762x54_PK","magazine"}
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0.05, // militaryclothes
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0.011,
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0.006,
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0.002,
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0.002,
|
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0.001,
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0.011,
|
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0.002,
|
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0.011,
|
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0.011,
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0.011,
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0.001,
|
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0.001,
|
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0.023,
|
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0.001,
|
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0.002,
|
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0.011,
|
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0.003,
|
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0.023,
|
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0.011,
|
||||
0.023,
|
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0.001,
|
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0.005,
|
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0.006,
|
||||
0.002,
|
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0.001,
|
||||
0.009,
|
||||
0.005,
|
||||
0.002,
|
||||
0.011,
|
||||
0.006,
|
||||
0.018,
|
||||
0.001,
|
||||
0.003,
|
||||
0.002,
|
||||
0.009,
|
||||
0.009,
|
||||
0.008,
|
||||
0.001,
|
||||
0.001,
|
||||
0.001,
|
||||
0.034,
|
||||
0.114,
|
||||
0.569,
|
||||
0.001,
|
||||
0.001,
|
||||
0.001,
|
||||
0.001,
|
||||
0.002,
|
||||
0.002,
|
||||
0.007
|
||||
};
|
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};
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class Hunting: Default {
|
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@@ -1082,15 +1077,15 @@ class HeliCrash_No50s: Default {
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{"","hunter"}
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};
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itemChance[] = {
|
||||
0.08,
|
||||
0.05,
|
||||
0.04,
|
||||
0.06,
|
||||
0.03,
|
||||
2.00,
|
||||
0.03,
|
||||
0.04,
|
||||
3.00
|
||||
0.015,
|
||||
0.009,
|
||||
0.008,
|
||||
0.011,
|
||||
0.006,
|
||||
0.375,
|
||||
0.006,
|
||||
0.008,
|
||||
0.562
|
||||
};
|
||||
};
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||||
class Church: Residential {
|
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@@ -1715,8 +1710,27 @@ class HeliCrash_No50s: Default {
|
||||
{ "WeaponHolder_PartFueltank","object" },
|
||||
{ "WeaponHolder_PartEngine","object" },
|
||||
{ "WeaponHolder_PartGlass","object" },
|
||||
{ "WeaponHolder_ItemJerrycan","object" }};
|
||||
itemChance[] = {0.15,0.01,0.05,0.02,0.02,0.05,0.05,0.05,0.02,0.15,0.05,0.06,0.05,0.03,0.01,0.07,0.03};
|
||||
{ "WeaponHolder_ItemJerrycan","object" }
|
||||
};
|
||||
itemChance[] = {
|
||||
0.191,
|
||||
0.012,
|
||||
0.062,
|
||||
0.024,
|
||||
0.024,
|
||||
0.055,
|
||||
0.055,
|
||||
0.055,
|
||||
0.022,
|
||||
0.169,
|
||||
0.055,
|
||||
0.066,
|
||||
0.055,
|
||||
0.033,
|
||||
0.011,
|
||||
0.078,
|
||||
0.033
|
||||
};
|
||||
};
|
||||
|
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class DynamicDebrisMilitary: Default
|
||||
@@ -1747,8 +1761,31 @@ class HeliCrash_No50s: Default {
|
||||
{ "WeaponHolder_PartEngine","object" },
|
||||
{ "WeaponHolder_PartGlass","object" },
|
||||
{ "WeaponHolder_PartVRotor","object" },
|
||||
{ "WeaponHolder_ItemJerrycan","object" }};
|
||||
itemChance[] = {0.05,0.11,0.08,0.15,0.01,0.05,0.02,0.02,0.05,0.05,0.05,0.02,0.15,0.05,0.06,0.05,0.03,0.02,0.03,0.02,0.03};
|
||||
{ "WeaponHolder_ItemJerrycan","object" }
|
||||
};
|
||||
itemChance[] = {
|
||||
0.050,
|
||||
0.100,
|
||||
0.080,
|
||||
0.100,
|
||||
0.020,
|
||||
0.050,
|
||||
0.010,
|
||||
0.020,
|
||||
0.010,
|
||||
0.050,
|
||||
0.050,
|
||||
0.020,
|
||||
0.150,
|
||||
0.050,
|
||||
0.060,
|
||||
0.050,
|
||||
0.030,
|
||||
0.02,
|
||||
0.03,
|
||||
0.02,
|
||||
0.03
|
||||
};
|
||||
};
|
||||
|
||||
class MassGrave: Default {
|
||||
@@ -1816,63 +1853,60 @@ class HeliCrash_No50s: Default {
|
||||
{ "","militaryclothes" },
|
||||
{"WeaponHolder_ItemMachete", "object"},
|
||||
{ "SCAR_H_LNG_Sniper_SD","weapon" },
|
||||
};
|
||||
};
|
||||
itemChance[] = {
|
||||
0.10,
|
||||
0.05,
|
||||
0.01,
|
||||
0.02,
|
||||
0.01, //PKP
|
||||
0.10,
|
||||
0.02,
|
||||
0.10,
|
||||
0.10,
|
||||
0.10,
|
||||
0.01,
|
||||
0.01,
|
||||
0.20,
|
||||
0.01,
|
||||
0.02,
|
||||
0.10,
|
||||
0.03,
|
||||
0.20,
|
||||
0.10,
|
||||
0.20,
|
||||
0.01,
|
||||
0.04,
|
||||
0.05,
|
||||
0.02,
|
||||
0.01,
|
||||
0.08,
|
||||
0.04,
|
||||
0.02,
|
||||
//0.01, //NVGoggles
|
||||
0.10,
|
||||
0.05,
|
||||
0.15,
|
||||
0.01, //ItemGPS
|
||||
0.03,
|
||||
0.01,
|
||||
//Bags
|
||||
0.08, //16
|
||||
0.08, //16
|
||||
0.06, //18
|
||||
0.01, //24
|
||||
0.01, //DZ_Backpack_EP1 24
|
||||
0.01, //45
|
||||
0.30,
|
||||
1.00,
|
||||
5.00, //military
|
||||
//0.20,
|
||||
0.01, //PipeBomb
|
||||
0.01, //Sa58V_RCO_EP1
|
||||
0.01, //Sa58V_CCO_EP1
|
||||
0.01, //{"G36_C_SD_camo","weapon"},
|
||||
0.02, // M40A3
|
||||
0.01, //("100Rnd_762x54_PK","magazine"}
|
||||
0.05, // militaryclothes
|
||||
0.03,
|
||||
0.01
|
||||
0.011,
|
||||
0.006,
|
||||
0.001,
|
||||
0.002,
|
||||
0.001,
|
||||
0.011,
|
||||
0.002,
|
||||
0.011,
|
||||
0.011,
|
||||
0.011,
|
||||
0.001,
|
||||
0.001,
|
||||
0.023,
|
||||
0.001,
|
||||
0.002,
|
||||
0.011,
|
||||
0.003,
|
||||
0.023,
|
||||
0.011,
|
||||
0.023,
|
||||
0.001,
|
||||
0.005,
|
||||
0.006,
|
||||
0.002,
|
||||
0.001,
|
||||
0.009,
|
||||
0.005,
|
||||
0.002,
|
||||
0.011,
|
||||
0.006,
|
||||
0.017,
|
||||
0.001,
|
||||
0.003,
|
||||
0.001,
|
||||
0.009,
|
||||
0.009,
|
||||
0.007,
|
||||
0.003,
|
||||
0.001,
|
||||
0.001,
|
||||
0.034,
|
||||
0.113,
|
||||
0.567,
|
||||
0.001,
|
||||
0.002,
|
||||
0.001,
|
||||
0.001,
|
||||
0.002,
|
||||
0.001,
|
||||
0.006,
|
||||
0.005,
|
||||
0.001
|
||||
};
|
||||
};
|
||||
class Land_House_C_1_EP1: Residential
|
||||
|
||||
Reference in New Issue
Block a user