1.0.1.1 part 4

This commit is contained in:
vbawol
2013-05-29 16:45:15 -05:00
parent dbe8fb206a
commit f6d2b2a2c0
4 changed files with 412 additions and 338 deletions

View File

@@ -9,12 +9,12 @@ class CfgLoot {
"ItemLightBulb"
},
{
1,
0.1,
0.5,
0.4,
0.2,
0.05
0.05,
0.25,
0.09,
0.1,
0.01
}
};
civilian[] = {
@@ -35,13 +35,13 @@ class CfgLoot {
"ItemBandage",
"ItemPainkiller",
"FoodBioMeat",
"8Rnd_9x18_Makarov"
"8Rnd_9x18_MakarovSD"
},
{
0.07,
0.09,
0.09,
0.09,
0.12,
0.1,
0.09,
0.05,
0.05,
@@ -70,23 +70,23 @@ class CfgLoot {
"FoodCanFrankBeans",
"FoodCanPasta",
"FoodCanUnlabeled",
//Bags
// food Bags
"FoodPistachio",
"FoodNutmix"
},
{
//trash
0.13,
0.13,
0.13,
0.09,
0.13,
0.12,
0.12,
0.09,
0.09,
0.09,
0.09,
0.06,
//Bags
0.11,
0.07,
0.07,
0.07,
0.07,
0.1,
// food Bags
0.05,
0.04
}
@@ -161,12 +161,12 @@ class CfgLoot {
"ItemHeatPack"
},
{
0.8,
0.5,
0.5,
0.4,
0.15,
0.2,
0.3,
0.1
0.1,
0.1,
0.05
}
};
hospital[] = {
@@ -180,7 +180,7 @@ class CfgLoot {
},
{
0.33,
0.17,
0.16,
0.13,
0.09,
0.17,
@@ -231,8 +231,8 @@ class CfgLoot {
"30Rnd_9x19_UZI_SD"
},
{
0.18,
0.09,
0.04,
0.01,
0.01,
0.04,
@@ -280,15 +280,17 @@ class CfgLoot {
"6Rnd_45ACP",
"15Rnd_W1866_Slug",
"8Rnd_B_Beneli_74Slug",
"HandRoadFlare"
"HandRoadFlare",
"8Rnd_9x18_MakarovSD"
},
{
1,
0.8,
0.3,
0.3,
0.5,
0.3
0.2,
0.1,
0.14,
0.15,
0.1,
0.01
}
};
hunter[] = {
@@ -304,16 +306,15 @@ class CfgLoot {
"FoodNutmix"
},
{
1,
0.5,
0.4,
0.17,
0.03,
0.1,
0.05,
0.2,
0.5,
0.2,
1,
0.2,
0.04,
0.1
0.02,
0.01,
0.02
}
};
@@ -334,17 +335,17 @@ class CfgLoot {
"ItemTankTrap",
},
{
0.09,
0.09,
0.14,
0.12,
0.09,
0.12,
0.09,
0.05,
0.05,
0.05,
0.05,
0.06,
0.06,
0.06,
0.06,
0.12,
0.06,
0.01,
0.01
}
@@ -356,20 +357,26 @@ class CfgLoot {
"Skin_Pilot_EP1_DZ",
"Skin_Functionary1_EP1_DZ",
"Skin_Priest_DZ",
"Skin_Rocker1_DZ",
"Skin_Rocker2_DZ",
"Skin_Rocker3_DZ",
"Skin_Rocker4_DZ",
"Skin_SurvivorW3_DZ",
"Skin_SurvivorWpink_DZ",
"Skin_SurvivorWurban_DZ",
},
{
0.01,
0.02,
0.03,
0.02,
0.02,
0.05,
0.02,
0.01,
0.13,
0.12,
0.1,
0.1,
0.07,
0.07,
0.07,
0.07,
0.09,
0.09,
0.09
}
};
militaryclothes[] = {
@@ -389,19 +396,19 @@ class CfgLoot {
"Skin_Graves_Light_DZ"
},
{
0.03, // "Skin_Camo1_DZ",
0.02, // "Skin_Sniper1_DZ",
0.03, // "Skin_Rocket_DZ",
0.05, // "Skin_Soldier1_DZ",
0.01, // "Skin_Drake_Light_DZ"
0.02, // Skin_Soldier_TL_PMC_DZ
0.02, // Skin_Soldier_Sniper_PMC_DZ
0.02, // Skin_Soldier_Bodyguard_AA12_PMC_DZ
0.02, // Skin_CZ_Special_Forces_GL_DES_EP1_DZ
0.01, // "Skin_FR_OHara_DZ",
0.01, // "Skin_FR_Rodriguez_DZ",
0.01, // "Skin_CZ_Soldier_Sniper_EP1_DZ",
0.01, // "Skin_Graves_Light_DZ"
0.1,
0.08,
0.05,
0.13,
0.07,
0.07,
0.05,
0.07,
0.08,
0.08,
0.09,
0.04,
0.09
}
};
specialclothes[] = {
@@ -423,21 +430,21 @@ class CfgLoot {
"Skin_GUE_Soldier_2_DZ",
},
{
0.01, //"Skin_Ins_Soldier_GL_DZ",
0.01, //"Skin_GUE_Commander_DZ",
0.05, //"Skin_Bandit1_DZ",
0.02, //"Skin_Bandit2_DZ",
0.05, //"Skin_BanditW1_DZ",
0.03, //"Skin_BanditW2_DZ",
0.01, //"Skin_TK_INS_Soldier_EP1_DZ",
0.01, //"Skin_TK_INS_Warlord_EP1",
0.01, //"Skin_SurvivorWcombat_DZ",
0.03, //"Skin_SurvivorWdesert_DZ",
0.01, //"Skin_GUE_Soldier_MG_DZ",
0.01, //"Skin_GUE_Soldier_Sniper_DZ",
0.01, //"Skin_GUE_Soldier_Crew_DZ",
0.01, //"Skin_GUE_Soldier_CO_DZ",
0.01, //"Skin_GUE_Soldier_2_DZ",
0.1,
0.08,
0.13,
0.06,
0.07,
0.07,
0.05,
0.07,
0.08,
0.08,
0.05,
0.04,
0.04,
0.04,
0.04
}
};
};