From f6c1cb0d4372709906e38c7878a838c4730edf93 Mon Sep 17 00:00:00 2001 From: Skaronator Date: Tue, 26 Nov 2013 22:26:19 +0100 Subject: [PATCH] Revert endMission I'll use the 1.8 implementation for player_onPause and fix it in few days, not sure if i'm done until the Update released --- SQF/dayz_code/Configs/rscTitles.hpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/SQF/dayz_code/Configs/rscTitles.hpp b/SQF/dayz_code/Configs/rscTitles.hpp index 2e126b7a6..c2dbd813f 100644 --- a/SQF/dayz_code/Configs/rscTitles.hpp +++ b/SQF/dayz_code/Configs/rscTitles.hpp @@ -872,7 +872,7 @@ class RscDisplayMPInterrupt : RscStandardDisplay { class CA_B_Abort : CA_B_SAVE { idc = 104; y = 0.2537 + 0.101903 * 4; - onButtonClick = "[] execVM '\z\addons\dayz_code\compile\player_onPause.sqf'; call dayz_forceSave; endMission ""END1"";"; + onButtonClick = "[] execVM '\z\addons\dayz_code\compile\player_onPause.sqf'; call dayz_forceSave;"; text = $STR_DISP_INT_ABORT; default = 0; };