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Update Humanity System
This updates the humanity system. It removes the OpenTarget from Dayz Mod which is not needed for Epoch and more confusing as it helps to understand why a player gets a humanity drop or not. The new system gives players always humanity. Survivor killed Survivor = Negative Humanity Survivor killed Bandit = Positive Humanity Survivor killed Hero = Negative Humanity Hero killed Bandit = Positive Humanity Hero killed Hero = Negative Humanity Hero killed Survivor = Negative Humanity Bandit killed Bandit = Negative Humanity Bandit killed Hero = Negative Humanity Bandit killed Survivor = Negative Humanity The values are strict and have no longer a complicated calculation based on a kill counter. This change needs more testing in the beta state of this update.
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@@ -59,12 +59,6 @@ while {1 == 1} do {
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dayz_areaAffect = _size;
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//reset OpenTarget variable if the timer has run out.
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if (OpenTarget_Time > 0 && {diag_tickTime - OpenTarget_Time >= dayz_OpenTarget_TimerTicks}) then
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{
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player setVariable ["OpenTarget",false,true];
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};
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if ((diag_tickTime - _timer150) > 60) then {
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//Digest Food.
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if (r_player_foodstack > 0) then { r_player_foodstack = r_player_foodstack - 1; };
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