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Update Humanity System
This updates the humanity system. It removes the OpenTarget from Dayz Mod which is not needed for Epoch and more confusing as it helps to understand why a player gets a humanity drop or not. The new system gives players always humanity. Survivor killed Survivor = Negative Humanity Survivor killed Bandit = Positive Humanity Survivor killed Hero = Negative Humanity Hero killed Bandit = Positive Humanity Hero killed Hero = Negative Humanity Hero killed Survivor = Negative Humanity Bandit killed Bandit = Negative Humanity Bandit killed Hero = Negative Humanity Bandit killed Survivor = Negative Humanity The values are strict and have no longer a complicated calculation based on a kill counter. This change needs more testing in the beta state of this update.
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@@ -256,7 +256,6 @@ if (!isDedicated) then {
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"PVCDZ_hlt_PainK" addPublicVariableEventHandler {(_this select 1) call player_medPainkiller};
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"PVCDZ_hlt_AntiB" addPublicVariableEventHandler {(_this select 1) call player_medAntiBiotics};
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"PVCDZ_hlt_Wipe" addPublicVariableEventHandler {(_this select 1) call player_medABWipe};
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"PVCDZ_OpenTarget_Reset" addPublicVariableEventHandler { OpenTarget_Time = diag_tickTime; }; //reset OpenTarget timer
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"PVCDZ_plr_Legs" addPublicVariableEventHandler {
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_entity = (_this select 1) select 0;
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