diff --git a/SQF/dayz_code/Configs/CfgVehicles/Buildables/Doors.hpp b/SQF/dayz_code/Configs/CfgVehicles/Buildables/Doors.hpp
index 3ea5a2764..4fd1036ea 100644
--- a/SQF/dayz_code/Configs/CfgVehicles/Buildables/Doors.hpp
+++ b/SQF/dayz_code/Configs/CfgVehicles/Buildables/Doors.hpp
@@ -16,7 +16,6 @@ class DZE_Base_Object : All {
armor = 2200;
destrType = "DestructBuilding";
damageResistance = 0.004;
- // static
reversed = 0;
hasDriver = 0;
accuracy = 0.1;
@@ -506,6 +505,7 @@ class Land_DZE_WoodGate: Land_DZE_WoodDoor_Base {
};
};
};
+
class Land_DZE_WoodGateLocked: Land_DZE_WoodDoorLocked_Base {
scope = 2;
armor = 3200;
@@ -612,6 +612,7 @@ class Land_DZE_WoodOpenTopGarageDoor: Land_DZE_WoodDoor_Base {
};
};
};
+
class Land_DZE_WoodOpenTopGarageLocked: Land_DZE_WoodDoorLocked_Base {
scope = 2;
model = "\z\addons\dayz_epoch_v\base_building\wood\garage_notop\locked_wood_garage_notop.p3d";
@@ -735,7 +736,6 @@ class CinderWallDoorLocked_DZ: CinderWallDoorLocked_DZ_Base {
};
};
-
class CinderWallDoor_DZ: CinderWallDoor_DZ_Base {
scope = 2;
model = "\z\addons\dayz_epoch\models\steel_garage_door.p3d";
@@ -771,8 +771,6 @@ class CinderWallDoor_DZ: CinderWallDoor_DZ_Base {
};
};
-
-
class CinderWallDoorSmallLocked_DZ: CinderWallDoorLocked_DZ_Base {
scope = 2;
model = "\z\addons\dayz_epoch\models\Steel_door_locked.p3d";
@@ -831,7 +829,6 @@ class CinderWallDoorSmallLocked_DZ: CinderWallDoorLocked_DZ_Base {
};
};
-
class CinderWallDoorSmall_DZ: CinderWallDoor_DZ_Base {
scope = 2;
model = "\z\addons\dayz_epoch\models\Steel_door.p3d";
@@ -908,6 +905,7 @@ class CinderGate_DZ: CinderWallDoor_DZ_Base {
};
};
};
+
class CinderGateLocked_DZ: CinderWallDoorLocked_DZ_Base {
scope = 2;
armor = 4600;
@@ -1014,6 +1012,7 @@ class CinderGarageOpenTop_DZ: CinderWallDoor_DZ_Base {
};
};
};
+
class CinderGarageOpenTopLocked_DZ: CinderWallDoorLocked_DZ_Base {
scope = 2;
model = "\z\addons\dayz_epoch_v\base_building\cinder\CinderGaragenotop\locked_cindergarage_notop.p3d";
@@ -1119,6 +1118,7 @@ class CinderDoorHatch_DZ: CinderWallDoor_DZ_Base {
};
};
};
+
class CinderDoorHatchLocked_DZ: CinderWallDoorLocked_DZ_Base {
scope = 2;
model = "\z\addons\dayz_epoch_v\base_building\cinder\cinder_door_window\cinder_door_hatch_locked.p3d";
@@ -1281,9 +1281,6 @@ class DoorLocked_DZ: CinderWallDoorLocked_DZ_Base {
class DestructionEffects {};
};
-
-
-
/*
Vanilla DayZ buildables are defined in \dayz_buildings\configs\
Only included here to overwrite vanilla ItemPadlock with Epoch ItemComboLock
@@ -1299,4 +1296,4 @@ class WoodenGate_1: WoodenGate_Base
class Disassembly {
requiredTools[] = {"ItemToolbox"};
};
-};
+};
\ No newline at end of file
diff --git a/SQF/dayz_code/Configs/CfgVehicles/Buildables/ModularBuildCinder.hpp b/SQF/dayz_code/Configs/CfgVehicles/Buildables/ModularBuildCinder.hpp
index ce4af13c4..6a295d233 100644
--- a/SQF/dayz_code/Configs/CfgVehicles/Buildables/ModularBuildCinder.hpp
+++ b/SQF/dayz_code/Configs/CfgVehicles/Buildables/ModularBuildCinder.hpp
@@ -88,7 +88,7 @@ class CinderWallWindow_DZ: ModularItems {
{
class Open_Door
{
- displayName = $STR_DN_OUT_O_DOOR;
+ displayName = $STR_BLD_ACTIONS_OPEN_WINDOW;
onlyforplayer = true;
position = "Door_knopf";
radius = 3;
@@ -97,7 +97,7 @@ class CinderWallWindow_DZ: ModularItems {
};
class Close_Door : Open_Door
{
- displayName = $STR_DN_OUT_C_DOOR;
+ displayName = $STR_BLD_ACTIONS_CLOSE_WINDOW;
condition = "this animationPhase ""Open_door"" >= 0.5";
statement = "this animate [""Open_door"", 0];this animate [""Open_doorR"", 0];";
};
@@ -148,7 +148,7 @@ class CinderWallWindowLocked_DZ: CinderWallDoorLocked_DZ_Base {
{
class Open_Door
{
- displayName = $STR_DN_OUT_O_DOOR;
+ displayName = $STR_BLD_ACTIONS_OPEN_WINDOW;
onlyforplayer = true;
position = "Door_knopf";
radius = 3;
@@ -157,25 +157,25 @@ class CinderWallWindowLocked_DZ: CinderWallDoorLocked_DZ_Base {
};
class Close_Door : Open_Door
{
- displayName = $STR_DN_OUT_C_DOOR;
+ displayName = $STR_BLD_ACTIONS_CLOSE_WINDOW;
condition = "(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_latch"" == 1)";
statement = "this animate [""Open_door"", 0];this animate [""Open_doorR"", 0];";
};
class Lock_Door : Open_Door
{
- displayName = $STR_EPOCH_DOORS_LOCK;
+ displayName = $STR_BLD_ACTIONS_LOCK_WINDOW;
condition = "(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 1)";
statement = "PVDZE_handleSafeGear = [player,this,4];publicVariableServer ""PVDZE_handleSafeGear"";this animate [""Open_latch"", 0]";
};
class Unlock_Door : Open_Door
{
- displayName = $STR_EPOCH_DOORS_UNLOCK;
+ displayName = $STR_BLD_ACTIONS_UNLOCK_WINDOW;
condition = "(!keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 0)";
statement = "this animate [""Open_latch"", 1]";
};
class Unlock_Door_Dialog : Open_Door
{
- displayName = $STR_EPOCH_DOORS_UNLOCK;
+ displayName = $STR_BLD_ACTIONS_UNLOCK_WINDOW;
condition = "!keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
};
@@ -294,7 +294,7 @@ class Concrete_Bunker_DZ: CinderWallDoor_DZ_Base {
{
class Open_Door
{
- displayName = $STR_DN_OUT_O_DOOR;
+ displayName = $STR_BLD_ACTIONS_OPEN_BUNKER;
onlyforplayer = true;
position = "Door_knopf";
radius = 3;
@@ -303,7 +303,7 @@ class Concrete_Bunker_DZ: CinderWallDoor_DZ_Base {
};
class Close_Door : Open_Door
{
- displayName = $STR_DN_OUT_C_DOOR;
+ displayName = $STR_BLD_ACTIONS_CLOSE_BUNKER;
condition = "(this animationPhase ""raise_all"" >= 0.5)";
statement = "this animate [""raise_all"", 0];this animate [""rollers"", 0];";
};
@@ -341,7 +341,7 @@ class Concrete_Bunker_Locked_DZ: CinderWallDoorLocked_DZ_Base {
{
class Open_Door
{
- displayName = $STR_DN_OUT_O_DOOR;
+ displayName = $STR_BLD_ACTIONS_OPEN_BUNKER;
onlyforplayer = true;
position = "Door_knopf";
radius = 3;
@@ -350,77 +350,27 @@ class Concrete_Bunker_Locked_DZ: CinderWallDoorLocked_DZ_Base {
};
class Close_Door : Open_Door
{
- displayName = $STR_DN_OUT_C_DOOR;
+ displayName = $STR_BLD_ACTIONS_CLOSE_BUNKER;
condition = "(this animationPhase ""raise_all"" == 1) and (this animationPhase ""Open_latch"" == 1)";
statement = "this animate [""raise_all"", 0];";
};
class Lock_Door : Open_Door
{
- displayName = $STR_EPOCH_DOORS_LOCK;
+ displayName = $STR_BLD_ACTIONS_LOCK_BUNKER;
condition = "(this animationPhase ""raise_all"" == 0) and (this animationPhase ""Open_latch"" == 1)";
statement = "PVDZE_handleSafeGear = [player,this,4];publicVariableServer ""PVDZE_handleSafeGear"";this animate [""Open_latch"", 0]";
};
class Unlock_Door : Open_Door
{
- displayName = $STR_EPOCH_DOORS_UNLOCK;
+ displayName = $STR_BLD_ACTIONS_UNLOCK_BUNKER;
condition = "(!keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""raise_all"" == 0) and (this animationPhase ""Open_latch"" == 0)";
statement = "this animate [""Open_latch"", 1]";
};
class Unlock_Door_Dialog : Open_Door
{
- displayName = $STR_EPOCH_DOORS_UNLOCK;
+ displayName = $STR_BLD_ACTIONS_UNLOCK_BUNKER;
condition = "!keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
};
};
-};
-
-/* Model not finshed
-class HeliNest_DZ: ModularItems {
- scope = 2;
- armor = 7000;
- model = "\z\addons\dayz_epoch_v\base_building\floors\helinest\all_heli_shop.p3d";
- displayName = "Helinest";
- GhostPreview = "Helinest_Preview_DZ";
- class AnimationSources
- {
- class door1
- {
- source = "user";
- animPeriod = 2;
- initPhase = 0;
- };
- class door2: door1{};
- class door3: door1{};
- class door4: door1{};
- class door5: door1{};
- class door6: door1{};
- class door7: door1{};
- class door8: door1{};
- class door9: door1{};
- class door10: door1{};
-
- };
- class UserActions
- {
- class Open_Door
- {
- displayName = $STR_DN_OUT_O_DOOR;
- onlyforplayer = true;
- position = "Door_knopf";
- radius = 3;
- condition = "(this animationPhase ""door1"" == 0)";
- statement = "this animate [""door1"", 1];this animate [""door2"", 1];this animate [""door3"", 1];this animate [""door4"", 1];this animate [""door5"", 1];this animate [""door6"", 1];this animate [""door7"", 1];this animate [""door8"", 1];this animate [""door9"", 1]; this animate [""door10"", 1];";
- };
- class Close_Door : Open_Door
- {
- displayName = $STR_DN_OUT_C_DOOR;
- condition = "(this animationPhase ""door1"" == 1)";
-// statement = "this animate [""door1"", 0];this animate [""Open_doorR"", 0];";
- statement = "this animate [""door1"", 0];this animate [""door2"", 0];this animate [""door3"", 0];this animate [""door4"", 0];this animate [""door5"", 0];this animate [""door6"", 0];this animate [""door7"", 0];this animate [""door8"", 0];this animate [""door9"", 0]; this animate [""door10"", 0];";
-
- };
- };
-};
-*/
-
+};
\ No newline at end of file
diff --git a/SQF/dayz_code/stringtable.xml b/SQF/dayz_code/stringtable.xml
index 999aa10ba..07acbd308 100644
--- a/SQF/dayz_code/stringtable.xml
+++ b/SQF/dayz_code/stringtable.xml
@@ -31766,6 +31766,38 @@
Tor schließen
Закрыть ворота
+
+ Open Window
+ Fenster öffnen
+
+
+ Close Window
+ Fenster schließen
+
+
+ Unlock Window
+ Fenster aufschließen
+
+
+ Lock Window
+ Fenster abschließen
+
+
+ Open Shutter
+ Schießscharten öffnen
+
+
+ Close Shutter
+ Schießscharten schließen
+
+
+ Unlock Shutter
+ Schießscharten aufschließen
+
+
+ Lock Shutter
+ Schießscharten abschließen
+
Stone Oven
Steinofen