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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-15 21:29:59 +03:00
0.8
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@@ -58,6 +58,7 @@ if (_hasPatient and !r_drag_sqf and !r_action and !_inVehicle and !r_player_unco
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_hasBlood = "ItemBloodbag" in magazines player;
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_hasToolbox = "ItemToolbox" in items player;
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_hasJerry = "ItemJerrycan" in magazines player;
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_hasJerryE = "ItemJerrycanEmpty" in magazines player;
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_hasEtool = "ItemEtool" in weapons player;
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_hasWire = "ItemWire" in magazines player;
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_hasPainkillers = "ItemPainkiller" in magazines player;
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@@ -126,6 +127,13 @@ if (_hasPatient and !r_drag_sqf and !r_action and !_inVehicle and !r_player_unco
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_action = _unit addAction [format[localize "str_actions_medical_10",_typeVeh], "\z\addons\dayz_code\actions\refuel.sqf",[_unit], 0, true, true, "", "'ItemJerrycan' in magazines player"];
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r_player_actions set [count r_player_actions,_action];
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};
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//CAN WE siphon fuel from THE OBJECT?
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if ((fuel _unit > 0) and _hasJerryE) then {
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r_action = true;
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_action = _unit addAction [format["Siphon fuel from %1",_typeVeh], "\z\addons\dayz_code\actions\siphonFuel.sqf",[_unit], 0, true, true, "", "'ItemJerrycanEmpty' in magazines player"];
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r_player_actions set [count r_player_actions,_action];
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};
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//CAN WE ISSUE ANOTHER KIND OF AMMUNITION?
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if (count weapons _unit > 0) then {
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//Get mag array
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@@ -231,64 +231,37 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4))
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s_player_sleep = -1;
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};
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//Repairing Vehicles
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if ((dayz_myCursorTarget != cursorTarget) and !_isMan and _hasToolbox and (damage cursorTarget < 1)) then {
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_vehicle = cursorTarget;
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{dayz_myCursorTarget removeAction _x} forEach s_player_repairActions;s_player_repairActions = [];
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dayz_myCursorTarget = _vehicle;
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_allFixed = true;
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_hitpoints = _vehicle call vehicle_getHitpoints;
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if (_isVehicle and (dayz_myCursorTarget != cursorTarget) and !_isMan and _hasToolbox and (damage cursorTarget < 1)) then {
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{
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_damage = [_vehicle,_x] call object_getHit;
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_part = "PartGeneric";
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//change "HitPart" to " - Part" rather than complicated string replace
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_cmpt = toArray (_x);
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_cmpt set [0,20];
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_cmpt set [1,toArray ("-") select 0];
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_cmpt set [2,20];
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_cmpt = toString _cmpt;
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if(["Engine",_x,false] call fnc_inString) then {
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_part = "PartEngine";
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};
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if(["HRotor",_x,false] call fnc_inString) then {
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_part = "PartVRotor"; //yes you need PartVRotor to fix HRotor LOL
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};
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if(["Fuel",_x,false] call fnc_inString) then {
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_part = "PartFueltank";
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};
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if (s_player_repair_crtl < 0) then {
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if(["Wheel",_x,false] call fnc_inString) then {
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_part = "PartWheel";
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};
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if(["Glass",_x,false] call fnc_inString) then {
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_part = "PartGlass";
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};
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_vehicle = cursorTarget;
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// get every damaged part no matter how tiny damage is!
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if (_damage > 0) then {
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_allFixed = false;
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_color = "color='#ffff00'"; //yellow
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if (_damage >= 0.5) then {_color = "color='#ff8800'";}; //orange
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if (_damage >= 0.9) then {_color = "color='#ff0000'";}; //red
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dayz_myCursorTarget = _vehicle;
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_string = format["<t %2>Repair%1</t>",_cmpt,_color]; //Repair - Part
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_handle = dayz_myCursorTarget addAction [_string, "\z\addons\dayz_code\actions\repair.sqf",[_vehicle,_part,_x], 0, false, true, "",""];
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s_player_repairActions set [count s_player_repairActions,_handle];
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};
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_menu = dayz_myCursorTarget addAction ["Repair Vehicle", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_vehicle, 0, true, false, "",""];
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_menu1 = dayz_myCursorTarget addAction ["Salvage Vehicle", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_vehicle, 0, true, false, "",""];
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} forEach _hitpoints;
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if (_allFixed) then {
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_vehicle setDamage 0;
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s_player_repairActions set [count s_player_repairActions,_menu];
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s_player_repairActions set [count s_player_repairActions,_menu1];
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s_player_repair_crtl = 1;
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} else {
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{dayz_myCursorTarget removeAction _x} forEach s_player_repairActions;s_player_repairActions = [];
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s_player_repair_crtl = -1;
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};
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};
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_humanity = player getVariable ["humanity",0];
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@@ -422,6 +395,8 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4))
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} else {
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//Engineering
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{dayz_myCursorTarget removeAction _x} forEach s_player_repairActions;s_player_repairActions = [];
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s_player_repair_crtl = -1;
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dayz_myCursorTarget = objNull;
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{player removeAction _x} forEach s_player_madsci;s_player_madsci = [];
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