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0.8
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57
dayz_code/actions/salvage.sqf
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57
dayz_code/actions/salvage.sqf
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@@ -0,0 +1,57 @@
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private["_vehicle","_part","_hitpoint","_type","_selection","_array"];
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_id = _this select 2;
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_array = _this select 3;
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_vehicle = _array select 0;
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_part = _array select 1;
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_hitpoint = _array select 2;
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_type = typeOf _vehicle;
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//
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_hasToolbox = "ItemToolbox" in items player;
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// moving this here because we need to know which part needed if we don't have it
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_nameType = getText(configFile >> "cfgVehicles" >> _type >> "displayName");
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_namePart = getText(configFile >> "cfgMagazines" >> _part >> "displayName");
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if (_hasToolbox) then {
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_damage = [_vehicle,_hitpoint] call object_getHit;
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_vehicle removeAction _id;
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//dont allow removal of damaged parts
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if (_damage < 0.15) then {
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_isOK = [player,_part] call BIS_fnc_invAdd;
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if (_isOK) then {
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//Fix the part
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_selection = getText(configFile >> "cfgVehicles" >> _type >> "HitPoints" >> _hitpoint >> "name");
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//vehicle is owned by whoever is in it, so we have to have each client try and fix it
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["dayzSetFix",[_vehicle,_selection,1],_vehicle] call broadcastRpcCallIfLocal;
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player playActionNow "Medic";
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sleep 1;
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[player,"repair",0,false] call dayz_zombieSpeak;
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null = [player,50,true,(getPosATL player)] spawn player_alertZombies;
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sleep 5;
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_vehicle setvelocity [0,0,1];
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//Success!
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cutText [format["You have successfully removed %1 from the %2",_namePart,_nameType], "PLAIN DOWN"];
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};
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};
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} else {
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cutText [format["You need %1 to remove this part.",_namePart], "PLAIN DOWN"];
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};
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{dayz_myCursorTarget removeAction _x} forEach s_player_repairActions;s_player_repairActions = [];
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dayz_myCursorTarget = objNull;
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s_player_repair_crtl = -1;
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