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0.8
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@@ -47,6 +47,7 @@ if (_section and _hasToolbox) then {
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{dayz_myCursorTarget removeAction _x} forEach s_player_repairActions;s_player_repairActions = [];
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dayz_myCursorTarget = objNull;
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s_player_repair_crtl = -1;
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//check if repaired fully
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_hitpoints = _vehicle call vehicle_getHitpoints;
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