Update vanilla fence building

Vanilla commits applied:

e88a5c42bc

fe95643511

9a82b8307c

5a305198c7

be872601c9

44a25b1b4a

7bfeab3c13

cc5f02a41a
This commit is contained in:
ebaydayz
2016-09-10 11:25:10 -04:00
parent 11a3df0177
commit f57e303355
9 changed files with 69 additions and 34 deletions

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@@ -21,7 +21,8 @@ if (_build) then {
_location = getPosATL _ghost;
_direction = getDir _ghost;
_object = createVehicle [_classname, getMarkerpos "respawn_west", [], 0, "CAN_COLLIDE"];
if (_object isKindOf "DZ_buildables") then { _object allowDamage false; };
// if (_object isKindOf "DZ_buildables") then { _object allowDamage false; };
_object setDir _direction;
if ((Dayz_constructionContext select 5) or _keepOnSlope) then {
_object setVectorUp surfaceNormal _location;
@@ -30,6 +31,7 @@ if (_build) then {
_object setVectorUp [0,0,1];
if (_location select 2 == 0) then { _location set [2, -0.01]; };
};
deleteVehicle _ghost;
[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
@@ -77,6 +79,7 @@ if (_build) then {
_object setVariable ["characterID",dayz_characterID,true];
PVDZ_obj_Publish = [dayz_characterID,_object,[round _direction, _location], _variables];
publicVariableServer "PVDZ_obj_Publish";
diag_log [diag_ticktime, __FILE__, "New Networked object, request to save to hive. PVDZ_obj_Publish:", PVDZ_obj_Publish];
format[localize "str_build_01",_text] call dayz_rollingMessages;

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@@ -131,7 +131,7 @@ if (!_realObjectStillThere) then {
deleteVehicle _cursorTarget;
if (getNumber(_parent >> "scope")==2) then {
_object = createVehicle [_upgrade, getMarkerpos "respawn_west", [], 0, "CAN_COLLIDE"];
if (_object isKindOf "DZ_buildables") then { _object allowDamage false; };
//if (_object isKindOf "DZ_buildables") then { _object allowDamage false; };
_object setVectorDirAndUp _vector;
_object setPosATL _pos;
_puid = getPlayerUID player;

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@@ -114,7 +114,7 @@ if (abs(((_vector select 1) select 2) - 1) > 0.001) then { _pos set [2,0]; };
//diag_log [ "dir/angle/pos - reset elevation if angle is straight", _dir, _vector, _pos];
_object = createVehicle [_upgradeType, getMarkerpos "respawn_west", [], 0, "CAN_COLLIDE"];
if (_object isKindOf "DZ_buildables") then { _object allowDamage false; };
//if (_object isKindOf "DZ_buildables") then { _object allowDamage false; };
_object setVectorDirAndUp _vector;
_object setPosATL _pos;
_puid = getPlayerUID player;

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@@ -0,0 +1,48 @@
/***********************************************************
ASSIGN DAMAGE TO A UNIT.
Called by "HandleDamage" vehicle Event Handler
- Function fnc_Obj_FenceHandleDam
- [unit] call fnc_Obj_FenceHandleDam;
- return : 0 no damage
************************************************************/
private["_obj","_total","_damage"];
//Object the EH is assigned too
_obj = _this select 0;
//Total damage of the object
_total = (damage _obj);
//Modify damage done based on level of fence
_damage = switch (1==1) do {
case ((typeof _obj) in ["WoodenFence_3","WoodenFence_4","WoodenFence_5","WoodenGate_2","WoodenGate_3"]): { 0.5 };
case ((typeof _obj) in ["WoodenFence_6","WoodenFence_7","WoodenGate_4"]): { 0.35 };
default { 1 };
};
//Is the object local
if (local _obj) then {
//is damage being done aboue 0 (should always be) not needed.
if (_damage > 0) then {
//Server running or client
if (!isServer) then {
//If its a client send to server get the ownering player and send damage to that player
PVDZ_veh_Save = [_obj,"objWallDamage",(_total + _damage)];
publicVariableServer "PVDZ_veh_Save";
} else {
//Server running the EH, update object to db
[_obj,"objWallDamage",(_total + _damage)] call server_updateObject;
};
};
} else {
//send to server then back to owning client/server
PVDZ_send = [_obj,"objWallDamage",_this];
publicVariableServer "PVDZ_send";
};
//Logging.
diag_log format["INFO - %1(%3) - %2(%4)",_obj,_damage,(typeof _obj),_total];
// all "HandleDamage event" functions should return the effective damage that the engine will record for that part
0

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@@ -1,28 +0,0 @@
/***********************************************************
ASSIGN DAMAGE TO A UNIT.
Called by "HandleDamage" vehicle Event Handler
- Function fnc_obj_handleDam
- [unit, damage] call fnc_obj_handleDam;
- return : updated damage
************************************************************/
private["_obj","_total","_damage"];
_obj = _this select 0;
_damage = _this select 1;
_total = (damage _obj);
if (_damage > 0) then {
if (!isServer) then {
PVDZ_veh_Save = [_obj,"objWallDamage",(_total + _damage)];
publicVariableServer "PVDZ_veh_Save";
} else {
[_obj,"objWallDamage",(_total + _damage)] call server_updateObject;
};
};
//diag_log format["INFO - %1(%3) - %2(%4)",_obj,_damage,(typeof _obj),(_total + _damage)];
// all "HandleDamage event" functions should return the effective damage that the engine will record for that part
0

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@@ -619,7 +619,7 @@ fn_selectRandomLocation = compile preprocessFileLineNumbers "\z\addons\dayz_code
fn_chance = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_selectRandomChance.sqf";
fn_getModelName = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_getModelName.sqf";
fn_niceSpot = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_niceSpot.sqf";
fnc_Obj_handleDam = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\obj_handleDam.sqf";
fnc_Obj_FenceHandleDam = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fence_handleDam.sqf";
object_roadFlare = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_roadFlare.sqf";
DZ_KeyDown_EH = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\keyboard.sqf";

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@@ -3,6 +3,7 @@
"PVDZ_drg_RLact" addPublicVariableEventHandler {[_this select 1] execVM "\z\addons\dayz_code\medical\load\load_wounded.sqf"};
"PVDZ_hlt_Bleed" addPublicVariableEventHandler {(_this select 1) spawn fnc_usec_damageBleed};
"PVCDZ_veh_SH" addPublicVariableEventHandler {(_this select 1) call fnc_veh_handleDam}; // set damage to vehicle part
"PVCDZ_obj_Damage" addPublicVariableEventHandler {(_this select 1) call fnc_Obj_FenceHandleDam}; // set damage to object.
"PVDZ_veh_SF" addPublicVariableEventHandler {(_this select 1) call fnc_veh_handleRepair}; // repair a part from a vehicle
"PVCDZ_obj_HideBody" addPublicVariableEventHandler {hideBody (_this select 1)};
"PVCDZ_obj_GutBody" addPublicVariableEventHandler {(_this select 1) spawn local_gutObject};

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@@ -184,7 +184,8 @@ _object_killed = {
_key = format["CHILD:306:%1:%2:%3:",_objectID,[],1];
};
_key call server_hiveWrite;
diag_log ("HIVE: WRITE: "+ str(_key));
diag_log format["DELETE: Deleted by KEY: %1",_key];
if (((typeOf _object) in DayZ_removableObjects) or ((typeOf _object) in DZE_isRemovable)) then {[_objectID,_objectUID] call server_deleteObj;};
};

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@@ -8,6 +8,16 @@ _owner = owner _unit;
//diag_log format ["%1, %2, %3, %4", _unit, _variable, _arraytosend, _owner];
switch (_variable) do {
case "objWallDamage": {
_object = _arraytosend select 0;
if (local _object) then {
_arraytosend call fnc_Obj_FenceHandleDam;
} else {
PVCDZ_obj_Damage = _arraytosend;
_owner publicVariableClient "PVCDZ_obj_Damage";
};
};
case "VehHandleDam": {
_vehicle = _arraytosend select 0;
if (local _vehicle) then {