mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
zombie attack range set to static 2.5m
This commit is contained in:
@@ -614,7 +614,7 @@ if(!isDedicated) then {
|
||||
dayz_clientPreload = false;
|
||||
dayz_authed = false;
|
||||
dayz_panicCooldown = 0;
|
||||
dayz_areaAffect = 3.5;
|
||||
dayz_areaAffect = 2.5;
|
||||
dayz_heartBeat = false;
|
||||
dayzClickTime = 0;
|
||||
dayz_spawnDelay = 120;
|
||||
|
||||
@@ -18,11 +18,11 @@ while {true} do {
|
||||
_refObj = vehicle player;
|
||||
_factor = 0.6;
|
||||
_inVehicle = (_refObj != player);
|
||||
_size = (sizeOf typeOf _refObj) * _factor;
|
||||
// _size = (sizeOf typeOf _refObj) * _factor;
|
||||
_vel = velocity player;
|
||||
_speed = round((_vel distance [0,0,0]) * 3.5);
|
||||
|
||||
dayz_areaAffect = _size;
|
||||
// dayz_areaAffect = _size;
|
||||
|
||||
//Record Check
|
||||
_lastUpdate = time - dayZ_lastPlayerUpdate;
|
||||
@@ -150,17 +150,14 @@ while {true} do {
|
||||
if(_radTimer > 5 AND _radTimer < 10) then {
|
||||
_radsound = "radzone2";
|
||||
_bloodloss = 20;
|
||||
playSound "breath_1";
|
||||
};
|
||||
if(_radTimer > 10) then {
|
||||
_radsound = "radzone3";
|
||||
_bloodloss = 30;
|
||||
addCamShake [2, 1, 25];
|
||||
};
|
||||
if(_radTimer > 15) then {
|
||||
_radsound = "radzone4";
|
||||
_bloodloss = 50;
|
||||
[player,"cough",_rnd,false,9] call dayz_zombieSpeak;
|
||||
};
|
||||
_result = r_player_blood - _bloodloss;
|
||||
if (_result < 0) then {
|
||||
@@ -168,7 +165,7 @@ while {true} do {
|
||||
} else {
|
||||
r_player_blood = _result;
|
||||
};
|
||||
|
||||
addCamShake [2, 1, 25];
|
||||
[player,_radsound,0,true] call dayz_zombieSpeak;
|
||||
_radTimer = _radTimer + 1;
|
||||
} else {
|
||||
@@ -177,7 +174,7 @@ while {true} do {
|
||||
|
||||
// Health uptick when healty not thirsty or hungry
|
||||
if (_foodVal >= 0.9 and _thirstVal >= 0.9) then {
|
||||
if (!r_player_infected and !r_player_inpain and !r_player_injured) then {
|
||||
if (!r_player_infected and !r_player_inpain and !r_player_injured and !DZE_InRadiationZone) then {
|
||||
_result = r_player_blood + 10;
|
||||
if (_result >= r_player_bloodTotal) then {
|
||||
r_player_blood = r_player_bloodTotal;
|
||||
|
||||
Reference in New Issue
Block a user