From f49cfc4824eb0b95d9fa0bf65d63c3c779e40392 Mon Sep 17 00:00:00 2001 From: AirwavesMan Date: Sat, 21 Nov 2020 13:15:38 +0100 Subject: [PATCH] Lower cutRSC layer to improve FPS We had this before. https://github.com/EpochModTeam/DayZ-Epoch/issues/1926 --- SQF/dayz_code/compile/snap_functions.sqf | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/SQF/dayz_code/compile/snap_functions.sqf b/SQF/dayz_code/compile/snap_functions.sqf index f9af51f2b..bef124c46 100644 --- a/SQF/dayz_code/compile/snap_functions.sqf +++ b/SQF/dayz_code/compile/snap_functions.sqf @@ -212,7 +212,7 @@ fnc_initSnapTutorial = { _bldTxtFinal = ""; //Delete on init - 800 cutRsc ["Default", "PLAIN"]; + 17 cutRsc ["Default", "PLAIN"]; uiSleep 0.1; //Init Tutorial text @@ -248,7 +248,7 @@ fnc_initSnapTutorial = { 30, //number - duration 1, // number - fade in time 0, // number - delta y - 800 //number - layer ID + 17 //number - layer ID ] spawn bis_fnc_dynamicText; }; };