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@@ -20,8 +20,10 @@ _IsNearVehicle = count (_findNearestVehicle);
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if (_IsNearVehicle >= 1) then {
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_vehicle = _findNearestVehicle select 0;
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_notNearestPlayer = _vehicle call dze_isnearest_player;
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if (!isNull _vehicle and local _vehicle) then {
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if (!isNull _vehicle and local _vehicle and !_notNearestPlayer) then {
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_classname = typeOf _vehicle;
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