Consolidate isServer checks for poi

Vanilla commit:

fbcabc6d60
This commit is contained in:
ebaydayz
2016-11-11 15:19:57 -05:00
parent 00b09a86c5
commit f43348ebf6
24 changed files with 55 additions and 80 deletions

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@@ -113,14 +113,13 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\takistan.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
};
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };

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@@ -113,14 +113,13 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\mountains_acr.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
};
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };

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@@ -113,14 +113,13 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\chernarus11.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
};
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };

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@@ -113,14 +113,13 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\isladuala.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
};
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };

View File

@@ -113,14 +113,13 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\tavi.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
};
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };

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@@ -113,14 +113,13 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\namalsk.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
};
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };

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@@ -113,14 +113,13 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\panthera2.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
};
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };

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@@ -113,14 +113,13 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\chernarus17.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
};
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };

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@@ -113,14 +113,13 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\fdf_isle1_a.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
};
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };

View File

@@ -113,14 +113,13 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\utes.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
};
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };

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@@ -113,14 +113,13 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\fapovo.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
};
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };

View File

@@ -113,14 +113,13 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\caribou.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
};
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };

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@@ -113,14 +113,13 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\smd_sahrani_a2.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
};
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };

View File

@@ -113,14 +113,13 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\cmr_ovaron.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
};
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };

View File

@@ -113,14 +113,13 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\napf.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
};
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };

View File

@@ -113,14 +113,13 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\sauerland.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
};
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };

View File

@@ -114,14 +114,13 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\sauerland.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
};
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };

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@@ -113,14 +113,13 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\shapur_baf.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
};
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };

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@@ -113,14 +113,13 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\zargabad.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
};
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };

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@@ -113,14 +113,13 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\bootcamp_acr.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
};
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };

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@@ -113,14 +113,13 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\lingor.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
};
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };

View File

@@ -113,14 +113,13 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\provinggrounds_pmc.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
};
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };

View File

@@ -113,14 +113,13 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\woodland_acr.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
};
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };