From f3ccb74eab763d79acc28bd2741d639d69ad9de7 Mon Sep 17 00:00:00 2001 From: ebaydayz Date: Wed, 21 Sep 2016 11:41:23 -0400 Subject: [PATCH] Also update objects if player is dead in onPlayerDisconnect I just noticed before 5f0c2fc this was also running if the player was dead. Now it will run if the player is alive in playerSync otherwise it will run here if they are dead. --- SQF/dayz_server/compile/server_onPlayerDisconnect.sqf | 3 +++ 1 file changed, 3 insertions(+) diff --git a/SQF/dayz_server/compile/server_onPlayerDisconnect.sqf b/SQF/dayz_server/compile/server_onPlayerDisconnect.sqf index f3b95176a..226b8fa4e 100644 --- a/SQF/dayz_server/compile/server_onPlayerDisconnect.sqf +++ b/SQF/dayz_server/compile/server_onPlayerDisconnect.sqf @@ -74,6 +74,9 @@ if (_characterID != "?") exitwith { //diag_log format["playerID %1 added to ghost list",_playerUID]; }; }; + } else { + //Done in server_playerSync above if player is alive + {[_x,"gear"] call server_updateObject} count (nearestObjects [_playerPos,DayZ_GearedObjects,10]); }; [_playerUID,_characterID,2,_playerName] call dayz_recordLogin;