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https://github.com/EpochModTeam/DayZ-Epoch.git
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Fix server FPS logging
No need to have a config variable for this, admin can easily change it in server pbo.
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@@ -48,7 +48,7 @@ if (count _this > 0) then {
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};
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//Send Death Notice
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diag_log format["Debug death message vars: %1 %2 %3 %4 %5 %6 %7 %8 %9 %10",dayz_characterID,0,_body,_playerID,_bodyName,_infected,_killerName,_killerWeapon,_killerDist,_killerMethod];
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diag_log format["Debug death message vars: CharacterID:%1 BodyObject:%3 UID:%4 PlayerName:%5 Infected:%6 KillerName:%7 KillerWeapon:%8 KillerDistance:%9 KillerMethod:%10",dayz_characterID,0,_body,_playerID,_bodyName,_infected,_killerName,_killerWeapon,_killerDist,_killerMethod];
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PVDZ_plr_Death = [dayz_characterID,0,_body,_playerID,toArray _bodyName,_infected,toArray _killerName,toArray _killerWeapon,_killerDist,toArray _killerMethod]; //Send name as array to avoid publicVariable value restrictions
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publicVariableServer "PVDZ_plr_Death";
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@@ -138,7 +138,7 @@ playMusic "dayz_track_death_1";
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uiSleep 2;
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for "_x" from 5 to 1 step -1 do {
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[format[localize "str_return_lobby",_x],1] call dayz_rollingMessages;
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titleText [format[localize "str_return_lobby",_x], "PLAIN DOWN", 1];
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uiSleep 1;
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};
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@@ -25,8 +25,6 @@ DZE_DamageBeforeMaint = 0.09; // Minimum damage built items must have before the
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DZE_DeathMsgGlobal = false; // Display death messages in global chat
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DZE_DeathMsgSide = false; // Display death messages in side chat
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DZE_DeathMsgTitleText = false; // Display death messages as title text
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DZE_DiagFps = 1; // Log server FPS and player count 0 = Off, 1 = every 5 minutes, 2 = every 2 minutes
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DZE_DiagObjects = false; // Also log allMissionObjects count (very intensive)
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DZE_HaloJump = true; // Enable halo jumping out of air vehicles above 400m
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DZE_modularBuild = true; // Enable Snap building by @raymix
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DZE_snapExtraRange = 0; // Increase the default range from which objects can snap by this many meters.
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