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https://github.com/EpochModTeam/DayZ-Epoch.git
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1.7.5.D1208
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@@ -14,9 +14,97 @@ class CfgVehicles {
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class MainTurret: NewTurret
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{
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class Turrets;
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class ViewOptics;
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};
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};
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};
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class Mi17_base: Helicopter
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{
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class Turrets: Turrets
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{
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class MainTurret: MainTurret
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{
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class ViewOptics: ViewOptics {};
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class Turrets: Turrets {};
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};
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class BackTurret: MainTurret
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{
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class Turrets: Turrets {};
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};
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};
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};
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class Mi17_DZ: Mi17_base
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{
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displayName = "Mi17_DZ";
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scope = 2;
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side = 2;
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crew = "";
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maxSpeed = 180; // max speed on level road, km/h
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typicalCargo[] = {};
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hiddenSelections[] = {};
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class TransportMagazines{};
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class TransportWeapons{};
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commanderCanSee = 2+16+32;
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gunnerCanSee = 2+16+32;
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driverCanSee = 2+16+32;
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class Turrets : Turrets
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{
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class MainTurret : MainTurret
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{
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magazines[] = {"100Rnd_762x54_PK"};
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};
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class BackTurret : BackTurret
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{
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magazines[] = {"100Rnd_762x54_PK"};
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};
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};
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};
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class UH1H_base: Helicopter
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{
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class Turrets: Turrets
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{
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class MainTurret: MainTurret
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{
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class ViewOptics: ViewOptics {};
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class Turrets: Turrets {};
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};
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class LeftDoorGun: MainTurret
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{
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class Turrets: Turrets {};
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};
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};
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};
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class UH1H_DZ: UH1H_base
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{
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scope = 2;
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side = 2;
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crew = "";
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typicalCargo[] = {};
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hiddenSelections[] = {};
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class TransportMagazines{};
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class TransportWeapons{};
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commanderCanSee = 2+16+32;
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gunnerCanSee = 2+16+32;
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driverCanSee = 2+16+32;
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class Turrets : Turrets
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{
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class MainTurret : MainTurret
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{
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magazines[] = {"100Rnd_762x51_M240"};
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};
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class LeftDoorGun : LeftDoorGun
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{
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magazines[] = {"100Rnd_762x51_M240"};
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};
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};
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};
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class Animal;
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class Pastor;
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class Fin;
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@@ -61,12 +149,23 @@ class CfgVehicles {
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};
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class DZ_Pastor : Pastor {
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scope = 2;
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side = 1;
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model = "\ca\animals2\Dogs\Pastor\Pastor";
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displayName = "Alsatian";
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moves = "CfgMovesDogDZ";
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gestures = "CfgGesturesDogDZ";
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fsmDanger = "";
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fsmFormation = "";
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agentTasks[] = {};
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woman = 0;
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class EventHandlers{};
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class Wounds
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{
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tex[] = {};
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mat[] = {};
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};
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class VariablesScalar {};
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class VariablesString {};
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};
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class DZ_Fin : Fin {
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@@ -96,7 +195,7 @@ class CfgVehicles {
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class BAF_Soldier_Officer_W;
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class Rocket_DZ: BAF_Soldier_Officer_W {
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displayName = "Rocket";
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displayName = "Officer";
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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@@ -106,6 +205,105 @@ class CfgVehicles {
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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};
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class RU_Policeman;
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class RU_Policeman_DZ: RU_Policeman {
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displayName = "Policeman";
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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};
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class Pilot_EP1;
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class Pilot_EP1_DZ: Pilot_EP1 {
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displayName = "Pilot";
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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};
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class Haris_Press_EP1;
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class Haris_Press_EP1_DZ: Haris_Press_EP1 {
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displayName = "Press";
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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};
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class Ins_Soldier_GL;
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class Ins_Soldier_GL_DZ: Ins_Soldier_GL {
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displayName = "Terrorist";
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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};
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class GUE_Commander;
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class GUE_Commander_DZ: GUE_Commander {
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displayName = "Rebel";
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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};
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class Functionary1_EP1;
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class Functionary1_EP1_DZ: Functionary1_EP1 {
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displayName = "Business Suit";
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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};
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class Priest;
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class Priest_DZ: Priest {
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displayName = "Priest Outfit";
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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};
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class Rocker2;
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class Rocker2_DZ: Rocker2 {
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displayName = "Rocker Outfit";
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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};
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class BAF_Soldier_W;
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class Soldier1_DZ: BAF_Soldier_W {
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displayName = "Soldier";
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@@ -198,108 +396,6 @@ class CfgVehicles {
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transportMaxWeapons = 6;
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transportMaxMagazines = 24;
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};
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class UH1H_base;
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class UH1H_DZ: UH1H_base
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{
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scope = 2;
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side = 2;
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crew = "";
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typicalCargo[] = {};
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hiddenSelections[] = {};
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class TransportMagazines{};
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class TransportWeapons{};
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commanderCanSee = 2+16+32;
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gunnerCanSee = 2+16+32;
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driverCanSee = 2+16+32;
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};
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class Mi17_base : Helicopter
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{
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class Turrets: Turrets
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{
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class MainTurret: MainTurret
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{
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minElev = -80;
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maxElev = 25;
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initElev = -80;
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minTurn = 30;
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maxTurn = 150;
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initTurn = 90;
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class ViewOptics {
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initAngleX = 0;
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minAngleX = -30;
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maxAngleX = 30;
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initAngleY = 0;
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minAngleY = -100;
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maxAngleY = 100;
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initFov = 0.7;
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minFov = 0.25;
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maxFov = 1.1;
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};
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class Turrets: Turrets {};
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};
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class BackTurret : MainTurret
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{
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minElev = -80;
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maxElev = 25;
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initElev = -80;
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minTurn = -185;
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maxTurn = -45;
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initTurn = -155;
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class Turrets: Turrets {};
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};
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};
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};
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class Mi17_DZ: Mi17_base
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{
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displayName = "Mi17_DZ";
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scope = 2;
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side = 2;
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crew = "";
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maxSpeed = 180; // max speed on level road, km/h
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typicalCargo[] = {};
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hiddenSelectionsTextures[] = {"\ca\air_E\Data\mi17_body_IND_CO.paa", "\ca\air_E\Data\mi17_det_IND_CO.paa", "\ca\air\data\clear_empty.paa", "\ca\air\data\mi8_decals_ca.paa"};
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class Turrets : Turrets {
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class FrontTurret : MainTurret {
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weapons[] = {PKT_2};
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magazines[] = {"100Rnd_762x54_PK"};
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};
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class BackTurret : BackTurret {
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weapons[] = {PKT_2};
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magazines[] = {"100Rnd_762x54_PK"};
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};
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};
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class AnimationSources : AnimationSources {
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class ReloadAnim {
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source = "reload";
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weapon = PKT;
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};
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class ReloadMagazine {
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source = "reloadmagazine";
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weapon = PKT;
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};
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class Revolving {
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source = "revolving";
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weapon = PKT;
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};
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class ReloadAnim_2 {
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source = "reload";
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weapon = PKT_2;
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};
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class ReloadMagazine_2 {
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source = "reloadmagazine";
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weapon = PKT_2;
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};
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class Revolving_2 {
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source = "revolving";
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weapon = PKT_2;
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};
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};
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gunnerHasFlares = false;
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commanderCanSee = 2+16+32;
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gunnerCanSee = 2+16+32;
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driverCanSee = 2+16+32;
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};
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//An2_TK_EP1
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class An2_Base_EP1;
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class AN2_DZ: An2_Base_EP1
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@@ -347,7 +443,11 @@ class CfgVehicles {
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class House {
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class DestructionEffects;
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};
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class UH1Wreck_DZ: House
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// This parent class is made to make referring to these objects easier later with allMissionObjects
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class SpawnableWreck : House {};
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class UH1Wreck_DZ: SpawnableWreck
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{
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model = "\ca\air2\UH1Y\UH1Y_Crashed.p3d";
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icon = "\ca\air2\data\UI\icon_UH1Y_CA.paa";
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