1.7.5.D1208

This commit is contained in:
A Clark
2012-12-15 08:37:22 -06:00
parent 8842939a7b
commit f378947145
56 changed files with 2061 additions and 1157 deletions

View File

@@ -14,9 +14,97 @@ class CfgVehicles {
class MainTurret: NewTurret
{
class Turrets;
class ViewOptics;
};
};
};
class Mi17_base: Helicopter
{
class Turrets: Turrets
{
class MainTurret: MainTurret
{
class ViewOptics: ViewOptics {};
class Turrets: Turrets {};
};
class BackTurret: MainTurret
{
class Turrets: Turrets {};
};
};
};
class Mi17_DZ: Mi17_base
{
displayName = "Mi17_DZ";
scope = 2;
side = 2;
crew = "";
maxSpeed = 180; // max speed on level road, km/h
typicalCargo[] = {};
hiddenSelections[] = {};
class TransportMagazines{};
class TransportWeapons{};
commanderCanSee = 2+16+32;
gunnerCanSee = 2+16+32;
driverCanSee = 2+16+32;
class Turrets : Turrets
{
class MainTurret : MainTurret
{
magazines[] = {"100Rnd_762x54_PK"};
};
class BackTurret : BackTurret
{
magazines[] = {"100Rnd_762x54_PK"};
};
};
};
class UH1H_base: Helicopter
{
class Turrets: Turrets
{
class MainTurret: MainTurret
{
class ViewOptics: ViewOptics {};
class Turrets: Turrets {};
};
class LeftDoorGun: MainTurret
{
class Turrets: Turrets {};
};
};
};
class UH1H_DZ: UH1H_base
{
scope = 2;
side = 2;
crew = "";
typicalCargo[] = {};
hiddenSelections[] = {};
class TransportMagazines{};
class TransportWeapons{};
commanderCanSee = 2+16+32;
gunnerCanSee = 2+16+32;
driverCanSee = 2+16+32;
class Turrets : Turrets
{
class MainTurret : MainTurret
{
magazines[] = {"100Rnd_762x51_M240"};
};
class LeftDoorGun : LeftDoorGun
{
magazines[] = {"100Rnd_762x51_M240"};
};
};
};
class Animal;
class Pastor;
class Fin;
@@ -61,12 +149,23 @@ class CfgVehicles {
};
class DZ_Pastor : Pastor {
scope = 2;
side = 1;
model = "\ca\animals2\Dogs\Pastor\Pastor";
displayName = "Alsatian";
moves = "CfgMovesDogDZ";
gestures = "CfgGesturesDogDZ";
fsmDanger = "";
fsmFormation = "";
agentTasks[] = {};
woman = 0;
class EventHandlers{};
class Wounds
{
tex[] = {};
mat[] = {};
};
class VariablesScalar {};
class VariablesString {};
};
class DZ_Fin : Fin {
@@ -96,7 +195,7 @@ class CfgVehicles {
class BAF_Soldier_Officer_W;
class Rocket_DZ: BAF_Soldier_Officer_W {
displayName = "Rocket";
displayName = "Officer";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -106,6 +205,105 @@ class CfgVehicles {
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
};
class RU_Policeman;
class RU_Policeman_DZ: RU_Policeman {
displayName = "Policeman";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
};
class Pilot_EP1;
class Pilot_EP1_DZ: Pilot_EP1 {
displayName = "Pilot";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
};
class Haris_Press_EP1;
class Haris_Press_EP1_DZ: Haris_Press_EP1 {
displayName = "Press";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
};
class Ins_Soldier_GL;
class Ins_Soldier_GL_DZ: Ins_Soldier_GL {
displayName = "Terrorist";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
};
class GUE_Commander;
class GUE_Commander_DZ: GUE_Commander {
displayName = "Rebel";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
};
class Functionary1_EP1;
class Functionary1_EP1_DZ: Functionary1_EP1 {
displayName = "Business Suit";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
};
class Priest;
class Priest_DZ: Priest {
displayName = "Priest Outfit";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
};
class Rocker2;
class Rocker2_DZ: Rocker2 {
displayName = "Rocker Outfit";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
};
class BAF_Soldier_W;
class Soldier1_DZ: BAF_Soldier_W {
displayName = "Soldier";
@@ -198,108 +396,6 @@ class CfgVehicles {
transportMaxWeapons = 6;
transportMaxMagazines = 24;
};
class UH1H_base;
class UH1H_DZ: UH1H_base
{
scope = 2;
side = 2;
crew = "";
typicalCargo[] = {};
hiddenSelections[] = {};
class TransportMagazines{};
class TransportWeapons{};
commanderCanSee = 2+16+32;
gunnerCanSee = 2+16+32;
driverCanSee = 2+16+32;
};
class Mi17_base : Helicopter
{
class Turrets: Turrets
{
class MainTurret: MainTurret
{
minElev = -80;
maxElev = 25;
initElev = -80;
minTurn = 30;
maxTurn = 150;
initTurn = 90;
class ViewOptics {
initAngleX = 0;
minAngleX = -30;
maxAngleX = 30;
initAngleY = 0;
minAngleY = -100;
maxAngleY = 100;
initFov = 0.7;
minFov = 0.25;
maxFov = 1.1;
};
class Turrets: Turrets {};
};
class BackTurret : MainTurret
{
minElev = -80;
maxElev = 25;
initElev = -80;
minTurn = -185;
maxTurn = -45;
initTurn = -155;
class Turrets: Turrets {};
};
};
};
class Mi17_DZ: Mi17_base
{
displayName = "Mi17_DZ";
scope = 2;
side = 2;
crew = "";
maxSpeed = 180; // max speed on level road, km/h
typicalCargo[] = {};
hiddenSelectionsTextures[] = {"\ca\air_E\Data\mi17_body_IND_CO.paa", "\ca\air_E\Data\mi17_det_IND_CO.paa", "\ca\air\data\clear_empty.paa", "\ca\air\data\mi8_decals_ca.paa"};
class Turrets : Turrets {
class FrontTurret : MainTurret {
weapons[] = {PKT_2};
magazines[] = {"100Rnd_762x54_PK"};
};
class BackTurret : BackTurret {
weapons[] = {PKT_2};
magazines[] = {"100Rnd_762x54_PK"};
};
};
class AnimationSources : AnimationSources {
class ReloadAnim {
source = "reload";
weapon = PKT;
};
class ReloadMagazine {
source = "reloadmagazine";
weapon = PKT;
};
class Revolving {
source = "revolving";
weapon = PKT;
};
class ReloadAnim_2 {
source = "reload";
weapon = PKT_2;
};
class ReloadMagazine_2 {
source = "reloadmagazine";
weapon = PKT_2;
};
class Revolving_2 {
source = "revolving";
weapon = PKT_2;
};
};
gunnerHasFlares = false;
commanderCanSee = 2+16+32;
gunnerCanSee = 2+16+32;
driverCanSee = 2+16+32;
};
//An2_TK_EP1
class An2_Base_EP1;
class AN2_DZ: An2_Base_EP1
@@ -347,7 +443,11 @@ class CfgVehicles {
class House {
class DestructionEffects;
};
class UH1Wreck_DZ: House
// This parent class is made to make referring to these objects easier later with allMissionObjects
class SpawnableWreck : House {};
class UH1Wreck_DZ: SpawnableWreck
{
model = "\ca\air2\UH1Y\UH1Y_Crashed.p3d";
icon = "\ca\air2\data\UI\icon_UH1Y_CA.paa";