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1.7.5.D1208
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@@ -1,12 +1,13 @@
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_dog = _this select 0;
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private ["_handle", "_dog", "_standing", "_watchDog", "_anim"];
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_handle = _this select 3;
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_dog = _handle getFSMVariable "_dog";
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_standing = _handle getFSMVariable "_standing";
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_handle setFSMVariable ["_command","stay"];
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_watchDog = _handle getFSMVariable "_watchDog";
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_anim = animationState _dog;
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if (_anim == "Dog_SitDown" and _watchDog) then {
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[objNull, _dog, rSwitchMove,"Dog_SitUp"] call RE;
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sleep 0.5;
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//[objNull, _dog, rSwitchMove,"Dog_SitUp"] call RE;
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//sleep 0.5;
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[objNull, _dog, rSwitchMove,"Dog_LieDown"] call RE;
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};
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