mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
fixes
This commit is contained in:
@@ -12,7 +12,7 @@ s_player_deleteBuild = 1;
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_obj = _this select 3;
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_obj = _this select 3;
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_activatingPlayer = getPlayerUID player;
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_activatingPlayer = player;
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_objOwnerID = _obj getVariable["CharacterID","0"];
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_objOwnerID = _obj getVariable["CharacterID","0"];
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_isOwnerOfObj = (_objOwnerID == dayz_characterID);
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_isOwnerOfObj = (_objOwnerID == dayz_characterID);
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@@ -1,8 +1,5 @@
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private ["_part","_cancel","_color","_allFixed","_percent","_string","_handle","_damage","_cmpt","_vehicle","_hitpoints"];
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private ["_part","_cancel","_color","_allFixed","_percent","_string","_handle","_damage","_cmpt","_vehicle","_hitpoints"];
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// [ _trader_id, _category, _action ];
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// _activatingPlayer = getPlayerUID player;
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_vehicle = _this select 3;
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_vehicle = _this select 3;
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{dayz_myCursorTarget removeAction _x} forEach s_player_repairActions;s_player_repairActions = [];
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{dayz_myCursorTarget removeAction _x} forEach s_player_repairActions;s_player_repairActions = [];
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@@ -1,8 +1,5 @@
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private ["_part","_cancel","_color","_percent","_string","_handle","_damage","_cmpt","_vehicle","_hitpoints"];
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private ["_part","_cancel","_color","_percent","_string","_handle","_damage","_cmpt","_vehicle","_hitpoints"];
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// [ _trader_id, _category, _action ];
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// _activatingPlayer = getPlayerUID player;
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_vehicle = _this select 3;
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_vehicle = _this select 3;
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{dayz_myCursorTarget removeAction _x} forEach s_player_repairActions;s_player_repairActions = [];
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{dayz_myCursorTarget removeAction _x} forEach s_player_repairActions;s_player_repairActions = [];
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@@ -9,7 +9,7 @@ DZE_ActionInProgress = true;
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// [part_out,part_in, qty_out, qty_in, loc];
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// [part_out,part_in, qty_out, qty_in, loc];
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_activatingPlayer = getPlayerUID player;
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_activatingPlayer = player;
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_part_out = (_this select 3) select 0;
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_part_out = (_this select 3) select 0;
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_part_in = (_this select 3) select 1;
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_part_in = (_this select 3) select 1;
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@@ -506,12 +506,13 @@ if (!isDedicated) then {
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dayz_EjectPlayer = {
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dayz_EjectPlayer = {
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// check if player in vehicle
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// check if player in vehicle
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_vehicle = vehicle player;
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private ["_noDriver","_vehicle","_inVehicle"];
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_vehicle = vehicle player;
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_inVehicle = (_vehicle != player);
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_inVehicle = (_vehicle != player);
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if(_inVehicle) then {
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if(_inVehicle) then {
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_noDriver = ((_vehicle emptyPositions "driver") > 0);
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_noDriver = ((_vehicle emptyPositions "driver") > 0);
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if (_noDriver) then {
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if (_noDriver and (speed _vehicle) != 0) then {
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player action [ "eject", (vehicle player)];
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player action [ "eject", _vehicle];
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};
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};
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};
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};
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};
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};
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@@ -7,7 +7,7 @@ item2[] = {"waiting",2,250,-75.000000,-200.000000,25.000000,-150.000000,0.000000
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item3[] = {"___min_loop",4,218,-75.000000,-75.000000,25.000000,-25.000000,4.000000,"5 min" \n "loop"};
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item3[] = {"___min_loop",4,218,-75.000000,-75.000000,25.000000,-25.000000,4.000000,"5 min" \n "loop"};
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item4[] = {"sync_time",2,250,-75.000000,25.000000,25.000000,75.000000,0.000000,"sync time"};
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item4[] = {"sync_time",2,250,-75.000000,25.000000,25.000000,75.000000,0.000000,"sync time"};
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item5[] = {"true",8,218,-75.000000,125.000000,25.000000,175.000000,0.000000,"true"};
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item5[] = {"true",8,218,-75.000000,125.000000,25.000000,175.000000,0.000000,"true"};
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item6[] = {"general_cleanup",2,250,-75.000000,200.000000,25.000000,250.000000,0.000000,"general" \n "cleanup" \n "loop"};
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item6[] = {"general_cleanup",2,4346,-75.000000,200.000000,25.000000,250.000000,0.000000,"general" \n "cleanup" \n "loop"};
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item7[] = {"",7,210,-491.500000,220.999985,-483.500000,229.000015,0.000000,""};
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item7[] = {"",7,210,-491.500000,220.999985,-483.500000,229.000015,0.000000,""};
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item8[] = {"",7,210,-491.500000,-253.999969,-483.500000,-246.000031,0.000000,""};
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item8[] = {"",7,210,-491.500000,-253.999969,-483.500000,-246.000031,0.000000,""};
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item9[] = {"",7,210,421.000000,-178.999985,428.999969,-171.000015,0.000000,""};
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item9[] = {"",7,210,421.000000,-178.999985,428.999969,-171.000015,0.000000,""};
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@@ -25,7 +25,7 @@ item20[] = {"cleanup_loot",2,250,-200.000000,25.000000,-100.000000,75.000000,0.0
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item21[] = {"__5_min__loop",4,218,175.000000,-75.000000,275.000000,-25.000000,6.000000,"15 min" \n " loop"};
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item21[] = {"__5_min__loop",4,218,175.000000,-75.000000,275.000000,-25.000000,6.000000,"15 min" \n " loop"};
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item22[] = {"cleanup_animals",2,250,175.000000,25.000000,275.000000,75.000000,0.000000,"cleanup" \n "animals and fire"};
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item22[] = {"cleanup_animals",2,250,175.000000,25.000000,275.000000,75.000000,0.000000,"cleanup" \n "animals and fire"};
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item23[] = {"__0_min__loop",4,218,300.000000,-75.000000,400.000000,-25.000000,7.000000,"30 min" \n " loop"};
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item23[] = {"__0_min__loop",4,218,300.000000,-75.000000,400.000000,-25.000000,7.000000,"30 min" \n " loop"};
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item24[] = {"cleanup_null",2,4346,300.000000,25.000000,400.000000,75.000000,0.000000,"cleanup" \n "null"};
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item24[] = {"cleanup_null",2,250,300.000000,25.000000,400.000000,75.000000,0.000000,"cleanup" \n "null"};
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link0[] = {0,11};
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link0[] = {0,11};
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link1[] = {1,2};
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link1[] = {1,2};
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link2[] = {2,3};
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link2[] = {2,3};
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@@ -59,7 +59,7 @@ link29[] = {22,5};
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link30[] = {23,24};
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link30[] = {23,24};
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link31[] = {24,5};
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link31[] = {24,5};
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globals[] = {25.000000,1,0,0,0,640,480,1,42,6316128,1,-508.946564,440.498199,435.888916,-341.331024,861,880,1};
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globals[] = {25.000000,1,0,0,0,640,480,1,42,6316128,1,-508.946564,440.498199,435.888916,-341.331024,861,880,1};
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window[] = {2,-1,-1,-1,-1,1020,208,1500,208,3,879};
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window[] = {2,-1,-1,-1,-1,838,1706,2998,26,3,879};
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*//*%FSM</HEAD>*/
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*//*%FSM</HEAD>*/
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class FSM
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class FSM
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{
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{
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@@ -207,7 +207,16 @@ class FSM
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class general_cleanup
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class general_cleanup
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{
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{
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name = "general_cleanup";
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name = "general_cleanup";
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init = /*%FSM<STATEINIT""">*/"//diag_log ""CLEANUP: Starting loop for next task"";"/*%FSM</STATEINIT""">*/;
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init = /*%FSM<STATEINIT""">*/"//diag_log ""CLEANUP: Starting loop for next task"";" \n
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"" \n
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"//Clean groups" \n
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"{" \n
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" // diag_log (""CLEANUP: CHECKING GROUP WITH "" + str(count units _x) + "" UNITS"");" \n
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" if (count units _x==0) then {" \n
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" deleteGroup _x;" \n
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" // diag_log (""CLEANUP: DELETING A GROUP"");" \n
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" };" \n
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"} forEach allGroups;"/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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class Links
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{
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{
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@@ -283,16 +292,7 @@ class FSM
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class group_cleanup
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class group_cleanup
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{
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{
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name = "group_cleanup";
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name = "group_cleanup";
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init = /*%FSM<STATEINIT""">*/"//Clean groups" \n
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init = /*%FSM<STATEINIT""">*/"//Check for hackers" \n
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"{" \n
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" // diag_log (""CLEANUP: CHECKING GROUP WITH "" + str(count units _x) + "" UNITS"");" \n
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" if (count units _x==0) then {" \n
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" deleteGroup _x;" \n
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" // diag_log (""CLEANUP: DELETING A GROUP"");" \n
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" };" \n
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"} forEach allGroups;" \n
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"" \n
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"//Check for hackers" \n
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" {" \n
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" {" \n
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" if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n
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" if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n
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" diag_log (""CLEANUP: KILLING A HACKER "" + (name _x) + "" "" + str(_x) + "" IN "" + (typeOf vehicle _x));" \n
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" diag_log (""CLEANUP: KILLING A HACKER "" + (name _x) + "" "" + str(_x) + "" IN "" + (typeOf vehicle _x));" \n
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@@ -392,7 +392,7 @@ class FSM
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class cleanup_null
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class cleanup_null
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{
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{
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name = "cleanup_null";
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name = "cleanup_null";
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init = /*%FSM<STATEINIT""">*/"// [] spawn server_spawnCleanNull;"/*%FSM</STATEINIT""">*/;
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init = /*%FSM<STATEINIT""">*/"[] spawn server_spawnCleanNull;"/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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class Links
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{
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{
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