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fixes
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@@ -12,7 +12,7 @@ s_player_deleteBuild = 1;
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_obj = _this select 3;
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_activatingPlayer = getPlayerUID player;
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_activatingPlayer = player;
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_objOwnerID = _obj getVariable["CharacterID","0"];
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_isOwnerOfObj = (_objOwnerID == dayz_characterID);
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