mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-12 19:22:56 +03:00
fixes
This commit is contained in:
@@ -12,7 +12,7 @@ s_player_deleteBuild = 1;
|
||||
|
||||
_obj = _this select 3;
|
||||
|
||||
_activatingPlayer = getPlayerUID player;
|
||||
_activatingPlayer = player;
|
||||
|
||||
_objOwnerID = _obj getVariable["CharacterID","0"];
|
||||
_isOwnerOfObj = (_objOwnerID == dayz_characterID);
|
||||
|
||||
@@ -1,8 +1,5 @@
|
||||
private ["_part","_cancel","_color","_allFixed","_percent","_string","_handle","_damage","_cmpt","_vehicle","_hitpoints"];
|
||||
|
||||
// [ _trader_id, _category, _action ];
|
||||
// _activatingPlayer = getPlayerUID player;
|
||||
|
||||
_vehicle = _this select 3;
|
||||
|
||||
{dayz_myCursorTarget removeAction _x} forEach s_player_repairActions;s_player_repairActions = [];
|
||||
|
||||
@@ -1,8 +1,5 @@
|
||||
private ["_part","_cancel","_color","_percent","_string","_handle","_damage","_cmpt","_vehicle","_hitpoints"];
|
||||
|
||||
// [ _trader_id, _category, _action ];
|
||||
// _activatingPlayer = getPlayerUID player;
|
||||
|
||||
_vehicle = _this select 3;
|
||||
|
||||
{dayz_myCursorTarget removeAction _x} forEach s_player_repairActions;s_player_repairActions = [];
|
||||
|
||||
@@ -9,7 +9,7 @@ DZE_ActionInProgress = true;
|
||||
|
||||
// [part_out,part_in, qty_out, qty_in, loc];
|
||||
|
||||
_activatingPlayer = getPlayerUID player;
|
||||
_activatingPlayer = player;
|
||||
|
||||
_part_out = (_this select 3) select 0;
|
||||
_part_in = (_this select 3) select 1;
|
||||
|
||||
@@ -506,12 +506,13 @@ if (!isDedicated) then {
|
||||
|
||||
dayz_EjectPlayer = {
|
||||
// check if player in vehicle
|
||||
_vehicle = vehicle player;
|
||||
private ["_noDriver","_vehicle","_inVehicle"];
|
||||
_vehicle = vehicle player;
|
||||
_inVehicle = (_vehicle != player);
|
||||
if(_inVehicle) then {
|
||||
_noDriver = ((_vehicle emptyPositions "driver") > 0);
|
||||
if (_noDriver) then {
|
||||
player action [ "eject", (vehicle player)];
|
||||
if (_noDriver and (speed _vehicle) != 0) then {
|
||||
player action [ "eject", _vehicle];
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user