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https://github.com/EpochModTeam/DayZ-Epoch.git
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0.78
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@@ -11,7 +11,12 @@ if (vehicle player != player) exitWith {cutText ["You may not eat while in a veh
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_item = _this;
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_hasfooditem = _this in magazines player;
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_rndInfection = (random 15);
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if (_item == "FoodBioMeat") then {
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_rndInfection = (random 7);
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} else {
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_rndInfection = (random 15);
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};
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_EatInfection = (_rndInfection < 1);
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_config = configFile >> "CfgMagazines" >> _item;
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@@ -5,21 +5,18 @@ _action = _this select 2;
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_caller removeAction _action;
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_callerID = _caller getVariable ["characterID", 0];
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_targetID = _target getVariable ["characterID", 0];
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_callerID = _caller getVariable "characterID";
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_targetID = _target getVariable "characterID";
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if (_callerID != 0 && _targetID != 0) then {
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_friendlies = _caller getVariable ["friendlies", []];
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_friendlies set [count _friendlies, _targetID];
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_caller setVariable ["friendlies", _friendlies, true];
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_friendlies = _caller getVariable ["friendlies", []];
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_friendlies set [count _friendlies, _targetID];
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_caller setVariable ["friendlies", _friendlies, true];
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_rfriendlies = _target getVariable ["friendlies", []];
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_rfriendlies = _target getVariable ["friendlies", []];
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if ((isNil "_rfriendlies") or !(_callerID in _rfriendlies)) then {
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// caller
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titleText [format["You have tagged %1 as friendly. Waiting for %1 to accept that.",(name _target)]];
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// target
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[_caller,_target,"loc",rTITLETEXT,format["%1 wants to tag you as friendly. To accept, tag %1 as friendly.", (name _caller)],"PLAIN DOWN"] call RE;
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};
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if (!(_callerID in _rfriendlies)) then {
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// caller
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titleText [format["You have tagged %1 as friendly. Waiting for %1 to accept that.",(name _target)], "PLAIN DOWN"];
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// target
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[_caller,_target,"loc",rTITLETEXT,format["%1 wants to tag you as friendly. To accept, tag %1 as friendly.", (name _caller)],"PLAIN DOWN"] call RE;
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};
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@@ -18,21 +18,15 @@ if (!_hasclothesitem) exitWith {cutText [format[(localize "str_player_31"),_text
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if (vehicle player != player) exitWith {cutText ["You may not change clothes while in a vehicle", "PLAIN DOWN"]};
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// _isFemale = ((typeOf player == "SurvivorW2_DZ")||(typeOf player == "BanditW1_DZ"));
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// if (_isFemale) exitWith {cutText ["Currently Female Characters cannot change to this skin. This will change in a future update.", "PLAIN DOWN"]};
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_myModel = (typeOf player);
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_itemNew = "Skin_" + _myModel;
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diag_log ("Debug Clothes: model In: " + str(_itemNew) + " Out: " + str(_item));
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if ( (isClass(_config >> _itemNew)) ) then {
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if ( (isClass(_config >> _item)) ) then {
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// Current sex of player skin
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_currentSex = getText (configFile >> "CfgSurvival" >> "Skins" >> _itemNew >> "sex");
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// Sex of new skin
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_newSex = getText (configFile >> "CfgSurvival" >> "Skins" >> _item >> "sex");
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