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Some fixes
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@@ -2904,9 +2904,18 @@ class CfgVehicles {
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armor = 100;
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destrType = "DestructBuilding";
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scope = 2;
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offset[] = {0,2.5,0};
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displayName = "Scaffolding";
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vehicleClass = "Fortifications";
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constructioncount = 6;
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animated = 0;
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irTarget = 0;
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accuracy = 0.3;
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transportAmmo = 0;
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transportRepair = 0;
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transportFuel = 0;
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typicalCargo[] = {};
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offset[] = {0,8,3};
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cost = 0;
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};
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class WoodGate_DZ: BuiltItems
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{
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