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Testing Confirmed Kills System.
Vanilla development commit:
4881e00ecf
New - Journal Kills will only update during the session on confirmed
Kills (study dead body).
This commit is contained in:
@@ -23,6 +23,9 @@ _headShots = player getVariable ["headShots",0];
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_humanKills = player getVariable ["humanKills",0];
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_banditKills = player getVariable ["banditKills",0];
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_achievements = player getVariable ["Achievements",[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];
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_ConfirmedHumanKills = player getVariable ["ConfirmedHumanKills",0];
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_ConfirmedBanditKills = player getVariable ["ConfirmedBanditKills",0];
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_friendlies = player getVariable ["friendlies",[]];
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_tagSetting = player getVariable ["DZE_display_name",false];
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@@ -78,6 +81,9 @@ player setVariable ["banditKills",_banditKills,true];
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player setVariable ["characterID",_charID,true];
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player setVariable ["worldspace",_worldspace];
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player setVariable ["Achievements",_achievements];
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player getVariable ["ConfirmedHumanKills",_ConfirmedHumanKills,true];
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player getVariable ["ConfirmedBanditKills",_ConfirmedBanditKills,true];
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player setVariable ["friendlies",_friendlies,true];
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player setVariable ["DZE_display_name",_tagSetting,true];
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