Fix light fire and build fireplace over water #1866

Fixes #1866
This commit is contained in:
ebaydayz
2017-01-11 15:25:29 -05:00
parent b9d8b5798c
commit f25f5e96a6
10 changed files with 62 additions and 46 deletions

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@@ -58,6 +58,7 @@
[FIXED] Running corpses when the dead player has no primary weapon @icomrade [FIXED] Running corpses when the dead player has no primary weapon @icomrade
[FIXED] "AI" text localized on wrong client in death messages. #1867 @LunaCB [FIXED] "AI" text localized on wrong client in death messages. #1867 @LunaCB
[FIXED] Group icons will not show for units inside the player's vehicle anymore (helis, large planes, etc.). #1865 @schwanzkopfhegel [FIXED] Group icons will not show for units inside the player's vehicle anymore (helis, large planes, etc.). #1865 @schwanzkopfhegel
[FIXED] Lighting fires and building fireplaces not working on platforms raised over the sea. #1866 @schwanzkopfhegel
[NOTE] The fixes below are included in the 1.0.6 Build C server package released December 29th, 2016 (http://dayzepoch.com/a2dayzepoch.php) [NOTE] The fixes below are included in the 1.0.6 Build C server package released December 29th, 2016 (http://dayzepoch.com/a2dayzepoch.php)
[FIXED] Hive child 309 errors that resulted in broken saving of newly built storage object inventory. @icomrade [FIXED] Hive child 309 errors that resulted in broken saving of newly built storage object inventory. @icomrade

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@@ -59,7 +59,7 @@ class PartWoodPile : CA_Magazine
class ItemActions { class ItemActions {
class Build { class Build {
text = $STR_ACTIONS_MAKEFIRE; text = $STR_ACTIONS_MAKEFIRE;
script = "spawn player_makeFire;"; script = "spawn player_makeFire;"; //Do not use player_build because we have no ghost preview model for Land_Fire_DZ yet
use[] = {"PartWoodPile"}; use[] = {"PartWoodPile"};
}; };
class Crafting class Crafting

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@@ -26,7 +26,7 @@ class ItemMatchbox : ItemMatchbox_base
class Use class Use
{ {
text = $STR_ACTIONS_MAKEFIRE; text = $STR_ACTIONS_MAKEFIRE;
script = "spawn player_makeFire;"; script = "spawn player_makeFire;"; //Do not use player_build because we have no ghost preview model for Land_Fire_DZ yet
use[] = {"PartWoodPile"}; use[] = {"PartWoodPile"};
}; };
}; };

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@@ -545,6 +545,7 @@ if (_canBuild select 0) then {
_tmpbuilt setVariable ["CharacterID",dayz_characterID,true]; _tmpbuilt setVariable ["CharacterID",dayz_characterID,true];
// fire? // fire?
if (_tmpbuilt isKindOf "Land_Fire_DZ") then { //if campfire, then spawn, but do not publish to database if (_tmpbuilt isKindOf "Land_Fire_DZ") then { //if campfire, then spawn, but do not publish to database
[_tmpbuilt,true] call dayz_inflame;
_tmpbuilt spawn player_fireMonitor; _tmpbuilt spawn player_fireMonitor;
} else { } else {
if (DZE_permanentPlot) then { if (DZE_permanentPlot) then {

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@@ -450,7 +450,8 @@ if (_canBuild select 0) then {
} else { } else {
_tmpbuilt setVariable ["CharacterID",dayz_characterID,true]; _tmpbuilt setVariable ["CharacterID",dayz_characterID,true];
// fire? // fire?
if(_tmpbuilt isKindOf "Land_Fire_DZ") then { if (_tmpbuilt isKindOf "Land_Fire_DZ") then { //if campfire, then spawn, but do not publish to database
[_tmpbuilt,true] call dayz_inflame;
_tmpbuilt spawn player_fireMonitor; _tmpbuilt spawn player_fireMonitor;
} else { } else {
if (DZE_permanentPlot) then { if (DZE_permanentPlot) then {

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@@ -23,7 +23,7 @@ class ItemActions
}; };
}; };
*/ */
private ["_tradeComplete","_onLadder","_canDo","_selectedRecipeOutput","_boiled","_proceed","_itemIn","_countIn","_missing","_missingQty","_qty","_itemOut","_countOut","_started","_finished","_animState","_isMedic","_removed","_tobe_removed_total","_textCreate","_textMissing","_selectedRecipeInput","_selectedRecipeInputStrict","_num_removed","_removed_total","_temp_removed_array","_abort","_waterLevel","_waterLevel_lowest","_reason","_isNear","_missingTools","_hastoolweapon","_selectedRecipeTools","_distance","_crafting","_needNear","_item","_baseClass","_num_removed_weapons","_outputWeapons","_inputWeapons","_randomOutput","_craft_doLoop","_selectedWeapon","_selectedMag","_sfx"]; private ["_tradeComplete","_onLadder","_canDo","_selectedRecipeOutput","_boiled","_proceed","_itemIn","_countIn","_missing","_missingQty","_qty","_itemOut","_countOut","_started","_finished","_animState","_isMedic","_removed","_tobe_removed_total","_textCreate","_textMissing","_selectedRecipeInput","_selectedRecipeInputStrict","_num_removed","_removed_total","_temp_removed_array","_abort","_waterLevel","_waterLevel_lowest","_reason","_isNear","_selectedRecipeTools","_distance","_crafting","_needNear","_item","_baseClass","_num_removed_weapons","_outputWeapons","_inputWeapons","_randomOutput","_craft_doLoop","_selectedWeapon","_selectedMag","_sfx"];
if (dayz_actionInProgress) exitWith {localize "str_epoch_player_63" call dayz_rollingMessages;}; if (dayz_actionInProgress) exitWith {localize "str_epoch_player_63" call dayz_rollingMessages;};
dayz_actionInProgress = true; dayz_actionInProgress = true;
@@ -94,20 +94,7 @@ if (_canDo) then {
while {_craft_doLoop} do { while {_craft_doLoop} do {
_temp_removed_array = []; _temp_removed_array = [];
_missing = ""; if ([_item,_selectedRecipeTools,"none"] call dze_requiredItemsCheck) then {
_missingTools = false;
{
_hastoolweapon = _x in weapons player;
if (_x == "ItemKnife") then {
{if (_x in Dayz_Gutting) exitWith {_hastoolweapon = true};} forEach (items player);
};
if (_x == "ItemMatchbox") then {
{if (_x in DayZ_Ignitors) exitWith {_hastoolweapon = true};} forEach (items player);
};
if (!_hastoolweapon) exitWith { _craft_doLoop = false; _missingTools = true; _missing = _x; };
} forEach _selectedRecipeTools;
if (!_missingTools) then {
// Dry run to see if all parts are available. // Dry run to see if all parts are available.
_proceed = true; _proceed = true;
if (count _selectedRecipeInput > 0) then { if (count _selectedRecipeInput > 0) then {
@@ -282,8 +269,7 @@ if (_canDo) then {
_craft_doLoop = false; _craft_doLoop = false;
}; };
} else { } else {
_textMissing = getText(configFile >> "CfgWeapons" >> _missing >> "displayName"); //Missing text shown in dze_requiredItemsCheck
format[localize "STR_EPOCH_PLAYER_137",_textMissing] call dayz_rollingMessages;
_craft_doLoop = false; _craft_doLoop = false;
}; };
}; };

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@@ -1,4 +1,4 @@
private ["_item","_config","_exit","_text","_booleans","_worldspace","_dir","_location","_dis","_fire","_tool","_itemPile"]; private ["_item","_config","_exit","_text","_booleans","_worldspace","_dir","_location","_dis","_fire","_tool","_itemPile","_posASL","_testSea"];
_tool = _this; _tool = _this;
call gear_ui_init; call gear_ui_init;
@@ -11,15 +11,8 @@ _text = getText (_config >> "displayName");
_exit = false; _exit = false;
if (_tool == "PartWoodPile") then { if (_tool == "PartWoodPile") then {
switch true do { _exit = true;
case ("Item1Matchbox" in (weapons player)): {_tool = "Item1Matchbox";}; {if (_x in DayZ_Ignitors) exitWith {_exit = false};} forEach (items player);
case ("Item2Matchbox" in (weapons player)): {_tool = "Item2Matchbox";};
case ("Item3Matchbox" in (weapons player)): {_tool = "Item3Matchbox";};
case ("Item4Matchbox" in (weapons player)): {_tool = "Item4Matchbox";};
case ("Item5Matchbox" in (weapons player)): {_tool = "Item5Matchbox";};
case ("ItemMatchbox" in (weapons player)): {_tool = "ItemMatchbox";};
default {_exit = true;};
};
}; };
if (_exit) exitWith {(localize "str_fireplace_noMatches") call dayz_rollingMessages;}; if (_exit) exitWith {(localize "str_fireplace_noMatches") call dayz_rollingMessages;};
@@ -35,8 +28,16 @@ _worldspace = ["Land_Fire_DZ", player, _booleans] call fn_niceSpot;
// player on ladder or in a vehicle // player on ladder or in a vehicle
if (_booleans select 0) exitWith { localize "str_player_21" call dayz_rollingMessages; }; if (_booleans select 0) exitWith { localize "str_player_21" call dayz_rollingMessages; };
_testSea = true;
_posASL = getPosASL player;
if ((_booleans select 1) && _posASL select 2 > 2) then {
//Allow building on raised platform 2m+ ASL (like docks)
_testSea = false;
_worldspace = [0,_posASL];
};
// object would be in the water (pool or sea) // object would be in the water (pool or sea)
if ((_booleans select 1) OR (_booleans select 2)) exitWith { localize "str_player_26" call dayz_rollingMessages; }; if ((_booleans select 1 && _testSea) OR (_booleans select 2)) exitWith { localize "str_player_26" call dayz_rollingMessages; };
if ((count _worldspace) == 2) then { if ((count _worldspace) == 2) then {
if (_item in magazines player) then { if (_item in magazines player) then {
@@ -61,9 +62,13 @@ if ((count _worldspace) == 2) then {
uiSleep 5; uiSleep 5;
_fire = createVehicle ["Land_Fire_DZ", getMarkerpos "respawn_west", [], 0, "CAN_COLLIDE"]; _fire = createVehicle ["Land_Fire_DZ", [0,0,0], [], 0, "CAN_COLLIDE"];
_fire setDir _dir; _fire setDir _dir;
if (_testSea) then {
_fire setPos _location; // follow terrain slope _fire setPos _location; // follow terrain slope
} else {
_fire setPosASL _location;
};
player reveal _fire; player reveal _fire;
[_fire,true] call dayz_inflame; [_fire,true] call dayz_inflame;
_fire spawn player_fireMonitor; _fire spawn player_fireMonitor;
@@ -74,9 +79,7 @@ if ((count _worldspace) == 2) then {
achievement = [14, player, dayz_characterID]; achievement = [14, player, dayz_characterID];
publicVariableServer "achievement"; publicVariableServer "achievement";
};*/ };*/
//localize "str_fireplace_01" call dayz_rollingMessages; localize "str_fireplace_01" call dayz_rollingMessages;
(localize "str_fireplace_01") call dayz_rollingMessages;
} else { } else {
//localize "str_fireplace_02" call dayz_rollingMessages; localize "str_fireplace_02" call dayz_rollingMessages;
(localize "str_fireplace_0") call dayz_rollingMessages;
}; };

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@@ -1,4 +1,4 @@
private ["_missingText","_hasrequireditem","_hastoolweapon","_item","_require","_missing","_text","_classname","_hasbuilditem"]; private ["_missingText","_hasrequireditem","_hastoolweapon","_item","_require","_missing","_text","_classname","_hasbuilditem","_items","_melee","_weapons","_weapon"];
_item = _this select 0; _item = _this select 0;
_require = _this select 1; _require = _this select 1;
@@ -7,16 +7,34 @@ _missing = [];
_missingText = ""; _missingText = "";
_hasrequireditem = true; _hasrequireditem = true;
_text = getText (configFile >> "CfgVehicles" >> _classname >> "displayName"); _text = getText (configFile >> "CfgVehicles" >> _classname >> "displayName");
_items = items player;
_weapons = weapons player;
{ {
_hastoolweapon = _x in weapons player; _weapon = _x;
_hastoolweapon = _x in _weapons;
if (_x == "ItemKnife") then {
{if (_x in Dayz_Gutting) exitWith {_hastoolweapon = true};} forEach _items;
};
if (_x == "ItemMatchbox") then {
{if (_x in DayZ_Ignitors) exitWith {_hastoolweapon = true};} forEach _items;
};
{
_melee = format ["Melee%1",_x];
if (_weapon == format["Item%1",_x] && {(_melee in _weapons) or (dayz_onBack == _melee)}) then {
_hastoolweapon = true;
};
} forEach ["Crowbar","Hatchet","Sledge"];
if (!_hastoolweapon) then { if (!_hastoolweapon) then {
_missingText = getText (configFile >> "cfgWeapons" >> _x >> "displayName"); _missingText = getText (configFile >> "cfgWeapons" >> _x >> "displayName");
_missing set [count _missing, _missingText]; _missing set [count _missing, _missingText];
_hasrequireditem = false; _hasrequireditem = false;
}; };
} forEach _require; } forEach _require;
_missingText = "";
_missingText = "";
{ {
if (_forEachIndex == 0) then { if (_forEachIndex == 0) then {
_missingText = _x; _missingText = _x;
@@ -30,7 +48,7 @@ _missingText = "";
} forEach _missing; } forEach _missing;
_hasbuilditem = _item in magazines player; _hasbuilditem = _item in magazines player;
if (!_hasbuilditem) exitWith {dayz_actionInProgress = false; format[localize "str_player_31",_text,"build"] call dayz_rollingMessages; false;}; if (!_hasbuilditem && _text != "") exitWith {dayz_actionInProgress = false; format[localize "str_player_31",_text,"build"] call dayz_rollingMessages; false;};
if (!_hasrequireditem) exitWith {dayz_actionInProgress = false; format[localize "str_epoch_player_137",_missingText] call dayz_rollingMessages; false;}; if (!_hasrequireditem) exitWith {dayz_actionInProgress = false; format[localize "str_epoch_player_137",_missingText] call dayz_rollingMessages; false;};
//When calling this function in another script use a silent exitWith, unless you have something special to say. i.e. if (!_hasrequireditem) exitWith{}; //When calling this function in another script use a silent exitWith, unless you have something special to say. i.e. if (!_hasrequireditem) exitWith{};

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@@ -774,10 +774,16 @@ dayz_inflame_other = {
_flame = if (count _flame > 0) then { _flame select 0 } else { objNull }; _flame = if (count _flame > 0) then { _flame select 0 } else { objNull };
if (isNull _flame) then { if (isNull _flame) then {
//_flame = if (local _fireplace) then { "flamable_DZ" createVehicleLocal getMarkerpos "respawn_west" } else { createVehicle [ "flamable_DZ", getMarkerpos "respawn_west", [], 0, "CAN_COLLIDE"] }; //_flame = if (local _fireplace) then { "flamable_DZ" createVehicleLocal getMarkerpos "respawn_west" } else { createVehicle [ "flamable_DZ", getMarkerpos "respawn_west", [], 0, "CAN_COLLIDE"] };
_flame = createVehicle [ "flamable_DZ", getPosATL _fireplace, [], 0, "CAN_COLLIDE"]; // fireplace can be local (towngenerator, poi...) but flames will be networked _flame = createVehicle ["flamable_DZ", [0,0,0], [], 0, "CAN_COLLIDE"]; // fireplace can be local (towngenerator, poi...) but flames will be networked
_pos = getPosASL _fireplace;
if (surfaceIsWater _pos) then {
// modelToWorld changes with wave height
_flame setPosASL [_pos select 0,_pos select 1,(_pos select 2)+0.2];
} else {
_pos = _fireplace modelToWorld (_fireplace selectionPosition "ohniste"); // ATL _pos = _fireplace modelToWorld (_fireplace selectionPosition "ohniste"); // ATL
_flame setPosATL _pos; _flame setPosATL _pos;
}; };
};
if (["matches",0.12] call fn_dynamicTool) then { _flame inflame true; }; if (["matches",0.12] call fn_dynamicTool) then { _flame inflame true; };
} else { // put out the fire } else { // put out the fire

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@@ -42,7 +42,7 @@
5 setMarkerSize 5 setMarkerSize
5 setMarkerText !",if (_vehicle == _x) then {name _x} else {_vehicle call dayz_getCrew}];\n_marker setMarkerColorLocal \"ColorGreen\";" 5 setMarkerText !",if (_vehicle == _x) then {name _x} else {_vehicle call dayz_getCrew}];\n_marker setMarkerColorLocal \"ColorGreen\";"
5 setMarkerType !",if (_vehicle == _x) then {name _x} else {_vehicle call dayz_getCrew}];\n_marker setMarkerColorLocal \"ColorGreen\";" 5 setMarkerType !",if (_vehicle == _x) then {name _x} else {_vehicle call dayz_getCrew}];\n_marker setMarkerColorLocal \"ColorGreen\";"
5 setPosASL !="_unit setPosAsl [(_position select 0), (_position select 1), (LHA_height+1)];" !="_objectHelper setPosASL _position;" !="_tmpbuilt setPosASL _location;" !="_b0x1337 setPosASL (getPosASL player);" !"_obj setPosASL [_center select 0, " !"_obj setPosASL [_a, " !"_objectSnapGizmo setPosASL " !"_para setposasl [\n" !"_thingy setPosASL (ATLToASL _pos);" 5 setPosASL !="_unit setPosAsl [(_position select 0), (_position select 1), (LHA_height+1)];" !="_flame setPosASL [_pos select 0,_pos select 1,(_pos select 2)+0.2];" !="_fire setPosASL _location;" !="_objectHelper setPosASL _position;" !="_tmpbuilt setPosASL _location;" !="_b0x1337 setPosASL (getPosASL player);" !"_obj setPosASL [_center select 0, " !"_obj setPosASL [_a, " !"_objectSnapGizmo setPosASL " !"_para setposasl [\n" !"_thingy setPosASL (ATLToASL _pos);"
5 setTerrainGrid !"if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers \"" 5 setTerrainGrid !"if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers \""
5 setUnitRecoilCoefficient 5 setUnitRecoilCoefficient
5 setVehicle !="_this setVehicleInit \"this setVectorUp [0,0,1];\";" !"if(_status) then {\n_vehicle setVehicleLock \"LOCKED\";\n} else {\n_vehicle setVehicleLock \"UNLOCKED\";\n};" 5 setVehicle !="_this setVehicleInit \"this setVectorUp [0,0,1];\";" !"if(_status) then {\n_vehicle setVehicleLock \"LOCKED\";\n} else {\n_vehicle setVehicleLock \"UNLOCKED\";\n};"