mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-15 21:29:59 +03:00
@@ -1,4 +1,4 @@
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private ["_missingText","_hasrequireditem","_hastoolweapon","_item","_require","_missing","_text","_classname","_hasbuilditem"];
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private ["_missingText","_hasrequireditem","_hastoolweapon","_item","_require","_missing","_text","_classname","_hasbuilditem","_items","_melee","_weapons","_weapon"];
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_item = _this select 0;
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_require = _this select 1;
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@@ -7,16 +7,34 @@ _missing = [];
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_missingText = "";
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_hasrequireditem = true;
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_text = getText (configFile >> "CfgVehicles" >> _classname >> "displayName");
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_items = items player;
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_weapons = weapons player;
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{
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_hastoolweapon = _x in weapons player;
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_weapon = _x;
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_hastoolweapon = _x in _weapons;
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if (_x == "ItemKnife") then {
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{if (_x in Dayz_Gutting) exitWith {_hastoolweapon = true};} forEach _items;
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};
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if (_x == "ItemMatchbox") then {
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{if (_x in DayZ_Ignitors) exitWith {_hastoolweapon = true};} forEach _items;
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};
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{
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_melee = format ["Melee%1",_x];
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if (_weapon == format["Item%1",_x] && {(_melee in _weapons) or (dayz_onBack == _melee)}) then {
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_hastoolweapon = true;
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};
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} forEach ["Crowbar","Hatchet","Sledge"];
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if (!_hastoolweapon) then {
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_missingText = getText (configFile >> "cfgWeapons" >> _x >> "displayName");
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_missing set [count _missing, _missingText];
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_hasrequireditem = false;
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};
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} forEach _require;
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_missingText = "";
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_missingText = "";
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{
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if (_forEachIndex == 0) then {
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_missingText = _x;
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@@ -30,7 +48,7 @@ _missingText = "";
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} forEach _missing;
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_hasbuilditem = _item in magazines player;
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if (!_hasbuilditem) exitWith {dayz_actionInProgress = false; format[localize "str_player_31",_text,"build"] call dayz_rollingMessages; false;};
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if (!_hasbuilditem && _text != "") exitWith {dayz_actionInProgress = false; format[localize "str_player_31",_text,"build"] call dayz_rollingMessages; false;};
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if (!_hasrequireditem) exitWith {dayz_actionInProgress = false; format[localize "str_epoch_player_137",_missingText] call dayz_rollingMessages; false;};
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//When calling this function in another script use a silent exitWith, unless you have something special to say. i.e. if (!_hasrequireditem) exitWith{};
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