Fix light fire and build fireplace over water #1866

Fixes #1866
This commit is contained in:
ebaydayz
2017-01-11 15:25:29 -05:00
parent b9d8b5798c
commit f25f5e96a6
10 changed files with 62 additions and 46 deletions

View File

@@ -1,4 +1,4 @@
private ["_item","_config","_exit","_text","_booleans","_worldspace","_dir","_location","_dis","_fire","_tool","_itemPile"];
private ["_item","_config","_exit","_text","_booleans","_worldspace","_dir","_location","_dis","_fire","_tool","_itemPile","_posASL","_testSea"];
_tool = _this;
call gear_ui_init;
@@ -11,15 +11,8 @@ _text = getText (_config >> "displayName");
_exit = false;
if (_tool == "PartWoodPile") then {
switch true do {
case ("Item1Matchbox" in (weapons player)): {_tool = "Item1Matchbox";};
case ("Item2Matchbox" in (weapons player)): {_tool = "Item2Matchbox";};
case ("Item3Matchbox" in (weapons player)): {_tool = "Item3Matchbox";};
case ("Item4Matchbox" in (weapons player)): {_tool = "Item4Matchbox";};
case ("Item5Matchbox" in (weapons player)): {_tool = "Item5Matchbox";};
case ("ItemMatchbox" in (weapons player)): {_tool = "ItemMatchbox";};
default {_exit = true;};
};
_exit = true;
{if (_x in DayZ_Ignitors) exitWith {_exit = false};} forEach (items player);
};
if (_exit) exitWith {(localize "str_fireplace_noMatches") call dayz_rollingMessages;};
@@ -35,8 +28,16 @@ _worldspace = ["Land_Fire_DZ", player, _booleans] call fn_niceSpot;
// player on ladder or in a vehicle
if (_booleans select 0) exitWith { localize "str_player_21" call dayz_rollingMessages; };
_testSea = true;
_posASL = getPosASL player;
if ((_booleans select 1) && _posASL select 2 > 2) then {
//Allow building on raised platform 2m+ ASL (like docks)
_testSea = false;
_worldspace = [0,_posASL];
};
// object would be in the water (pool or sea)
if ((_booleans select 1) OR (_booleans select 2)) exitWith { localize "str_player_26" call dayz_rollingMessages; };
if ((_booleans select 1 && _testSea) OR (_booleans select 2)) exitWith { localize "str_player_26" call dayz_rollingMessages; };
if ((count _worldspace) == 2) then {
if (_item in magazines player) then {
@@ -61,9 +62,13 @@ if ((count _worldspace) == 2) then {
uiSleep 5;
_fire = createVehicle ["Land_Fire_DZ", getMarkerpos "respawn_west", [], 0, "CAN_COLLIDE"];
_fire = createVehicle ["Land_Fire_DZ", [0,0,0], [], 0, "CAN_COLLIDE"];
_fire setDir _dir;
_fire setPos _location; // follow terrain slope
if (_testSea) then {
_fire setPos _location; // follow terrain slope
} else {
_fire setPosASL _location;
};
player reveal _fire;
[_fire,true] call dayz_inflame;
_fire spawn player_fireMonitor;
@@ -74,9 +79,7 @@ if ((count _worldspace) == 2) then {
achievement = [14, player, dayz_characterID];
publicVariableServer "achievement";
};*/
//localize "str_fireplace_01" call dayz_rollingMessages;
(localize "str_fireplace_01") call dayz_rollingMessages;
localize "str_fireplace_01" call dayz_rollingMessages;
} else {
//localize "str_fireplace_02" call dayz_rollingMessages;
(localize "str_fireplace_0") call dayz_rollingMessages;
localize "str_fireplace_02" call dayz_rollingMessages;
};