mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-24 09:00:50 +03:00
@@ -544,7 +544,8 @@ if (_canBuild select 0) then {
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} else { //if not lockable item
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_tmpbuilt setVariable ["CharacterID",dayz_characterID,true];
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// fire?
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if(_tmpbuilt isKindOf "Land_Fire_DZ") then { //if campfire, then spawn, but do not publish to database
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if (_tmpbuilt isKindOf "Land_Fire_DZ") then { //if campfire, then spawn, but do not publish to database
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[_tmpbuilt,true] call dayz_inflame;
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_tmpbuilt spawn player_fireMonitor;
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} else {
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if (DZE_permanentPlot) then {
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@@ -450,7 +450,8 @@ if (_canBuild select 0) then {
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} else {
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_tmpbuilt setVariable ["CharacterID",dayz_characterID,true];
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// fire?
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if(_tmpbuilt isKindOf "Land_Fire_DZ") then {
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if (_tmpbuilt isKindOf "Land_Fire_DZ") then { //if campfire, then spawn, but do not publish to database
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[_tmpbuilt,true] call dayz_inflame;
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_tmpbuilt spawn player_fireMonitor;
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} else {
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if (DZE_permanentPlot) then {
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@@ -23,7 +23,7 @@ class ItemActions
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};
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};
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*/
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private ["_tradeComplete","_onLadder","_canDo","_selectedRecipeOutput","_boiled","_proceed","_itemIn","_countIn","_missing","_missingQty","_qty","_itemOut","_countOut","_started","_finished","_animState","_isMedic","_removed","_tobe_removed_total","_textCreate","_textMissing","_selectedRecipeInput","_selectedRecipeInputStrict","_num_removed","_removed_total","_temp_removed_array","_abort","_waterLevel","_waterLevel_lowest","_reason","_isNear","_missingTools","_hastoolweapon","_selectedRecipeTools","_distance","_crafting","_needNear","_item","_baseClass","_num_removed_weapons","_outputWeapons","_inputWeapons","_randomOutput","_craft_doLoop","_selectedWeapon","_selectedMag","_sfx"];
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private ["_tradeComplete","_onLadder","_canDo","_selectedRecipeOutput","_boiled","_proceed","_itemIn","_countIn","_missing","_missingQty","_qty","_itemOut","_countOut","_started","_finished","_animState","_isMedic","_removed","_tobe_removed_total","_textCreate","_textMissing","_selectedRecipeInput","_selectedRecipeInputStrict","_num_removed","_removed_total","_temp_removed_array","_abort","_waterLevel","_waterLevel_lowest","_reason","_isNear","_selectedRecipeTools","_distance","_crafting","_needNear","_item","_baseClass","_num_removed_weapons","_outputWeapons","_inputWeapons","_randomOutput","_craft_doLoop","_selectedWeapon","_selectedMag","_sfx"];
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if (dayz_actionInProgress) exitWith {localize "str_epoch_player_63" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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@@ -94,20 +94,7 @@ if (_canDo) then {
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while {_craft_doLoop} do {
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_temp_removed_array = [];
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_missing = "";
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_missingTools = false;
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{
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_hastoolweapon = _x in weapons player;
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if (_x == "ItemKnife") then {
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{if (_x in Dayz_Gutting) exitWith {_hastoolweapon = true};} forEach (items player);
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};
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if (_x == "ItemMatchbox") then {
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{if (_x in DayZ_Ignitors) exitWith {_hastoolweapon = true};} forEach (items player);
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};
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if (!_hastoolweapon) exitWith { _craft_doLoop = false; _missingTools = true; _missing = _x; };
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} forEach _selectedRecipeTools;
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if (!_missingTools) then {
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if ([_item,_selectedRecipeTools,"none"] call dze_requiredItemsCheck) then {
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// Dry run to see if all parts are available.
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_proceed = true;
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if (count _selectedRecipeInput > 0) then {
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@@ -282,8 +269,7 @@ if (_canDo) then {
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_craft_doLoop = false;
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};
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} else {
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_textMissing = getText(configFile >> "CfgWeapons" >> _missing >> "displayName");
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format[localize "STR_EPOCH_PLAYER_137",_textMissing] call dayz_rollingMessages;
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//Missing text shown in dze_requiredItemsCheck
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_craft_doLoop = false;
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};
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};
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@@ -1,4 +1,4 @@
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private ["_item","_config","_exit","_text","_booleans","_worldspace","_dir","_location","_dis","_fire","_tool","_itemPile"];
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private ["_item","_config","_exit","_text","_booleans","_worldspace","_dir","_location","_dis","_fire","_tool","_itemPile","_posASL","_testSea"];
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_tool = _this;
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call gear_ui_init;
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@@ -11,15 +11,8 @@ _text = getText (_config >> "displayName");
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_exit = false;
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if (_tool == "PartWoodPile") then {
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switch true do {
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case ("Item1Matchbox" in (weapons player)): {_tool = "Item1Matchbox";};
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case ("Item2Matchbox" in (weapons player)): {_tool = "Item2Matchbox";};
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case ("Item3Matchbox" in (weapons player)): {_tool = "Item3Matchbox";};
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case ("Item4Matchbox" in (weapons player)): {_tool = "Item4Matchbox";};
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case ("Item5Matchbox" in (weapons player)): {_tool = "Item5Matchbox";};
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case ("ItemMatchbox" in (weapons player)): {_tool = "ItemMatchbox";};
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default {_exit = true;};
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};
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_exit = true;
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{if (_x in DayZ_Ignitors) exitWith {_exit = false};} forEach (items player);
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};
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if (_exit) exitWith {(localize "str_fireplace_noMatches") call dayz_rollingMessages;};
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@@ -35,8 +28,16 @@ _worldspace = ["Land_Fire_DZ", player, _booleans] call fn_niceSpot;
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// player on ladder or in a vehicle
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if (_booleans select 0) exitWith { localize "str_player_21" call dayz_rollingMessages; };
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_testSea = true;
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_posASL = getPosASL player;
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if ((_booleans select 1) && _posASL select 2 > 2) then {
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//Allow building on raised platform 2m+ ASL (like docks)
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_testSea = false;
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_worldspace = [0,_posASL];
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};
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// object would be in the water (pool or sea)
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if ((_booleans select 1) OR (_booleans select 2)) exitWith { localize "str_player_26" call dayz_rollingMessages; };
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if ((_booleans select 1 && _testSea) OR (_booleans select 2)) exitWith { localize "str_player_26" call dayz_rollingMessages; };
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if ((count _worldspace) == 2) then {
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if (_item in magazines player) then {
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@@ -61,9 +62,13 @@ if ((count _worldspace) == 2) then {
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uiSleep 5;
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_fire = createVehicle ["Land_Fire_DZ", getMarkerpos "respawn_west", [], 0, "CAN_COLLIDE"];
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_fire = createVehicle ["Land_Fire_DZ", [0,0,0], [], 0, "CAN_COLLIDE"];
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_fire setDir _dir;
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_fire setPos _location; // follow terrain slope
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if (_testSea) then {
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_fire setPos _location; // follow terrain slope
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} else {
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_fire setPosASL _location;
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};
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player reveal _fire;
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[_fire,true] call dayz_inflame;
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_fire spawn player_fireMonitor;
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@@ -74,9 +79,7 @@ if ((count _worldspace) == 2) then {
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achievement = [14, player, dayz_characterID];
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publicVariableServer "achievement";
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};*/
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//localize "str_fireplace_01" call dayz_rollingMessages;
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(localize "str_fireplace_01") call dayz_rollingMessages;
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localize "str_fireplace_01" call dayz_rollingMessages;
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} else {
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//localize "str_fireplace_02" call dayz_rollingMessages;
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(localize "str_fireplace_0") call dayz_rollingMessages;
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localize "str_fireplace_02" call dayz_rollingMessages;
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};
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