mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-10-04 21:19:34 +03:00
Fix reversed wheel naming for multiple trucks and apcs when repair and salvage
Many trucks had the wrong name for LB and LM (RB, RM) wheels. Also for LF2 and LB. Those wheel names are reversed.
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b0723714c5
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3 files changed
+92
-16
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@@ -1,13 +1,33 @@
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private ["_part","_cancel","_color","_string","_handle","_damage","_cmpt","_vehicle","_hitpoints","_damagePercent","_configVeh","_hitpoint","_hits"];
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_vehicle = _this select 3;
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local _vehicle = _this select 3;
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dayz_myCursorTarget = _vehicle;
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{dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
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_hitpoints = _vehicle call vehicle_getHitpoints;
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local _hitpoints = _vehicle call vehicle_getHitpoints;
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if (count _hitpoints < 1) exitwith {};
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local _hitpoint = "";
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local _damage = 0;
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local _hits = [];
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local _configVeh = "";
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local _part = "";
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local _damagePercent = "";
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local _color = "";
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local _cmpt = "";
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local _string = "";
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local _handle = 0;
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local _isV3S = _vehicle isKindOf "V3S_Base";
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local _isTatra = (_vehicle isKindOf "T810_DZE_Base_ACR" || _vehicle isKindOf "T810_Turrets_Base_ACR");
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local _isMTVR = _vehicle isKindOf "MTVR";
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local _wheelSwitchTruck = (_isV3S || _isTatra || _isMTVR);
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local _isBTR60 = _vehicle isKindOf "BTR60_TK_EP1";
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local _isBTR90 = _vehicle isKindOf "BTR90_Base";
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local _isLAV25 = _vehicle isKindOf "LAV25_Base";
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local _isRM70 = _vehicle isKindOf "RM70_ACR";
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local _wheelSwitchAPC = (_isBTR60 || _isBTR90 || _isLAV25 || _isRM70);
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{
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_hitpoint = _x;
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_hits = [_vehicle,_hitpoint] call object_getHit;
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@@ -19,6 +39,25 @@ if (count _hitpoints < 1) exitwith {};
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_cmpt set [2,20];
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_cmpt = toString _cmpt;
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call {
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if (_wheelSwitchTruck) exitwith {
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call {
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if (['LMWheel',_cmpt] call fnc_inString) exitwith {_cmpt = " - LBWheel";};
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if (['LBWheel',_cmpt] call fnc_inString) exitwith {_cmpt = " - LMWheel";};
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if (['RMWheel',_cmpt] call fnc_inString) exitwith {_cmpt = " - RBWheel";};
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if (['RBWheel',_cmpt] call fnc_inString) exitwith {_cmpt = " - RMWheel";};
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};
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};
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if (_wheelSwitchAPC) exitwith {
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call {
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if (['LF2Wheel',_cmpt] call fnc_inString) exitwith {_cmpt = " - LBWheel";};
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if (['LBWheel',_cmpt] call fnc_inString) exitwith {_cmpt = " - LF2Wheel";};
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if (['RF2Wheel',_cmpt] call fnc_inString) exitwith {_cmpt = " - RBWheel";};
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if (['RBWheel',_cmpt] call fnc_inString) exitwith {_cmpt = " - RF2Wheel";};
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};
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};
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};
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_configVeh = configFile >> "cfgVehicles" >> "RepairParts" >> _hitpoint;
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_part = getText(_configVeh >> "part");
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if (_part == "") then {
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@@ -48,10 +87,9 @@ if (count _hitpoints < 1) exitwith {};
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_handle = dayz_myCursorTarget addAction [_string, "\z\addons\dayz_code\actions\repair.sqf",[_vehicle,_part,_hitpoint], 0, false, true];
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s_player_repairActions set [count s_player_repairActions,_handle];
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};
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} count _hitpoints;
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// Localized in A2OA\Expansion\dta\languagecore
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_cancel = dayz_myCursorTarget addAction [localize "str_action_cancel_action", "\z\addons\dayz_code\actions\repair_cancel.sqf","repair", 0, true, false];
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local _cancel = dayz_myCursorTarget addAction [localize "str_action_cancel_action", "\z\addons\dayz_code\actions\repair_cancel.sqf","repair", 0, true, false];
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s_player_repairActions set [count s_player_repairActions,_cancel];
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s_player_repair_crtl = 1;
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@@ -1,19 +1,37 @@
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private ["_hits","_part","_color","_vehicle","_PlayerNear","_hitpoints","_hitpoint",
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"_RemovedPartsArray","_damage","_cmpt","_configVeh","_damagePercent","_string","_handle","_cancel","_type"];
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_vehicle = _this select 3;
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local _vehicle = _this select 3;
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dayz_myCursorTarget = _vehicle;
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{dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
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_PlayerNear = {isPlayer _x} count ((getPosATL _vehicle) nearEntities ["CAManBase", 12]) > 1;
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local _PlayerNear = {isPlayer _x} count ((getPosATL _vehicle) nearEntities ["CAManBase", 12]) > 1;
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if (_PlayerNear) exitWith {dayz_myCursorTarget = objNull; localize "str_pickup_limit_5" call dayz_rollingMessages;};
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_hitpoints = _vehicle call vehicle_getHitpoints;
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local _hitpoints = _vehicle call vehicle_getHitpoints;
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if (count _hitpoints < 1) exitwith {};
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_type = typeOf _vehicle;
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_RemovedPartsArray = ["motor","HitLF2Wheel","HitRF2Wheel","HitBody","HitMissiles","HitHull","HitVRotor","HitFuel","HitEngine"];
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local _hitpoint = "";
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local _damage = 0;
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local _hits = [];
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local _configVeh = "";
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local _part = "";
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local _damagePercent = "";
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local _color = "";
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local _cmpt = "";
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local _string = "";
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local _handle = 0;
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local _isV3S = _vehicle isKindOf "V3S_Base";
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local _isTatra = (_vehicle isKindOf "T810_DZE_Base_ACR" || _vehicle isKindOf "T810_Turrets_Base_ACR");
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local _isMTVR = _vehicle isKindOf "MTVR";
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local _wheelSwitchTruck = (_isV3S || _isTatra || _isMTVR);
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local _isBTR60 = _vehicle isKindOf "BTR60_TK_EP1";
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local _isBTR90 = _vehicle isKindOf "BTR90_Base";
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local _isLAV25 = _vehicle isKindOf "LAV25_Base";
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local _isRM70 = _vehicle isKindOf "RM70_ACR";
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local _wheelSwitchAPC = (_isBTR60 || _isBTR90 || _isLAV25 || _isRM70);
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local _RemovedPartsArray = ["motor","HitBody","HitMissiles","HitHull","HitVRotor","HitFuel","HitEngine"];
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{
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_hitpoint = _x;
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@@ -26,6 +44,26 @@ _RemovedPartsArray = ["motor","HitLF2Wheel","HitRF2Wheel","HitBody","HitMissiles
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_cmpt set [1,toArray ("-") select 0];
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_cmpt set [2,20];
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_cmpt = toString _cmpt;
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call {
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if (_wheelSwitchTruck) exitwith {
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call {
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if (['LMWheel',_cmpt] call fnc_inString) exitwith {_cmpt = " - LBWheel";};
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if (['LBWheel',_cmpt] call fnc_inString) exitwith {_cmpt = " - LMWheel";};
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if (['RMWheel',_cmpt] call fnc_inString) exitwith {_cmpt = " - RBWheel";};
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if (['RBWheel',_cmpt] call fnc_inString) exitwith {_cmpt = " - RMWheel";};
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};
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};
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if (_wheelSwitchAPC) exitwith {
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call {
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if (['LF2Wheel',_cmpt] call fnc_inString) exitwith {_cmpt = " - LBWheel";};
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if (['LBWheel',_cmpt] call fnc_inString) exitwith {_cmpt = " - LF2Wheel";};
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if (['RF2Wheel',_cmpt] call fnc_inString) exitwith {_cmpt = " - RBWheel";};
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if (['RBWheel',_cmpt] call fnc_inString) exitwith {_cmpt = " - RF2Wheel";};
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};
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};
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};
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_configVeh = configFile >> "cfgVehicles" >> "RepairParts" >> _hitpoint;
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_part = getText(_configVeh >> "part");
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if (_part == "") then {
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@@ -57,7 +95,7 @@ _RemovedPartsArray = ["motor","HitLF2Wheel","HitRF2Wheel","HitBody","HitMissiles
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} count _hitpoints;
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if (count _hitpoints > 0 ) then {
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_cancel = dayz_myCursorTarget addAction [localize "str_action_cancel_action", "\z\addons\dayz_code\actions\repair_cancel.sqf","repair", 0, true, false];
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local _cancel = dayz_myCursorTarget addAction [localize "str_action_cancel_action", "\z\addons\dayz_code\actions\repair_cancel.sqf","repair", 0, true, false];
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s_player_repairActions set [count s_player_repairActions,_cancel];
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s_player_repair_crtl = 1;
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};
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@@ -50,7 +50,7 @@
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5 lbSet !"_lbUsersControl lbSetColor [_x, [1,0,0,1]];" !"\n_control lbSetColor [_x, _color];\n};" !"_weaponsLBSetFocus" !="(_this select 0) displayCtrl _idc lbSetCurSel (profileNamespace getVariable [_var,_default]);" !="(_display displayCtrl 105) lbSetColor [_i, [0.06, 0.05, 0.03, 1]];" !" [7421," !"lbSetPicture [7422, _index" !"lbSetPicture [7402, _index" !"lbSetPicture [7401, _index" !="_userList lbSetData [(lbSize _userList) -1,_friendUID];" !" [TraderDialogItemList, _index, " !"_myGroup lbSetData [_index,getPlayerUID _x];" !"ive DZE_myVehicle} && {DZE_myVehicle == _x}) then {\n_control lbSetColor [(lbSize _control)-1,[0, 1, 0, 1]];\n};\n} count rv_vehicl" !="bAdd ((vkc_keyList select 1) select _forEachIndex);\n_control lbSetPicture [_index,getText(configFile >> \"CfgWeapons\" >> ((vkc_ke" !=" 1) >> \"displayName\");\n_control lbAdd _displayName;\n_control lbSetData [(lbSize _control)-1,str(_x)];\nvg_vehicleList set [count "
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5 loadFile
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5 menu !",\"MenuSelected\",\"Draw\",\"VideoStop" !"_menu = _parent displayCtrl (1600 + _i);\n_menu ctrlShow " !"BIS_fnc_commsMenu" !"BIS_fnc_kbMenu" !"call gear_ui_offMenu;" !"dayz_inflame_showMenu" !"\"showCommandingMenu\", " !"rshowCommandingMenu" !"menu_" !"use action menu to " !"\"_menu\",\"_menu1\"" !"fn_gearMenuChecks" !"fn_pauseMenuChecks" !="lectPoint = [];\nsnapActions = -1;\n\nif (_s1 > 0) then {\nlocal _menuState = snapActionState;\nif (snapActionState == \"Selected\") th" !=" then {\ncall _attach; \n};\n[true] call _update; \n\ncall _resetMenu; \n\nskipUpdates = false;\n};\n\n\n\n\n\n\n\nlocal _snap = {\nif (_snapp"
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1 nearEntities !="exit = true;\n} else {\n_nearestObjects = (position player) nearEntities [[\"Air\", \"Car\", \"Motorcycle\", \"Tank\", \"Ship\"], 26];\nif (c" !="jects \"SpawnableWreck\";\n{deleteVehicle _x} count (_setPos nearEntities [\"zZombie_Base\",30]);\nplayer setDir _setDir;\n\nif (dayz_pa" !="((!surfaceIsWater _Pos) AND {(0 == {alive _x} count (_Pos nearEntities [ AllPlayers, 200 ]))}) then {\n_agent = if (_type == \"Pas" !="z, _elevation] ];\n};\n};\n};\n};\n} count ((getPosATL player) nearEntities [\"zZombie_Base\", 30]);\n};\n\n\n_buriedZeds\n};\n" !="call dz_fn_array_any);\n};\n\n_vehClose = (getPosATL player) nearEntities [[\"Car\",\"Tank\",\"Helicopter\",\"Plane\",\"StaticWeapon\",\"Ship\"" !="z_spawnZombies = {alive _x AND local _x} count (_position nearEntities [\"zZombie_Base\",_radius]);\ndayz_CurrentNearByZombies = {a" !="{\nr_player_infected = true;\n\n};\n};\n};\n} count (_mylastPos nearEntities [\"CAManBase\",12]);\nif (dayz_temperatur < ((50 / 100) * (d" !=" < dayz_maxGlobalZeds}) then {\n_zombiesNum = count (_bPos nearEntities [\"zZombie_Base\",(((sizeOf _type) * 2) + 10)]);\nif (_zombi" !="te;\n};\n};\n\n\n_nearByPlayer = ({isPlayer _x} count (_objPos nearEntities [\"CAManBase\",30])) > 0;\nif (!_nearByPlayer) then {\n_posit" !="_entityTime = diag_tickTime;\n\n_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer" !="_timeN = diag_tickTime;\n\n_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer _x} " !="_waitStart = diag_tickTime;\n\n_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer " !="lt = false;\n_pos = [player] call FNC_GetPos;\n_list = _pos nearEntities [[\"Air\",\"LandVehicle\",\"Ship\"],Z_VehicleDistance];\n\nif (!i" !="[\"localtargets\",_localtargets,false];\n};\n};\n} count (_pos nearEntities [\"zZombie_Base\",50]);\n} else {\nwhile {alive _projectile} " !="this select 2;\n_pos = _this select 3;\n\n_listTalk = _pos nearEntities [\"zZombie_Base\",_distance];\n\n{\n_distance = _distance max " !="_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer _x} count _list) > 0;\n\n_timeN" !=";};\n\n_playerNear = {isPlayer _x} count ((getPosATL _body) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {dayz_a" !="\n\n\n_pos = getPosATL player;\nif ({isPlayer _x} count (_pos nearEntities [\"CAManBase\",40]) > 1) then {\n[_unit,\"hit\",0,false] call " !="[];\n\n_PlayerNear = {isPlayer _x} count ((getPosATL _item) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear) exitWith {locali" !="layerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear && (_isMine or _o" !="hicle _player] call FNC_getPos;\n\n\n_findNearestPole = _pos nearEntities [\"Plastic_Pole_EP1_DZ\", _distance];\n\n_IsNearPlot = count " !="layerNear = {isPlayer _x} count ((getPosATL cursortarget) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {\ndayz_" !="etPos;\n\nif (surfaceIsWater _location && {count (_location nearEntities [\"Ship\",8]) > 0}) then {\ndeleteVehicle _sign;\nlocalize \"S" !="yerNear = {isPlayer _x} count (([player] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_playerNear) exitWith {locali" !="ag_tickTime);\n_playerCheck = ({isPlayer _x} count (player nearEntities [\"AllVehicles\",5]) > 1);\n_zedCheck = ((count (player near" !="(_this select 1) && isServer && (({isPlayer _x} count (_z nearEntities ['CAManBase',150])) == 0)) exitWith { _z call sched_co_de" !=" do {\nuiSleep 5;\n};\nhideBody _body;\n\n\n\n\n\n\n_inRange = _pos nearEntities [\"CAManBase\",100];\n{\nif ((isPlayer _x) && {_x != player})" !=" {\n_PlayerNear = {isPlayer _x} count ((getPosATL _holder) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear) exitWith {locali" !="yerNear = {isPlayer _x} count (([_plant] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_playerNear) exitWith {dayz_a" !="layerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_playerNear) exitWith {dayz_a" !="\n_ammo = \"RunOver\";\n};\n} count (([_unit] call fnc_getPos) nearEntities [[\"Air\",\"LandVehicle\",\"Ship\"],3]);\n};\n};\n};\n\n_end = false" !="{\n_liftHeli = _x;\n_found = true;\n};\n};\n};\n} count (player nearEntities [DZE_HeliAllowTowFrom,15]);\n};\n\nlocal _attached = _cursor" !="z_fn_array_any);\n};\n\nlocal _vehClose = (getPosATL player) nearEntities [[\"Car\",\"Tank\",\"Helicopter\",\"Plane\",\"StaticWeapon\",\"Ship\"" !=" = false;\n\nif (!isNull _this) then {\n_nearPlayers = _this nearEntities [\"CAManBase\", 12];\n_playerNear = ({isPlayer _x} count _ne" !="ePeople = if (DZE_doorManagementMustBeClose) then {player nearEntities [\"CAManBase\", 12]} else {playableUnits};\n\n{\nif (isPlayer " !"\n\n_PlayerNear = {isPlayer _x} count ((getPosATL _vehicle) nearEntities [\"CAManBase\",Line truncated
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1 nearEntities !="exit = true;\n} else {\n_nearestObjects = (position player) nearEntities [[\"Air\", \"Car\", \"Motorcycle\", \"Tank\", \"Ship\"], 26];\nif (c" !="jects \"SpawnableWreck\";\n{deleteVehicle _x} count (_setPos nearEntities [\"zZombie_Base\",30]);\nplayer setDir _setDir;\n\nif (dayz_pa" !="((!surfaceIsWater _Pos) AND {(0 == {alive _x} count (_Pos nearEntities [ AllPlayers, 200 ]))}) then {\n_agent = if (_type == \"Pas" !="z, _elevation] ];\n};\n};\n};\n};\n} count ((getPosATL player) nearEntities [\"zZombie_Base\", 30]);\n};\n\n\n_buriedZeds\n};\n" !="call dz_fn_array_any);\n};\n\n_vehClose = (getPosATL player) nearEntities [[\"Car\",\"Tank\",\"Helicopter\",\"Plane\",\"StaticWeapon\",\"Ship\"" !="z_spawnZombies = {alive _x AND local _x} count (_position nearEntities [\"zZombie_Base\",_radius]);\ndayz_CurrentNearByZombies = {a" !="{\nr_player_infected = true;\n\n};\n};\n};\n} count (_mylastPos nearEntities [\"CAManBase\",12]);\nif (dayz_temperatur < ((50 / 100) * (d" !=" < dayz_maxGlobalZeds}) then {\n_zombiesNum = count (_bPos nearEntities [\"zZombie_Base\",(((sizeOf _type) * 2) + 10)]);\nif (_zombi" !="te;\n};\n};\n\n\n_nearByPlayer = ({isPlayer _x} count (_objPos nearEntities [\"CAManBase\",30])) > 0;\nif (!_nearByPlayer) then {\n_posit" !="_entityTime = diag_tickTime;\n\n_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer" !="_timeN = diag_tickTime;\n\n_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer _x} " !="_waitStart = diag_tickTime;\n\n_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer " !="lt = false;\n_pos = [player] call FNC_GetPos;\n_list = _pos nearEntities [[\"Air\",\"LandVehicle\",\"Ship\"],Z_VehicleDistance];\n\nif (!i" !="[\"localtargets\",_localtargets,false];\n};\n};\n} count (_pos nearEntities [\"zZombie_Base\",50]);\n} else {\nwhile {alive _projectile} " !="this select 2;\n_pos = _this select 3;\n\n_listTalk = _pos nearEntities [\"zZombie_Base\",_distance];\n\n{\n_distance = _distance max " !="_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer _x} count _list) > 0;\n\n_timeN" !=";};\n\n_playerNear = {isPlayer _x} count ((getPosATL _body) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {dayz_a" !="\n\n\n_pos = getPosATL player;\nif ({isPlayer _x} count (_pos nearEntities [\"CAManBase\",40]) > 1) then {\n[_unit,\"hit\",0,false] call " !="[];\n\n_PlayerNear = {isPlayer _x} count ((getPosATL _item) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear) exitWith {locali" !="layerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear && (_isMine or _o" !="hicle _player] call FNC_getPos;\n\n\n_findNearestPole = _pos nearEntities [\"Plastic_Pole_EP1_DZ\", _distance];\n\n_IsNearPlot = count " !="layerNear = {isPlayer _x} count ((getPosATL cursortarget) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {\ndayz_" !="etPos;\n\nif (surfaceIsWater _location && {count (_location nearEntities [\"Ship\",8]) > 0}) then {\ndeleteVehicle _sign;\nlocalize \"S" !="yerNear = {isPlayer _x} count (([player] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_playerNear) exitWith {locali" !="ag_tickTime);\n_playerCheck = ({isPlayer _x} count (player nearEntities [\"AllVehicles\",5]) > 1);\n_zedCheck = ((count (player near" !="(_this select 1) && isServer && (({isPlayer _x} count (_z nearEntities ['CAManBase',150])) == 0)) exitWith { _z call sched_co_de" !=" do {\nuiSleep 5;\n};\nhideBody _body;\n\n\n\n\n\n\n_inRange = _pos nearEntities [\"CAManBase\",100];\n{\nif ((isPlayer _x) && {_x != player})" !=" {\n_PlayerNear = {isPlayer _x} count ((getPosATL _holder) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear) exitWith {locali" !="yerNear = {isPlayer _x} count (([_plant] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_playerNear) exitWith {dayz_a" !="layerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_playerNear) exitWith {dayz_a" !="\n_ammo = \"RunOver\";\n};\n} count (([_unit] call fnc_getPos) nearEntities [[\"Air\",\"LandVehicle\",\"Ship\"],3]);\n};\n};\n};\n\n_end = false" !="{\n_liftHeli = _x;\n_found = true;\n};\n};\n};\n} count (player nearEntities [DZE_HeliAllowTowFrom,15]);\n};\n\nlocal _attached = _cursor" !="z_fn_array_any);\n};\n\nlocal _vehClose = (getPosATL player) nearEntities [[\"Car\",\"Tank\",\"Helicopter\",\"Plane\",\"StaticWeapon\",\"Ship\"" !=" = false;\n\nif (!isNull _this) then {\n_nearPlayers = _this nearEntities [\"CAManBase\", 12];\n_playerNear = ({isPlayer _x} count _ne" !="ePeople = if (DZE_doorManagementMustBeClose) then {player nearEntities [\"CAManBase\", 12]} else {playableUnits};\n\n{\nif (isPlayer " !="layerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities [\"CAManBase\", Line truncated
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1 nearestObject !="licVariableEventHandler {_pos = (_this select 1); _obj = nearestObjects [_pos, DZE_isWreckBuilding, 5]; if (count _obj > 0) then" !=" 0;\n_whatIwant = _this select 1;\n_ret = false;\n\n_flame = nearestObjects [_fireplace, [\"flamable_DZ\"], 1];\n_flame = if (count _fl" !="Whitelisted = [];\n_pointsNearby = [];\n_findWhitelisted = nearestObjects [_pos,_whitelist,(_radius + DZE_snapExtraRange)]-[_objec" !=".sqf\"\n\n\n\n\n\nprivate \"_object\";\n\n{\n_object = (_x select 0) nearestObject (_x select 1);\n_object hideObject true;\n_object setVariab" !="\ncall dayz_meleeMagazineCheck;\n{player reveal _x} count (nearestObjects [_position,[\"AllVehicles\",\"WeaponHolder\",\"Land_A_tent\",\"" !="ks.sqf\"\nsetMousePosition [0.5, 0.5];\n\nprivate [\"_exit\",\"_nearestObjects\",\"_rID\",\"_display\",\"_cTarget\",\"_dis\",\"_friendlyTo\",\"_las" !="eenMsg = localize 'str_player_setup_completed';\n_torev4l=nearestObjects [_setPos, Dayz_plants + DayZ_GearedObjects + [\"AllVehicl" !=") then {\n_pPos = [player] call FNC_GetPos;\n_fireplaces = nearestObjects [_pPos, [\"flamable_DZ\",\"Land_Fire\",\"Land_Campfire\"], 8];" !=" call _check}) exitWith { \n_inside = true;\n};\n} forEach (nearestObjects [_unit, [\"Building\"], 50]);\n};\n\n\n_inside\n" !="= _this select 0;\n_ammo = _this select 1;\n\n_projectile = nearestObject [_unit, _ammo];\n_pos = getPosATL _projectile;\n\nif (_ammo " !="\n};\nif (\"workshop\" in _needNear) then {\n_isNear = count (nearestObjects [player, DZE_Workshops, _distance]);\nif(_isNear == 0) th" !="ingPlayer = player;\n_dir = round(random 360);\n_helipad = nearestObjects [player, [\"HeliHCivil\",\"HeliHempty\"], 100];\n\n\nif (count " !="1\",\"land_smd_water_pump\"];\n\n_canFill = call {\n\nif (count nearestObjects [_posATL,_wells,4] > 0) exitwith {[true,false]};\nif (toL" !="d) exitWith {\n_nearWaterHole = [true,_pond];\n};\n} count (nearestObjects [_x, [], 1]);\n\nif (_nearWaterHole select 0) exitWith {};" !="bj select 4;\n_projectile = _obj select 6;\n\n_projectile = nearestObject [_unit,_ammo];\n_endPos = getPosATL _projectile;\n_doWait =" !="_plantOutput select _index;\n_countOut = 1;\n};\n};\n} count nearestObjects [([player] call FNC_getPos), [], 10];\n\nif (count _findNe" !=" !r_player_unconscious && !_onLadder);\n\n_nearByObjects = nearestObjects [player,_objects,_range];\n\nif (count _nearByObjects == 0" !="= \"workshop\") exitwith {\n_distance = 3;\n_isNear = count (nearestObjects [_pos, DZE_Workshops, _distance]);\nif (_isNear == 0) the" !="earestPole) then {_pos} else {_nearestPole};\nif ((count (nearestObjects [_center,_buildables,_distance])) >= DZE_BuildingLimit) " !="_ammo in [\"Dragged\",\"RunOver\"])}) then {\n_vehicleArray = nearestObjects [([vehicle _unit] call fnc_getPos),[\"Air\",\"LandVehicle\"," !="n _rocks) exitWith { _findNearestRock = _x; };\n} foreach nearestObjects [getPosATL player, [], 8];\n\n\nif (!isNull _findNearestRoc" !="modeltoWorld [0,0,0]};\n_holder = objNull;\n\n\n_nearByPile= nearestObjects [_pos, [\"WeaponHolder\",\"WeaponHolderBase\"],2];\n\nif (coun" !="r);\nlocal _uid = getPlayerUID player;\nlocal _nearLight = nearestObject [player,\"LitObject\"];\nlocal _canPickLight = false;\nlocal " !="p = {\nlocal _doors = [];\nif (r_drag_sqf) then {\n_doors = nearestObjects [player, DayZ_DropDrageeObjects, 3]; \nif (count _doors >" !"With {};\nif (!_unconscious) exitWith {};\n\n_dropObjects = nearestObjects [player, DayZ_DropDrageeObjects, 3];\nif (count _dropObje" !"Name) in dayz_trees}) exitWith {\n\n_tree = _x;\n};\n} count nearestObjects [getPosATL player, [], 20];\n\nif (!isNull _tree) then {\n\n" !="ntities [\"Plastic_Pole_EP1_DZ\",15]) select 0;\n_objects = nearestObjects [_target, DZE_maintainClasses, DZE_maintainRange];\n\n_obj" !="e;\n_num = ceil (random (player distance _x));\n};\n} count nearestObjects [player, [], 50];\n\nfor \"_i\" from 1 to 10 do {\nif (!_ispo" !="j select 4;\n\n_projectile = _obj select 6;\n\n_projectile = nearestObject [_unit,_ammo];\n_vUp = vectorUp _projectile;\n_endPos = get" !="player;\nif (_vehicle != player) then {\n_servicePoints = (nearestObjects [getPosATL _vehicle,DZE_SP_Classes,DZE_SP_MaxDistance]) " !="ir\",\"LandVehicle\",\"Ship\"],Z_VehicleDistance];\n_heliPad = nearestObjects [if (_isNearPlot) then {_plotCheck select 2} else {playe" !="ts;\n_isNearPlot = (_plotCheck select 1) > 0;\n\n_heliPad = nearestObjects [if (_isNearPlot) then {_plotCheck select 2} else {playe" !="ocalize \"STR_CL_VG_HELIPAD_REMOVED\",typeOf _x];\n} count (nearestObjects [_plotCheck select 2,vg_heliPads,Z_VehicleDistance]);\n} " !="_plantOutput select _index;\n_plant = _obj;\n};\n};\n} count nearestObjects [([player] call FNC_getPos), [], 10];\n\nif !(isNull _plan" !=" {\nlocal _object = _this select 0;\nlocal _findObjects = nearestObjects [_object, [], DZE_snapRadius] - [_object];\n\n{deleteVehic" !="cal _playerUID = getPlayerUID player;\nlocal _nearLight = nearestObject [player,\"LitObject\"];\nlocal _canPickLight = false;\nLine truncated
|
||||
1 nearObjects !="ratorRunning\",false]))} count (([player] call FNC_getPos) nearObjects [\"Generator_DZ\",30]);\nif (_findNearestGen > 0) then {\ns_pl" !="lders = dayz_currentWeaponHolders - 1;\n} count (_worldPos nearObjects [\"ReammoBox\", 1]);\n\nif (_lootChance > random 1 && {dayz_cu" !="rgets == 0) then {\nprivate \"_objects\";\n\n_objects = _agent nearObjects [\"GrenadeHand\", 300]; \n{\nif (!(_x in _targets)) then {\nif " !="er] call FNC_GetPos;\n_isNear = {inflamed _x} count (_pPos nearObjects _distance);\nif(_isNear == 0) then {\n_abort = true;\n_reason" !="s select 0;\n_sign = _this select 1;\n_near = count (player nearObjects [_class,50]);\n\n[_class,_sign,_near] spawn {\n_class = _this" !="with {\n_distance = 3;\n_isNear = {inflamed _x} count (_pos nearObjects _distance);\nif (_isNear == 0) then {\n_abort = true;\n_reaso" !=" (_nearWaterHole select 0) exitWith {};\n} forEach (player nearObjects [\"waterHoleProxy\",50]);\n\n_nearWaterHole" !="yer] call FNC_GetPos;\n_isNear = {inflamed _x} count (_pos nearObjects 3);\nif (_isNear == 0) exitWith {dayz_actionInProgress = fa" !="unt _zeds;\n\n\ndayz_currentWeaponHolders = count (_position nearObjects [\"ReammoBox\",_radius]);\n\n\nif (DZE_Bloodsuckers) then {\nloc" !=" \nlocal _radius = _diag + 0.5; \n_objects = _object nearObjects [_typeOf, _radius]; \n};\n\nif (count _objects == 1) exitWit"
|
||||
5 onMapSingleClick
|
||||
|
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Reference in new issue
Block a user