mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
merge in #747
This commit is contained in:
File diff suppressed because it is too large
Load Diff
@@ -2,7 +2,7 @@
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|||||||
class Soldier_Bodyguard_M4_PMC;
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class Soldier_Bodyguard_M4_PMC;
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class SurvivorW2_DZ: Soldier_Bodyguard_M4_PMC
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class SurvivorW2_DZ: Soldier_Bodyguard_M4_PMC
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||||||
{
|
{
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||||||
displayName = "$STR_CHAR_1";
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displayName = $STR_CHAR_1;
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side = 1;
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side = 1;
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||||||
weapons[] = {"Throw","Put"};
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weapons[] = {"Throw","Put"};
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model = "\dayz\characters\annie_original";
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model = "\dayz\characters\annie_original";
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||||||
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@@ -24,19 +24,19 @@ class CfgWeapons {
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class ItemMatchbox_DZE: ItemCore
|
class ItemMatchbox_DZE: ItemCore
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||||||
{
|
{
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scope = 2;
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scope = 2;
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displayName = "$STR_EQUIP_NAME_3";
|
displayName = $STR_EQUIP_NAME_3;
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||||||
model = "\dayz_equip\models\matchbox_gear.p3d";
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model = "\dayz_equip\models\matchbox_gear.p3d";
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picture = "\dayz_equip\textures\equip_matchbox_ca.paa";
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picture = "\dayz_equip\textures\equip_matchbox_ca.paa";
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descriptionShort = "$STR_EQUIP_DESC_3";
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descriptionShort = $STR_EQUIP_DESC_3;
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};
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};
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class ItemKnife: ItemCore
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class ItemKnife: ItemCore
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{
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{
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scope = 2;
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scope = 2;
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displayName = "$STR_EQUIP_NAME_4";
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displayName = $STR_EQUIP_NAME_4;
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||||||
model = "\dayz_equip\models\knife_gear.p3d";
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model = "\dayz_equip\models\knife_gear.p3d";
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picture = "\dayz_equip\textures\equip_knife_ca.paa";
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picture = "\dayz_equip\textures\equip_knife_ca.paa";
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||||||
descriptionShort = "$STR_EQUIP_DESC_4";
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descriptionShort = $STR_EQUIP_DESC_4;
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||||||
class ItemActions
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class ItemActions
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{
|
{
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class Use
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class Use
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@@ -1,7 +1,7 @@
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|||||||
class Flare : GrenadeLauncher {
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class Flare : GrenadeLauncher {
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class ThrowMuzzle;
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class ThrowMuzzle;
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class MolotovCocktailMuzzle : ThrowMuzzle {
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class MolotovCocktailMuzzle : ThrowMuzzle {
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displayName = "$STR_ACTION_THROW";
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displayName = $STR_ACTION_THROW;
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magazines[] = {
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magazines[] = {
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"TrashJackDaniels",
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"TrashJackDaniels",
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"ItemSodaEmpty",
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"ItemSodaEmpty",
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@@ -1,7 +1,7 @@
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|||||||
class MeleeFlashlight : Pistol {
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class MeleeFlashlight : Pistol {
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||||||
class ItemActions {
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class ItemActions {
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||||||
class Toolbelt {
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class Toolbelt {
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||||||
text = "$STR_EPOCH_PLAYER_300";
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text = $STR_EPOCH_PLAYER_296;
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||||||
};
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};
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||||||
};
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};
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||||||
};
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};
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@@ -9,7 +9,7 @@ class MeleeFlashlight : Pistol {
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class ItemFlashlight : ItemCore {
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class ItemFlashlight : ItemCore {
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class ItemActions {
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class ItemActions {
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class Toolbelt {
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class Toolbelt {
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text = "$STR_EPOCH_PLAYER_299";
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text = $STR_EPOCH_PLAYER_295;
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||||||
};
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};
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||||||
};
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};
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||||||
};
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};
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||||||
@@ -17,7 +17,7 @@ class MeleeFlashlight : Pistol {
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|||||||
class MeleeFlashlightRed : MeleeFlashlight {
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class MeleeFlashlightRed : MeleeFlashlight {
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||||||
class ItemActions {
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class ItemActions {
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||||||
class Toolbelt {
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class Toolbelt {
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||||||
text = "$STR_EPOCH_PLAYER_300";
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text = $STR_EPOCH_PLAYER_296;
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||||||
};
|
};
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||||||
};
|
};
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||||||
};
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};
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||||||
@@ -25,7 +25,7 @@ class MeleeFlashlight : Pistol {
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|||||||
class ItemFlashlightRed : ItemCore {
|
class ItemFlashlightRed : ItemCore {
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||||||
class ItemActions {
|
class ItemActions {
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||||||
class Toolbelt {
|
class Toolbelt {
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||||||
text = "$STR_EPOCH_PLAYER_299";
|
text = $STR_EPOCH_PLAYER_295;
|
||||||
};
|
};
|
||||||
};
|
};
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||||||
};
|
};
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||||||
|
|||||||
@@ -9,7 +9,7 @@ class ItemFishingPole: ItemCore
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|||||||
{
|
{
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||||||
class Toolbelt
|
class Toolbelt
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||||||
{
|
{
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||||||
text="$STR_EPOCH_PLAYER_295";
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text=$STR_EPOCH_PLAYER_295;
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||||||
script="spawn player_addToolbelt;";
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script="spawn player_addToolbelt;";
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||||||
use[]=
|
use[]=
|
||||||
{
|
{
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||||||
|
|||||||
@@ -9,7 +9,7 @@ class ItemSledge: ItemCore
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|||||||
{
|
{
|
||||||
class Toolbelt
|
class Toolbelt
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||||||
{
|
{
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||||||
text="$STR_EPOCH_PLAYER_295";
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text=$STR_EPOCH_PLAYER_295;
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script="spawn player_addToolbelt;";
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script="spawn player_addToolbelt;";
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||||||
use[]=
|
use[]=
|
||||||
{
|
{
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||||||
|
|||||||
@@ -9,7 +9,7 @@ class ItemCrowbar: ItemCore
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|||||||
{
|
{
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||||||
class Toolbelt
|
class Toolbelt
|
||||||
{
|
{
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||||||
text = "$STR_EPOCH_PLAYER_295";
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text = $STR_EPOCH_PLAYER_295;
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||||||
script="spawn player_addToolbelt;";
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script="spawn player_addToolbelt;";
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||||||
use[]=
|
use[]=
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{
|
{
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||||||
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|||||||
@@ -1,14 +1,14 @@
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|||||||
class ItemHatchet_DZE : ItemCore {
|
class ItemHatchet_DZE : ItemCore {
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scope = 2;
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scope = 2;
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displayName = "$STR_EQUIP_NAME_41";
|
displayName = $STR_EQUIP_NAME_41;
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model = "\dayz_equip\models\hatchet.p3d";
|
model = "\dayz_equip\models\hatchet.p3d";
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||||||
picture = "\dayz_equip\textures\equip_hatchet_CA.paa";
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picture = "\dayz_equip\textures\equip_hatchet_CA.paa";
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||||||
descriptionShort = "$STR_EQUIP_DESC_41";
|
descriptionShort = $STR_EQUIP_DESC_41;
|
||||||
class ItemActions {
|
class ItemActions {
|
||||||
|
|
||||||
class Toolbelt
|
class Toolbelt
|
||||||
{
|
{
|
||||||
text="$STR_EPOCH_PLAYER_295";
|
text=$STR_EPOCH_PLAYER_295;
|
||||||
script="spawn player_addToolbelt;";
|
script="spawn player_addToolbelt;";
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||||||
use[]=
|
use[]=
|
||||||
{
|
{
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||||||
|
|||||||
@@ -9,7 +9,7 @@ class ItemMachete: ItemCore
|
|||||||
{
|
{
|
||||||
class Toolbelt
|
class Toolbelt
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||||||
{
|
{
|
||||||
text="$STR_EPOCH_PLAYER_295";
|
text=$STR_EPOCH_PLAYER_295;
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||||||
script="spawn player_addToolbelt;";
|
script="spawn player_addToolbelt;";
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||||||
use[]=
|
use[]=
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||||||
{
|
{
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||||||
|
|||||||
@@ -6,7 +6,7 @@ class MeleeBaseBallBat: MeleeWeapon
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|||||||
magazineReloadTime=0;
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magazineReloadTime=0;
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||||||
model="\z\addons\dayz_communityassets\models\baseball_bat_weaponized.p3d";
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model="\z\addons\dayz_communityassets\models\baseball_bat_weaponized.p3d";
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||||||
picture="\z\addons\dayz_communityassets\pictures\equip_baseball_bat_ca.paa";
|
picture="\z\addons\dayz_communityassets\pictures\equip_baseball_bat_ca.paa";
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||||||
displayName="$STR_EQUIP_NAME_BASEBALLBAT";
|
displayName=$STR_EQUIP_NAME_BASEBALLBAT;
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||||||
droppeditem= "MeleeBaseBallBat";
|
droppeditem= "MeleeBaseBallBat";
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||||||
magazines[]=
|
magazines[]=
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||||||
{
|
{
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||||||
@@ -19,7 +19,7 @@ class MeleeBaseBallBat: MeleeWeapon
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|||||||
};
|
};
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||||||
class Library
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class Library
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||||||
{
|
{
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||||||
libTextDesc="$STR_EQUIP_DESC_BASEBALLBAT";
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libTextDesc=$STR_EQUIP_DESC_BASEBALLBAT;
|
||||||
};
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};
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||||||
descriptionShort="$STR_EQUIP_DESC_BASEBALLBAT";
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descriptionShort=$STR_EQUIP_DESC_BASEBALLBAT;
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||||||
};
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};
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@@ -6,7 +6,7 @@ class MeleeBaseBallBatBarbed: MeleeWeapon
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magazineReloadTime=0;
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magazineReloadTime=0;
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||||||
model="\z\addons\dayz_communityassets\models\baseball_bat_barbed_weaponized.p3d";
|
model="\z\addons\dayz_communityassets\models\baseball_bat_barbed_weaponized.p3d";
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||||||
picture="\z\addons\dayz_communityassets\pictures\equip_baseball_bat_barbed_ca.paa";
|
picture="\z\addons\dayz_communityassets\pictures\equip_baseball_bat_barbed_ca.paa";
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||||||
displayName="$STR_EQUIP_NAME_BASEBALLBATBARBED";
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displayName=$STR_EQUIP_NAME_BASEBALLBATBARBED;
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||||||
droppeditem= "MeleeBaseBallBatBarbed";
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droppeditem= "MeleeBaseBallBatBarbed";
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||||||
magazines[]=
|
magazines[]=
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||||||
{
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{
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||||||
@@ -19,7 +19,7 @@ class MeleeBaseBallBatBarbed: MeleeWeapon
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|||||||
};
|
};
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||||||
class Library
|
class Library
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||||||
{
|
{
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||||||
libTextDesc="$STR_EQUIP_DESC_BASEBALLBATBARBED";
|
libTextDesc=$STR_EQUIP_DESC_BASEBALLBATBARBED;
|
||||||
};
|
};
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||||||
descriptionShort="$STR_EQUIP_DESC_BASEBALLBATBARBED";
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descriptionShort=$STR_EQUIP_DESC_BASEBALLBATBARBED;
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||||||
};
|
};
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@@ -6,7 +6,7 @@ class MeleeBaseBallBatNails : MeleeWeapon
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|||||||
magazineReloadTime=0;
|
magazineReloadTime=0;
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||||||
model="\z\addons\dayz_communityassets\models\baseball_bat_nails_weaponized.p3d";
|
model="\z\addons\dayz_communityassets\models\baseball_bat_nails_weaponized.p3d";
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||||||
picture="\z\addons\dayz_communityassets\pictures\equip_baseball_bat_nails_ca.paa";
|
picture="\z\addons\dayz_communityassets\pictures\equip_baseball_bat_nails_ca.paa";
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||||||
displayName="$STR_EQUIP_NAME_BASEBALLBATNAILS";
|
displayName=$STR_EQUIP_NAME_BASEBALLBATNAILS;
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||||||
droppeditem= "MeleeBaseBallBatNails";
|
droppeditem= "MeleeBaseBallBatNails";
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||||||
magazines[]=
|
magazines[]=
|
||||||
{
|
{
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||||||
@@ -19,7 +19,7 @@ class MeleeBaseBallBatNails : MeleeWeapon
|
|||||||
};
|
};
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||||||
class Library
|
class Library
|
||||||
{
|
{
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||||||
libTextDesc="$STR_EQUIP_DESC_BASEBALLBATNAILS";
|
libTextDesc=$STR_EQUIP_DESC_BASEBALLBATNAILS;
|
||||||
};
|
};
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||||||
descriptionShort="$STR_EQUIP_DESC_BASEBALLBATNAILS";
|
descriptionShort=$STR_EQUIP_DESC_BASEBALLBATNAILS;
|
||||||
};
|
};
|
||||||
@@ -21,7 +21,7 @@ class MeleeCrowbar: MeleeWeapon
|
|||||||
{
|
{
|
||||||
class Toolbelt
|
class Toolbelt
|
||||||
{
|
{
|
||||||
text="$STR_EPOCH_PLAYER_296";
|
text=$STR_EPOCH_PLAYER_296;
|
||||||
script="spawn player_addToolbelt;";
|
script="spawn player_addToolbelt;";
|
||||||
use[]=
|
use[]=
|
||||||
{
|
{
|
||||||
@@ -35,7 +35,7 @@ class MeleeCrowbar: MeleeWeapon
|
|||||||
};
|
};
|
||||||
class Library
|
class Library
|
||||||
{
|
{
|
||||||
libTextDesc="$STR_EQUIP_CROWBAR_DESC";
|
libTextDesc=$STR_EQUIP_CROWBAR_DESC;
|
||||||
};
|
};
|
||||||
descriptionShort="$STR_EQUIP_CROWBAR_DESC";
|
descriptionShort=$STR_EQUIP_CROWBAR_DESC;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -19,12 +19,12 @@ class MeleeFishingPole: MeleeWeapon
|
|||||||
{
|
{
|
||||||
class Use
|
class Use
|
||||||
{
|
{
|
||||||
text="$STR_EPOCH_PLAYER_297";
|
text=$STR_EPOCH_PLAYER_297;
|
||||||
script="spawn player_goFishing;";
|
script="spawn player_goFishing;";
|
||||||
};
|
};
|
||||||
class Toolbelt
|
class Toolbelt
|
||||||
{
|
{
|
||||||
text="$STR_EPOCH_PLAYER_296";
|
text=$STR_EPOCH_PLAYER_296;
|
||||||
script="spawn player_addToolbelt;";
|
script="spawn player_addToolbelt;";
|
||||||
use[]=
|
use[]=
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -6,7 +6,7 @@ class MeleeHatchet: MeleeWeapon
|
|||||||
magazineReloadTime=0;
|
magazineReloadTime=0;
|
||||||
model="\dayz_weapons\models\Hatchet_weaponized";
|
model="\dayz_weapons\models\Hatchet_weaponized";
|
||||||
picture="\dayz_equip\textures\equip_hatchet_CA.paa";
|
picture="\dayz_equip\textures\equip_hatchet_CA.paa";
|
||||||
displayName="$STR_EQUIP_NAME_41";
|
displayName=$STR_EQUIP_NAME_41;
|
||||||
droppeditem= "ItemHatchet_DZE";
|
droppeditem= "ItemHatchet_DZE";
|
||||||
magazines[]=
|
magazines[]=
|
||||||
{
|
{
|
||||||
@@ -21,7 +21,7 @@ class MeleeHatchet: MeleeWeapon
|
|||||||
{
|
{
|
||||||
class Toolbelt
|
class Toolbelt
|
||||||
{
|
{
|
||||||
text="$STR_EPOCH_PLAYER_296";
|
text=$STR_EPOCH_PLAYER_296;
|
||||||
script="spawn player_addToolbelt;";
|
script="spawn player_addToolbelt;";
|
||||||
use[]=
|
use[]=
|
||||||
{
|
{
|
||||||
@@ -35,7 +35,7 @@ class MeleeHatchet: MeleeWeapon
|
|||||||
};
|
};
|
||||||
class Library
|
class Library
|
||||||
{
|
{
|
||||||
libTextDesc="$STR_EQUIP_DESC_41";
|
libTextDesc=$STR_EQUIP_DESC_41;
|
||||||
};
|
};
|
||||||
descriptionShort="$STR_EQUIP_DESC_41";
|
descriptionShort=$STR_EQUIP_DESC_41;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -21,7 +21,7 @@ class MeleeMachete: MeleeWeapon
|
|||||||
{
|
{
|
||||||
class Toolbelt
|
class Toolbelt
|
||||||
{
|
{
|
||||||
text="Add to Toolbelt";
|
text=$STR_EPOCH_PLAYER_296;
|
||||||
script="spawn player_addToolbelt;";
|
script="spawn player_addToolbelt;";
|
||||||
use[]=
|
use[]=
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -6,7 +6,7 @@ class MeleeSledge: MeleeWeapon
|
|||||||
magazineReloadTime=0;
|
magazineReloadTime=0;
|
||||||
model="\z\addons\dayz_epoch\models\sledge_weaponized";
|
model="\z\addons\dayz_epoch\models\sledge_weaponized";
|
||||||
picture="\z\addons\dayz_epoch\pictures\equip_sledge_CA.paa"; // todo icon
|
picture="\z\addons\dayz_epoch\pictures\equip_sledge_CA.paa"; // todo icon
|
||||||
displayName="$STR_EQUIP_SLEDGE";
|
displayName=$STR_EQUIP_SLEDGE;
|
||||||
droppeditem= "ItemSledge";
|
droppeditem= "ItemSledge";
|
||||||
magazines[]=
|
magazines[]=
|
||||||
{
|
{
|
||||||
@@ -21,7 +21,7 @@ class MeleeSledge: MeleeWeapon
|
|||||||
{
|
{
|
||||||
class Toolbelt
|
class Toolbelt
|
||||||
{
|
{
|
||||||
text="$STR_EPOCH_PLAYER_296";
|
text=$STR_EPOCH_PLAYER_296;
|
||||||
script="spawn player_addToolbelt;";
|
script="spawn player_addToolbelt;";
|
||||||
use[]=
|
use[]=
|
||||||
{
|
{
|
||||||
@@ -35,7 +35,7 @@ class MeleeSledge: MeleeWeapon
|
|||||||
};
|
};
|
||||||
class Library
|
class Library
|
||||||
{
|
{
|
||||||
libTextDesc="$STR_EQUIP_CROWBAR_DESC";
|
libTextDesc=$STR_EQUIP_SLEDGE_DESC;
|
||||||
};
|
};
|
||||||
descriptionShort="$STR_EQUIP_CROWBAR_DESC";
|
descriptionShort=$STR_EQUIP_SLEDGE_DESC;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -796,7 +796,7 @@ class CfgVehicles {
|
|||||||
|
|
||||||
class Soldier_Crew_PMC;
|
class Soldier_Crew_PMC;
|
||||||
class Bandit1_DZ : Soldier_Crew_PMC {
|
class Bandit1_DZ : Soldier_Crew_PMC {
|
||||||
displayName = "$STR_CHAR_2";
|
displayName = $STR_CHAR_2;
|
||||||
side = 1;
|
side = 1;
|
||||||
weapons[] = {"Throw","Put"};
|
weapons[] = {"Throw","Put"};
|
||||||
model = "\dayz\characters\man_bandit";
|
model = "\dayz\characters\man_bandit";
|
||||||
@@ -811,7 +811,7 @@ class CfgVehicles {
|
|||||||
class Bandit2_DZ: Soldier_Crew_PMC
|
class Bandit2_DZ: Soldier_Crew_PMC
|
||||||
{
|
{
|
||||||
scope = 2;
|
scope = 2;
|
||||||
displayName = "$STR_CHAR_2";
|
displayName = $STR_CHAR_2;
|
||||||
weapons[] = {"Throw","Put"};
|
weapons[] = {"Throw","Put"};
|
||||||
model = "\ca\characters_E\GER\GER_rifleman";
|
model = "\ca\characters_E\GER\GER_rifleman";
|
||||||
portrait = "\Ca\characters_E\data\portraits\ger_soldier_CA";
|
portrait = "\Ca\characters_E\data\portraits\ger_soldier_CA";
|
||||||
@@ -3054,7 +3054,7 @@ class CfgVehicles {
|
|||||||
class WeaponHolder_ItemHatchet_DZE: WeaponHolderBase
|
class WeaponHolder_ItemHatchet_DZE: WeaponHolderBase
|
||||||
{
|
{
|
||||||
scope = 2;
|
scope = 2;
|
||||||
displayName = "$STR_EQUIP_NAME_41";
|
displayName = $STR_EQUIP_NAME_41;
|
||||||
model = "\dayz_equip\models\hatchet.p3d";
|
model = "\dayz_equip\models\hatchet.p3d";
|
||||||
class eventHandlers
|
class eventHandlers
|
||||||
{
|
{
|
||||||
@@ -3088,7 +3088,7 @@ class CfgVehicles {
|
|||||||
class WeaponHolder_ItemTentOld: WeaponHolder
|
class WeaponHolder_ItemTentOld: WeaponHolder
|
||||||
{
|
{
|
||||||
scope = 2;
|
scope = 2;
|
||||||
displayName = "$STR_EQUIP_NAME_20";
|
displayName = $STR_EQUIP_NAME_20;
|
||||||
class transportmagazines
|
class transportmagazines
|
||||||
{
|
{
|
||||||
class _xx_ItemTentOld
|
class _xx_ItemTentOld
|
||||||
@@ -3154,7 +3154,7 @@ class CfgVehicles {
|
|||||||
class WeaponHolder_ItemJerrycanEmpty: WeaponHolderBase
|
class WeaponHolder_ItemJerrycanEmpty: WeaponHolderBase
|
||||||
{
|
{
|
||||||
scope = 2;
|
scope = 2;
|
||||||
displayName = "$STR_EQUIP_NAME_39";
|
displayName = $STR_EQUIP_NAME_39;
|
||||||
model = "\dayz_equip\proxy\jerrycan.p3d";
|
model = "\dayz_equip\proxy\jerrycan.p3d";
|
||||||
class eventHandlers
|
class eventHandlers
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -746,7 +746,7 @@ class RscDisplayGenderSelect
|
|||||||
class Gender_Title: RscStructuredText
|
class Gender_Title: RscStructuredText
|
||||||
{
|
{
|
||||||
idc = -1;
|
idc = -1;
|
||||||
text = "$STR_UI_GENDER_TITLE";
|
text = $STR_UI_GENDER_TITLE;
|
||||||
x = 0.4 * safezoneW + safezoneX;
|
x = 0.4 * safezoneW + safezoneX;
|
||||||
y = 0.221864 * safezoneH + safezoneY;
|
y = 0.221864 * safezoneH + safezoneY;
|
||||||
w = 0.2 * safezoneW;
|
w = 0.2 * safezoneW;
|
||||||
@@ -756,7 +756,7 @@ class RscDisplayGenderSelect
|
|||||||
class Gender_Description: RscStructuredText
|
class Gender_Description: RscStructuredText
|
||||||
{
|
{
|
||||||
idc = -1;
|
idc = -1;
|
||||||
text = "$STR_UI_GENDER_DESC";
|
text = $STR_UI_GENDER_DESC;
|
||||||
x = 0.4 * safezoneW + safezoneX;
|
x = 0.4 * safezoneW + safezoneX;
|
||||||
y = 0.366134 * safezoneH + safezoneY;
|
y = 0.366134 * safezoneH + safezoneY;
|
||||||
w = 0.2 * safezoneW;
|
w = 0.2 * safezoneW;
|
||||||
@@ -834,7 +834,7 @@ class RscDisplayMPInterrupt : RscStandardDisplay {
|
|||||||
class CA_B_REVERT : CA_B_SAVE {
|
class CA_B_REVERT : CA_B_SAVE {
|
||||||
idc = 119;
|
idc = 119;
|
||||||
y = 0.2537 + 0.101903 * 1;
|
y = 0.2537 + 0.101903 * 1;
|
||||||
text = "$str_disp_revert";
|
text = $str_disp_revert;
|
||||||
default = 0;
|
default = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user