mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
26
SQF/dayz_code/Configs/CfgParticles.hpp
Normal file
26
SQF/dayz_code/Configs/CfgParticles.hpp
Normal file
@@ -0,0 +1,26 @@
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//need to remove the spray, submarine is not a speedboat,
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//so create an empty particle effect
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class CfgCloudlets
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{
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class Default;
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class subpart: Default
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{
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interval = 0;
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sizeCoef = 0;
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colorCoef[] = {1,1,1,1};
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animationName = "";
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animationSpeedCoef = 0;
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lifetime = 0;
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position[] = {0,0,0};
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};
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};
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//need to remove the spray, submarine is not a speedboat
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class subspray
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{
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class subspray
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{
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simulation = "particles";
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type = "subpart";
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};
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};
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@@ -8,6 +8,7 @@ class Category_48 {
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//Unarmed Boats
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class Category_49 {
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class Submarine_DZE {type = "trade_any_boat";buy[] = {2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
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class Smallboat_1_DZE {type = "trade_any_boat";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
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class Smallboat_2_DZE {type = "trade_any_boat";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
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class Fishing_Boat_DZE {type = "trade_any_boat";buy[] = {4,"ItemGoldBar10oz"};sell[] = {2,"ItemGoldBar10oz"};};
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@@ -8,6 +8,7 @@ class Category_48 {
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//Unarmed Boats
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class Category_49 {
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class Submarine_DZE {type = "trade_any_boat";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
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class Smallboat_1_DZE {type = "trade_any_boat";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
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class Smallboat_2_DZE {type = "trade_any_boat";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
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class Fishing_Boat_DZE {type = "trade_any_boat";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
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281
SQF/dayz_code/Configs/CfgVehicles/Boat/Submarine.hpp
Normal file
281
SQF/dayz_code/Configs/CfgVehicles/Boat/Submarine.hpp
Normal file
@@ -0,0 +1,281 @@
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class ship;
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class Submarine: ship
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{
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scope = 0;
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class HitPoints;
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class ViewPilot;
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};
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class Submarine_DZE_base: Submarine
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{
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displayName = "Submarine";
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model = "\z\addons\dayz_epoch_v\vehicles\sub\epoch_sub_01.p3d";
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picture = "\ca\water\data\ico\pbx_CA.paa";
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Icon = "\Ca\water\Data\map_ico\icomap_rubber_CA.paa";
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mapSize = 6;
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vehicleClass = "DayZ Epoch Vehicles";
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//vehicle characteristics
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maxSpeed = 125;
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brakeDistance = 20;
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armor = 20;
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damageResistance = 0.00318;
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crewVulnerable = 1;
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castDriverShadow = 0;
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castCargoShadow = 0;
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supplyRadius = 5;
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hasGunner = 0;
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enableManualFire = 0;
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weapons[] = {};
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magazines[] = {};
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precision = 10;
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enableGPS = false;
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memoryPointsGetInDriver = "pos driver";
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memoryPointsGetInDriverDir = "pos driver dir";
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memoryPointsGetInCargo = "pos cargo";
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memoryPointsGetInCargoDir = "pos cargo dir";
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//need to remove the spray, submarine is not a speedboat
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leftWaterEffect = "subspray";
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rightWaterEffect = "subspray";
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leftEngineEffect = "subspray";
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rightEngineEffect = "subspray";
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destrType = DestructWreck;
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class DestructionEffects;
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//driverForceOptics = 1;
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//driverOpticsModel = "\ca\Tracked\optika_M1A1_commander";
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//based on fishing boat
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transportMaxMagazines = 500;
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transportMaxWeapons = 50;
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transportMaxBackpacks = 10;
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// unitInfoType = UnitInfoCar; //By default no hud information
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//crew
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getInAction = GetInLow;
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getOutAction = GetOutLow;
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transportSoldier = 3;
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typicalCargo[] = {RU_Soldier,RU_Soldier_AR,RU_Soldier_AR};
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driverAction = PBX_Driver;
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cargoAction[] = {Truck_Cargo04,Truck_Cargo01,Truck_Cargo01};
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// FB_Cargo01,FB_Cargo02,FB_Cargo03,FB_Cargo03,FB_Cargo03,FB_Cargo03,FB_Cargo04
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cargoGetInAction[] = {"GetInLow"};
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cargoGetOutAction[] = {"GetOutLow"};
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extCameraPosition[] = {0,4.0,-14.0};
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//ensure no turrets active
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class turrets{};
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//anim sources
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class AnimationSources
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{
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class dive
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{
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AnimPeriod = 12;
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source = "user";
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InitPhase = 0;
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};
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class peri_trans
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{
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AnimPeriod = 3;
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source = "user";
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InitPhase = 0;
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};
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class IndicatorSonar
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{
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AnimPeriod = 1;
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source = "user";
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InitPhase = 0;
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};
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};
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//in vehicle actions
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class UserActions
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{
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class dive
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{
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displayName = "Dive";
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displayNameDefault = "";
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onlyforplayer = true;
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position = "zamerny";
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radius = 1;
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priority = 99;
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condition = "(player == (driver this)) && {(surfaceIsWater position this) && {(((getPosATL this) select 2) > 10) && (this animationphase ""dive"" <= 0.5)}}";
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statement = "this animate [""dive"", 1]";
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};
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class surface : dive
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{
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displayName = "Surface";
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condition = "(player == (driver this)) && {(this animationphase ""dive"" > 0.5)}";
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statement = "this animate [""dive"", 0];";
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};
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/*
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class periscope_up
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{
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displayName = "Periscope Up";
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displayNameDefault = "";
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onlyforplayer = true;
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position = "zamerny";
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radius = 3;
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priority = 99;
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condition = "(player == driver this) && (this animationphase ""peri_trans"" < 0.5)";
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statement = "this animate [""peri_trans"", 1]";
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};
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class periscope_down : periscope_up
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{
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displayName = "Periscope Down";
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condition = "(player == driver this) && (this animationphase ""peri_trans"" > 0.5)";
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statement = "this animate [""peri_trans"", 0];";
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};
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*/
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};
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//damage
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class HitPoints: HitPoints
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{
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class HitHull
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{
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armor = 0.85;
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material = -1;
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name = "telo";
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visual = "zbytek";
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passThrough = 1;
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};
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class HitEngine
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{
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armor = 1.2;
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material = 60;
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name = "motor";
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visual = "zbytek";
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passThrough = 1;
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};
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};
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class Damage
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{
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tex[] = {};
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mat[] =
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{
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"z\addons\dayz_epoch_v\vehicles\sub\data\sub_01.rvmat",
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"z\addons\dayz_epoch_v\vehicles\sub\data\sub_01_damage.rvmat",
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"z\addons\dayz_epoch_v\vehicles\sub\data\sub_01_destruct.rvmat",
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"z\addons\dayz_epoch_v\vehicles\sub\data\sub_02.rvmat",
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"z\addons\dayz_epoch_v\vehicles\sub\data\sub_02_damage.rvmat",
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"z\addons\dayz_epoch_v\vehicles\sub\data\sub_02_destruct.rvmat",
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"z\addons\dayz_epoch_v\vehicles\sub\data\sub_03.rvmat",
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"z\addons\dayz_epoch_v\vehicles\sub\data\sub_03_damage.rvmat",
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"z\addons\dayz_epoch_v\vehicles\sub\data\sub_03_destruct.rvmat",
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"z\addons\dayz_epoch_v\vehicles\sub\data\sub_details.rvmat",
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"z\addons\dayz_epoch_v\vehicles\sub\data\sub_details_damage.rvmat",
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"z\addons\dayz_epoch_v\vehicles\sub\data\sub_details_destruct.rvmat",
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"z\addons\dayz_epoch_v\vehicles\sub\data\sub_int.rvmat",
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"z\addons\dayz_epoch_v\vehicles\sub\data\sub_int_damage.rvmat",
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"z\addons\dayz_epoch_v\vehicles\sub\data\sub_int_destruct.rvmat",
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"z\addons\dayz_epoch_v\vehicles\sub\data\sub_shell.rvmat",
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"z\addons\dayz_epoch_v\vehicles\sub\data\sub_shell_damage.rvmat",
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"z\addons\dayz_epoch_v\vehicles\sub\data\sub_shell_destruct.rvmat"
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};
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};
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//sounds
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insideSoundCoef = 1;
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soundEngineOnInt[] = {"ca\sounds\vehicles\water\rhib\ext-boat-start-01", db-20, 1.0};
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soundEngineOnExt[] = {"ca\sounds\vehicles\water\rhib\ext-boat-start-01", db0, 1.0, 150};
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soundEngineOffInt[] = {"ca\sounds\vehicles\water\rhib\ext-boat-stop-01", db-20, 1.0};
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soundEngineOffExt[] = {"ca\sounds\vehicles\water\rhib\ext-boat-stop-01", db0, 1.0, 150};
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class Sounds
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{
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class Engine
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{
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sound[] = {"ca\sounds\vehicles\water\rhib\ext-boat-engine-low-01", db0, 0.9, 300};
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frequency = "(randomizer*0.05+0.95)*rpm";
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volume = "engineOn*(rpm factor[0.5, 0.1])";
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};
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class EngineHighOut
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{
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sound[] = {"ca\sounds\vehicles\water\rhib\ext-boat-engine-high-01", db0, 0.8, 300};
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frequency = "(randomizer*0.05+0.95)*rpm";
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volume = "engineOn*(rpm factor[0.4, 1.3])";
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};
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class IdleOut
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{
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sound[] = {"ca\sounds\vehicles\water\rhib\ext-boat-engine-idle-03", db-5, 1.0, 150};
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frequency = "1";
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volume = "engineOn*(rpm factor[0.3, 0])";
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};
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class WaternoiseOutW0
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{
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sound[] = {"ca\sounds\vehicles\water\water_sfx\ext-water-noise-nospeed", db-8, 1.0, 100};
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frequency = "1";
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volume = "(speed factor[7, 0])";
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};
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class WaternoiseOutW1
|
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{
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sound[] = {"ca\sounds\vehicles\water\water_sfx\ext-boat-lospd-noise-02", db-8, 1.0, 100};
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frequency = "1";
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volume = "((speed factor[2, 12]) min (speed factor[12, 2]))";
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};
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class WaternoiseOutW2
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{
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sound[] = {"ca\sounds\vehicles\water\water_sfx\ext-boat-hispd-noise-02", db-8, 1.0, 100};
|
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frequency = "1";
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volume = "(speed factor[9, 18.7])";
|
||||
};
|
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};
|
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class ViewPilot: ViewPilot
|
||||
{
|
||||
initFov = 0.7;
|
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minFov = 0.25;
|
||||
maxFov = 1.4;
|
||||
initAngleX = 0;
|
||||
minAngleX = -65;
|
||||
maxAngleX = 85; //Rg
|
||||
initAngleY = 0;
|
||||
minAngleY = -150;
|
||||
maxAngleY = 150; //Rg
|
||||
};
|
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//searchlight
|
||||
class Reflectors
|
||||
{
|
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class main_reflector
|
||||
{
|
||||
color[] = {0.8, 0.8, 0.9, 1.0};
|
||||
ambient[] = {0.1, 0.1, 0.1, 1.0};
|
||||
position = "light";
|
||||
direction = "lightEnd";
|
||||
hitpoint = "light";
|
||||
selection = "light";
|
||||
size = 1.0;
|
||||
brightness = 5.0;
|
||||
};
|
||||
};
|
||||
//blinkers
|
||||
class MarkerLights
|
||||
{
|
||||
class RedStill
|
||||
{
|
||||
name = "red_light";
|
||||
color[] = {1.0, 0.1, 0.1, 1};
|
||||
ambient[] = {0.1, 0.01, 0.01, 1};
|
||||
brightness = 0.01;
|
||||
blinking = false;
|
||||
};
|
||||
class GreenStill
|
||||
{
|
||||
name = "green_light";
|
||||
color[] = {0.1, 1.0, 0.1, 1};
|
||||
ambient[] = {0.01, 0.1, 0.01, 1};
|
||||
brightness = 0.01;
|
||||
blinking = false;
|
||||
};
|
||||
class WhiteStill
|
||||
{
|
||||
name = "white_light";
|
||||
color[] = {1.0, 1.0, 1.0, 1};
|
||||
ambient[] = {0.1, 0.1, 0.1, 1};
|
||||
brightness = 0.01;
|
||||
blinking = false;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class Submarine_DZE: Submarine_DZE_base
|
||||
{
|
||||
scope = 2;
|
||||
displayName = $STR_VEH_NAME_SUBMARINE;
|
||||
transportMaxMagazines = 360;
|
||||
transportMaxWeapons = 80;
|
||||
transportMaxBackpacks = 20;
|
||||
};
|
||||
@@ -707,6 +707,7 @@ class CfgVehicles
|
||||
#include "Boat\smallboat.hpp"
|
||||
#include "Boat\JetSkiYanahui.hpp"
|
||||
#include "Boat\Seafox.hpp"
|
||||
#include "Boat\Submarine.hpp"
|
||||
|
||||
//Epoch Parachute
|
||||
#include "Parachute.hpp"
|
||||
|
||||
@@ -32,16 +32,16 @@ if (Z_SingleCurrency) then {
|
||||
"<img image='%1' size='3' align='center'/><br />" +
|
||||
"<t color='#bcbcbc' size='0.7'>%9: </t><t color='#ffffff' size='0.7'>%2</t><br />" +
|
||||
"<t color='#bcbcbc' size='0.7'>%10: </t><t color='#ffffff' size='0.7'>%3</t><br />" +
|
||||
"<t color='#bcbcbc' size='0.7'>%12: </t><t color='#ffffff' size='0.7'>%6 %4</t><br />" +
|
||||
"<t color='#bcbcbc' size='0.7'>%11: </t><t color='#ffffff' size='0.7'>%5 %7</t><br />" +
|
||||
"<t color='#bcbcbc' size='0.7'>%12: </t><t color='#ffffff' size='0.7'>%6 %7</t><br />" +
|
||||
"<t color='#bcbcbc' size='0.7'>%11: </t><t color='#ffffff' size='0.7'>%5 %4</t><br />" +
|
||||
"<t color='#bcbcbc' size='0.7'>%14: </t><t color='#ffffff' size='0.7'><img image='%13'/> %8</t><br />",
|
||||
_picture,
|
||||
_display,
|
||||
_class,
|
||||
CurrencyName,
|
||||
if (_sellPrice >= 0) then {[_sellPrice] call BIS_fnc_numberText;} else {"";},
|
||||
if (_buyPrice >= 0) then {[_buyPrice] call BIS_fnc_numberText;} else {"";},
|
||||
CurrencyName,
|
||||
if (_buyPrice >= 0) then {[_buyPrice] call BIS_fnc_numberText;} else {localize "STR_EPOCH_TRADE_UNBUYABLE";},
|
||||
if (_buyPrice >= 0) then {CurrencyName} else {""},
|
||||
_transportMaxMagazines,
|
||||
localize "STR_EPOCH_NAME",
|
||||
localize "STR_EPOCH_CLASS",
|
||||
@@ -60,6 +60,8 @@ if (Z_SingleCurrency) then {
|
||||
if (_buyPrice >= 0) then {
|
||||
_picBuy = getText (configFile >> 'CfgMagazines' >> _buyCurrency >> 'picture');
|
||||
_buyCurrency = getText (configFile >> 'CfgMagazines' >> _buyCurrency >> 'displayName');
|
||||
} else {
|
||||
_buyCurrency = "";
|
||||
};
|
||||
|
||||
_formattedText = format [
|
||||
@@ -74,7 +76,7 @@ if (Z_SingleCurrency) then {
|
||||
_class,
|
||||
_buyCurrency,
|
||||
if (_sellPrice >= 0) then {_sellPrice} else {"";},
|
||||
if (_buyPrice >= 0) then {_buyPrice} else {"";},
|
||||
if (_buyPrice >= 0) then {_buyPrice} else {localize "STR_EPOCH_TRADE_UNBUYABLE";},
|
||||
_sellCurrency,
|
||||
_transportMaxMagazines,
|
||||
localize "STR_EPOCH_NAME",
|
||||
|
||||
@@ -57,19 +57,20 @@ if (Z_SingleCurrency) then {
|
||||
"<img image='%1' size='3' align='center'/><br />" +
|
||||
"<t color='#bcbcbc' size='0.7'>%8: </t><t color='#ffffff' size='0.7'>%2</t><br />" +
|
||||
"<t color='#bcbcbc' size='0.7'>%9: </t><t color='#ffffff' size='0.7'>%3</t><br />" +
|
||||
"<t color='#bcbcbc' size='0.7'>%11: </t><t color='#ffffff' size='0.7'>%6 %7</t><br />" +
|
||||
"<t color='#bcbcbc' size='0.7'>%11: </t><t color='#ffffff' size='0.7'>%6 %12</t><br />" +
|
||||
"<t color='#bcbcbc' size='0.7'>%10: </t><t color='#ffffff' size='0.7'>%5 %7</t><br />",
|
||||
_picture,
|
||||
_display,
|
||||
_class,
|
||||
'lazy',
|
||||
if (_sellPrice >= 0) then {[_sellPrice] call BIS_fnc_numberText;} else {"";},
|
||||
if (_buyPrice >= 0) then {[_buyPrice] call BIS_fnc_numberText;} else {"";},
|
||||
if (_buyPrice >= 0) then {[_buyPrice] call BIS_fnc_numberText;} else {localize "STR_EPOCH_TRADE_UNBUYABLE";},
|
||||
CurrencyName,
|
||||
localize "STR_EPOCH_NAME",
|
||||
localize "STR_EPOCH_CLASS",
|
||||
localize "STR_EPOCH_PLAYER_292",
|
||||
localize "STR_EPOCH_PLAYER_291"
|
||||
localize "STR_EPOCH_PLAYER_291",
|
||||
if (_buyPrice >= 0) then {CurrencyName} else {""}
|
||||
];
|
||||
} else {
|
||||
_picSell = "";
|
||||
@@ -81,7 +82,10 @@ if (Z_SingleCurrency) then {
|
||||
if (_buyPrice >= 0) then {
|
||||
_picBuy = getText (configFile >> "CfgMagazines" >> _buyCurrency >> "picture");
|
||||
_buyCurrency = getText (configFile >> "CfgMagazines" >> _buyCurrency >> "displayName");
|
||||
} else {
|
||||
_buyCurrency = "";
|
||||
};
|
||||
|
||||
_formattedText = format [
|
||||
"<img image='%1' size='3' align='center'/><br />" +
|
||||
"<t color='#bcbcbc' size='0.7'>%11: </t><t color='#ffffff' size='0.7'>%2</t><br />" +
|
||||
@@ -93,7 +97,7 @@ if (Z_SingleCurrency) then {
|
||||
_class,
|
||||
'lazy',
|
||||
if (_sellPrice >= 0) then {_sellPrice} else {"";},
|
||||
if (_buyPrice >= 0) then {_buyPrice} else {"";},
|
||||
if (_buyPrice >= 0) then {_buyPrice} else {localize "STR_EPOCH_TRADE_UNBUYABLE";},
|
||||
_sellCurrency,
|
||||
_picSell,
|
||||
_buyCurrency,
|
||||
|
||||
@@ -117,7 +117,7 @@ if (Z_SingleCurrency) then {
|
||||
"<img image='%1' size='3' /><br />" +
|
||||
"<t color='#bcbcbc' size='0.7'>%10: </t><t color='#ffffff' size='0.7'>%2</t><br />" +
|
||||
"<t color='#bcbcbc' size='0.7'>%11: </t><t color='#ffffff' size='0.7'>%3</t><br />" +
|
||||
"<t color='#bcbcbc' size='0.7'>%13: </t><t color='#ffffff' size='0.7'>%6 %7</t><br />" +
|
||||
"<t color='#bcbcbc' size='0.7'>%13: </t><t color='#ffffff' size='0.7'>%6 %27</t><br />" +
|
||||
"<t color='#bcbcbc' size='0.7'>%12: </t><t color='#ffffff' size='0.7'>%5 %7</t><br />" +
|
||||
"<t color='#bcbcbc' size='0.7'>%14: </t><t color='#ffffff' size='0.7'><img image='%15'/> %8 <img image='%16'/> %9 <img image='%26'/> %4</t><br />" +
|
||||
"<t color='#bcbcbc' size='0.7'>%17: </t><t color='#ffffff' size='0.7'>%18 </t><t color='#bcbcbc' size='0.7'>%24: </t><t color='#ffffff' size='0.7'>%25</t><br />" + // Armor / Seats
|
||||
@@ -127,7 +127,7 @@ if (Z_SingleCurrency) then {
|
||||
_class,
|
||||
_transportmaxBackpacks,
|
||||
if (_sellPrice >= 0) then {[_sellPrice] call BIS_fnc_numberText;} else {"";},
|
||||
if (_buyPrice >= 0) then {[_buyPrice] call BIS_fnc_numberText;} else {"";},
|
||||
if (_buyPrice >= 0) then {[_buyPrice] call BIS_fnc_numberText;} else {localize "STR_EPOCH_TRADE_UNBUYABLE";},
|
||||
CurrencyName,
|
||||
_transportMaxWeapons,
|
||||
_transportMaxMagazines,
|
||||
@@ -147,7 +147,8 @@ if (Z_SingleCurrency) then {
|
||||
_maxSpeed,
|
||||
localize "STR_EPOCH_SEATS",
|
||||
_seats,
|
||||
"\z\addons\dayz_code\gui\gear\gear_ui_slots_backpacks_white.paa"
|
||||
"\z\addons\dayz_code\gui\gear\gear_ui_slots_backpacks_white.paa",
|
||||
if (_buyPrice >= 0) then {CurrencyName} else {""}
|
||||
];
|
||||
} else {
|
||||
_picSell = "";
|
||||
@@ -159,6 +160,8 @@ if (Z_SingleCurrency) then {
|
||||
if (_buyPrice >= 0) then {
|
||||
_picBuy = getText (configFile >> 'CfgMagazines' >> _buyCurrency >> 'picture');
|
||||
_buyCurrency = getText (configFile >> 'CfgMagazines' >> _buyCurrency >> 'displayName');
|
||||
} else {
|
||||
_buyCurrency = "";
|
||||
};
|
||||
|
||||
_formattedText = format [
|
||||
@@ -175,7 +178,7 @@ if (Z_SingleCurrency) then {
|
||||
_class,
|
||||
_transportmaxBackpacks,
|
||||
if (_sellPrice >= 0) then {_sellPrice} else {"";},
|
||||
if (_buyPrice >= 0) then {_buyPrice} else {"";},
|
||||
if (_buyPrice >= 0) then {_buyPrice} else {localize "STR_EPOCH_TRADE_UNBUYABLE";},
|
||||
_buyCurrency,
|
||||
_transportMaxWeapons,
|
||||
_transportMaxMagazines,
|
||||
|
||||
@@ -66,19 +66,20 @@ if (Z_SingleCurrency) then {
|
||||
"<img image='%1' size='3' align='center' /><br />" +
|
||||
"<t color='#bcbcbc' size='0.7'>%8: </t><t color='#ffffff' size='0.7'>%2</t><br />" +
|
||||
"<t color='#bcbcbc' size='0.7'>%9: </t><t color='#ffffff' size='0.7'>%3</t><br />" +
|
||||
"<t color='#bcbcbc' size='0.7'>%11: </t><t color='#ffffff' size='0.7'>%6 %7</t><br />" +
|
||||
"<t color='#bcbcbc' size='0.7'>%11: </t><t color='#ffffff' size='0.7'>%6 %12</t><br />" +
|
||||
"<t color='#bcbcbc' size='0.7'>%10: </t><t color='#ffffff' size='0.7'>%5 %7</t><br />",
|
||||
_picture,
|
||||
_display,
|
||||
_class,
|
||||
_magText,
|
||||
if (_sellPrice >= 0) then {[_sellPrice] call BIS_fnc_numberText;} else {"";},
|
||||
if (_buyPrice >= 0) then {[_buyPrice] call BIS_fnc_numberText;} else {"";},
|
||||
if (_buyPrice >= 0) then {[_buyPrice] call BIS_fnc_numberText;} else {localize "STR_EPOCH_TRADE_UNBUYABLE";},
|
||||
CurrencyName,
|
||||
localize "STR_EPOCH_NAME",
|
||||
localize "STR_EPOCH_CLASS",
|
||||
localize "STR_EPOCH_PLAYER_292",
|
||||
localize "STR_EPOCH_PLAYER_291"
|
||||
localize "STR_EPOCH_PLAYER_291",
|
||||
if (_buyPrice >= 0) then {CurrencyName} else {""}
|
||||
];
|
||||
} else {
|
||||
_picSell = "";
|
||||
@@ -90,7 +91,10 @@ if (Z_SingleCurrency) then {
|
||||
if (_buyPrice >= 0) then {
|
||||
_picBuy = getText (configFile >> 'CfgMagazines' >> _buyCurrency >> 'picture');
|
||||
_buyCurrency = getText (configFile >> 'CfgMagazines' >> _buyCurrency >> 'displayName');
|
||||
} else {
|
||||
_buyCurrency = "";
|
||||
};
|
||||
|
||||
_formattedText = format [
|
||||
"<img image='%1' size='3' align='center' /><br />" +
|
||||
"<t color='#bcbcbc' size='0.7'>%11: </t><t color='#ffffff' size='0.7'>%2</t><br />" +
|
||||
@@ -102,7 +106,7 @@ if (Z_SingleCurrency) then {
|
||||
_class,
|
||||
_magText,
|
||||
if (_sellPrice >= 0) then {_sellPrice} else {"";},
|
||||
if (_buyPrice >= 0) then {_buyPrice} else {"";},
|
||||
if (_buyPrice >= 0) then {_buyPrice} else {localize "STR_EPOCH_TRADE_UNBUYABLE";},
|
||||
_sellCurrency,
|
||||
_buyCurrency,
|
||||
_picSell,
|
||||
|
||||
@@ -7,7 +7,7 @@ Opens player inventory to save
|
||||
_magazineArray = [] call player_countMagazines;
|
||||
|
||||
if ((count _magazineArray) > 0) then {
|
||||
PVDZ_plr_Save = [player, if (player isKindOf "PZombie_VB") then {nil} else {_magazineArray},dayz_onBack];
|
||||
PVDZ_plr_Save = [player, if (player isKindOf "PZombie_VB") then {nil} else {_magazineArray},dayz_onBack,weapons player];
|
||||
publicVariableServer "PVDZ_plr_Save";
|
||||
};
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
|
||||
Email: N/A
|
||||
Creation date: 2020-12-30 17:20:00
|
||||
Last modified time: 2020-12-30 17:34:00
|
||||
Last modified time: 2021-03-08 14:04:00
|
||||
Description:
|
||||
Requests a simple save for the player object.
|
||||
Example:
|
||||
@@ -13,5 +13,5 @@
|
||||
Nothing
|
||||
*/
|
||||
|
||||
PVDZ_plr_Save = [player,nil,dayz_onBack];
|
||||
PVDZ_plr_Save = [player,nil,dayz_onBack,weapons player];
|
||||
publicVariableServer "PVDZ_plr_Save";
|
||||
@@ -114,6 +114,7 @@ class DefaultEventhandlers {
|
||||
#include "Configs\CfgGlasses.hpp"
|
||||
#include "Configs\CfgArma.hpp"
|
||||
#include "Configs\CfgRecoils.hpp"
|
||||
#include "Configs\CfgParticles.hpp"
|
||||
//#include "Configs\RadioProtocol.hpp"
|
||||
//#include "gui\padlock\padlock_ui.hpp"
|
||||
|
||||
|
||||
@@ -13471,6 +13471,11 @@
|
||||
<German>Motorrad M1030 (Grün)</German>
|
||||
<Russian>Мотоцикл M1030 (Зелёный)</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_SUBMARINE">
|
||||
<English>Submarine</English>
|
||||
<German>U-Boot</German>
|
||||
<Russian>Подводная лодка</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_RHIB_M2">
|
||||
<English>RHIB (M2)</English>
|
||||
<Russian>НЛЖК (M2)</Russian>
|
||||
@@ -28943,6 +28948,11 @@
|
||||
<German>Etwas Wechselgeld ist in deinem Inventar verborgen. Reduziere die Gegenstände in deinem Inventar, um das Wechselgeld sichtbar zu machen!</German>
|
||||
<Russian>Некоторые изменения скрыты в вашем инвентаре. Уменьшите количество предметов в инвентаре, чтобы увидеть изменения!</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_TRADE_UNBUYABLE">
|
||||
<English>Unbuyable</English>
|
||||
<German>Nicht kaufbar</German>
|
||||
<Russian>Невозможно купить</Russian>
|
||||
</Key>
|
||||
|
||||
<!-- PLOT MANAGEMENT BELOW -->
|
||||
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
local _character = _this select 0;
|
||||
local _magazines = _this select 1;
|
||||
local _dayz_onBack = _this select 2;
|
||||
local _weapons = _this select 3;
|
||||
local _characterID = _character getVariable ["characterID","0"];
|
||||
local _playerUID = getPlayerUID _character;
|
||||
local _charPos = getPosATL _character;
|
||||
@@ -53,7 +54,7 @@ local _charPosLen = count _charPos;
|
||||
local _magTemp = [];
|
||||
|
||||
if (!isNil "_magazines") then {
|
||||
_playerGear = [weapons _character,_magazines,_dayz_onBack];
|
||||
_playerGear = [_weapons,_magazines,_dayz_onBack];
|
||||
_character setVariable["ServerMagArray",[_magazines,_dayz_onBack], false];
|
||||
} else {
|
||||
//check Magazines everytime they aren't sent by player_forceSave
|
||||
@@ -78,7 +79,7 @@ if (!isNil "_magazines") then {
|
||||
_magazines = _magTemp - ["0"];
|
||||
_magazines = [_magazines, (_lastMagazines select 1)];
|
||||
_character setVariable["ServerMagArray",_magazines, false];
|
||||
_playerGear = [weapons _character,_magazines select 0,_magazines select 1];
|
||||
_playerGear = [_weapons,_magazines select 0,_magazines select 1];
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
@@ -89,7 +89,7 @@ server_obj_dam = {
|
||||
};
|
||||
} count _hitpoints;
|
||||
|
||||
if (_allFixed && {!_totalDmg}) then {_object setDamage 0;};
|
||||
if (_allFixed && !_totalDmg) then {_object setDamage 0;};
|
||||
|
||||
if (_forced) then {
|
||||
if (_object in needUpdate_objects) then {needUpdate_objects = needUpdate_objects - [_object];};
|
||||
|
||||
@@ -216,7 +216,8 @@ if (toLower worldName in ["caribou","chernarus","cmr_ovaron","dayznogova","dingo
|
||||
["RHIB2Turret_DZE",_Ratio1],
|
||||
["Smallboat_1_DZE",_Ratio3],
|
||||
["Smallboat_2_DZE",_Ratio3],
|
||||
["Zodiac_DZE",_Ratio3]
|
||||
["Zodiac_DZE",_Ratio3],
|
||||
["Submarine_DZE",_Ratio3]
|
||||
];
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user