use diag_ticktime to count down

This commit is contained in:
[VB]AWOL
2013-09-24 18:16:47 -05:00
parent 868bde64f4
commit f132f910d7

View File

@@ -10,7 +10,7 @@ private ["_display","_btnRespawn","_btnAbort","_timeOut","_timeMax","_btnAbortTe
_btnAbort ctrlEnable false;
_btnAbortText = ctrlText _btnAbort;
_timeOut = 0;
_timeMax = 10;
_timeMax = diag_tickTime+10;
dayz_lastCheckBit = time;
// if(r_player_dead) exitWith {_btnAbort ctrlEnable true;};
@@ -23,7 +23,7 @@ private ["_display","_btnRespawn","_btnAbort","_timeOut","_timeMax","_btnAbortTe
while {!isNull _display} do {
switch true do {
case (!r_player_dead and {isPlayer _x} count (player nearEntities ["AllVehicles", 6]) > 1) : {
case (!r_player_dead and {isPlayer _x} count (player nearEntities ["AllVehicles", 12]) > 1) : {
_btnAbort ctrlEnable false;
cutText [localize "str_abort_playerclose", "PLAIN DOWN"];
};
@@ -47,6 +47,6 @@ private ["_display","_btnRespawn","_btnAbort","_timeOut","_timeMax","_btnAbortTe
};
};
sleep 1;
_timeOut = _timeOut + 1;
_timeOut = diag_tickTime;
};
cutText ["", "PLAIN DOWN"];