mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
configs added for new items
This commit is contained in:
@@ -764,6 +764,17 @@ class CfgMagazines {
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model = "\z\addons\dayz_epoch\models\zombie_parts_bag_v2.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_zparts_CA.paa";
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descriptionShort = "Zombie Parts in a Bag: Trade these for Bio Meat at medic traders.";
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};
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class ItemComboLock: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = "Combination Lock";
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model = "\z\addons\dayz_epoch\models\combo_lock_mag.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_combolock_ca.paa";
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descriptionShort = "Used to secure structures from unauthorized entry.";
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};
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@@ -1590,10 +1601,11 @@ class CfgMagazines {
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descriptionShort = "Personal Safe: A placeable object that is used for very secure storage. WARNING!!! Placing your safe will give you a 4 digit number that is used to open the safe, save that number!";
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class ItemActions
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{
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class Pitch
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{
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class Build {
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text = "Place Safe";
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script = "spawn player_vaultPitch;";
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "VaultStorageLocked";
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};
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};
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};
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@@ -1603,14 +1615,536 @@ class CfgMagazines {
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count = 1;
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type = 256;
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displayName = "Lockbox";
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model = "\z\addons\dayz_epoch\models\lockbox.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_safe_ca.paa";
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model = "\z\addons\dayz_epoch\models\lockbox_mag.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_lockbox_CA.paa";
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descriptionShort = "Semi secure lockbox";
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class ItemActions
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{
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class Build {
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text = "Place Lockbox";
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "LockboxStorageLocked";
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};
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};
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};
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class ItemWoodFloor: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = "Floor/Ceiling";
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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descriptionShort = "Wood Floor can also be used as a ceiling.";
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class ItemActions
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{
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class Build
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{
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text = "$STR_ACTIONS_BUILD";
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "WoodFloor_DZ";
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};
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};
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};
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class ItemWoodFloorHalf: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = "Floor/Ceiling 1/2";
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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descriptionShort = "Wood Floor can also be used as a ceiling.";
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class ItemActions
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{
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class Build
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{
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text = "$STR_ACTIONS_BUILD";
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "WoodFloorHalf_DZ";
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};
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class Crafting
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{
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text = "Craft Wood Floor";
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script = "spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox"};
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output[] = {{"bulk_empty",1},{"ItemWoodFloor",1}};
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input[] = {{"ItemWoodFloorHalf",2}};
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};
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};
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};
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class ItemWoodFloorQuarter: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = "Floor/Ceiling 1/4";
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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descriptionShort = "Wood Floor can also be used as a ceiling.";
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class ItemActions
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{
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class Build
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{
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text = "$STR_ACTIONS_BUILD";
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "WoodFloorQuarter_DZ";
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};
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class Crafting
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{
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text = "Craft Wood Floor 1/2";
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script = "spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox"};
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output[] = {{"bulk_empty",1},{"ItemWoodFloorHalf",1}};
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input[] = {{"ItemWoodFloorQuarter",2}};
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};
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};
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};
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class ItemWoodStairs: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = "Wood Stairs";
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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descriptionShort = "Wood stairs";
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class ItemActions
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{
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class Build
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{
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text = "$STR_ACTIONS_BUILD";
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "WoodStairs_DZ";
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};
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};
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};
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class ItemWoodLadder: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = "Wood Ladder";
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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descriptionShort = "Wood Ladder";
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class ItemActions
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{
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class Build
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{
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text = "$STR_ACTIONS_BUILD";
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "WoodLadder_DZ";
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};
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};
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};
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class ItemWoodWall: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = "Wood Wall";
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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descriptionShort = "Wood Floor can also be used as a ceiling.";
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class ItemActions
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{
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class Build
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{
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text = "$STR_ACTIONS_BUILD";
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "WoodSmallWall_DZ";
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};
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class Crafting
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{
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text = "Craft Doorway";
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script = "spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox"};
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output[] = {{"ItemWoodWallDoor",1}};
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input[] = {{"ItemWoodWall",1}};
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};
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class Crafting1
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{
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text = "Craft Window";
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script = "spawn player_craftItem1;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox"};
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output[] = {{"ItemWoodWallWindow",1}};
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input[] = {{"ItemWoodWall",1},{"PartGlass",1}};
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};
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class Crafting2
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{
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text = "Craft Large Wall";
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script = "spawn player_craftItem2;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox"};
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output[] = {{"ItemWoodWallLg",1}};
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input[] = {{"ItemWoodWall",1},{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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};
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};
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};
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class ItemWoodWallThird: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = "Wood Wall 1/3";
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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descriptionShort = "Wood Floor can also be used as a ceiling.";
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class ItemActions
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{
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class Build
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{
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text = "$STR_ACTIONS_BUILD";
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "WoodSmallWallThird_DZ";
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};
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class Crafting
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{
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text = "Craft Wood Wall";
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script = "spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox"};
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output[] = {{"bulk_empty",2},{"ItemWoodWall",1}};
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input[] = {{"ItemWoodWallThird",3}};
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};
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};
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};
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class ItemWoodWallDoor: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = "Wall w/ Doorway";
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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descriptionShort = "Wall with doorway constucted out of plywood and lumber.";
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class ItemActions
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{
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class Build
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{
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text = "$STR_ACTIONS_BUILD";
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "WoodSmallWallDoor_DZ";
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};
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class Crafting
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{
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text = "Craft Door";
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script = "spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox"};
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output[] = {{"ItemWoodWallWithDoor",1}};
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input[] = {{"ItemWoodWallDoor",1},{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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};
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};
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};
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class ItemWoodWallWithDoor: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = "Wall w/ Door";
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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descriptionShort = "Wall with door constucted out of plywood and lumber.";
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class ItemActions
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{
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class Build
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{
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text = "$STR_ACTIONS_BUILD";
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "Land_DZE_WoodDoor";
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};
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class Crafting
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{
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text = "Craft Locked Door";
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script = "spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox"};
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output[] = {{"ItemWoodWallWithDoorLocked",1}};
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input[] = {{"ItemWoodWallWithDoor",1},{"ItemComboLock",1}};
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};
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};
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};
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class ItemWoodWallWithDoorLocked: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = "Wall w/ Door Locked";
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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descriptionShort = "Wall with door constucted out of plywood and lumber.";
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class ItemActions
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{
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class Build
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{
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text = "$STR_ACTIONS_BUILD";
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "Land_DZE_WoodDoorLocked";
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};
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};
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};
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class ItemWoodWallWindow: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = "Wall w/ Window";
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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descriptionShort = "Wall with Window constucted out of plywood and lumber.";
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class ItemActions
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{
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class Build
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{
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text = "$STR_ACTIONS_BUILD";
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "WoodSmallWallWin_DZ";
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};
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};
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};
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class ItemWoodWallLg: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = "Large Wood Wall";
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
|
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descriptionShort = "Large wall constucted out of plywood and lumber.";
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class ItemActions
|
||||
{
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class Build
|
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{
|
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text = "$STR_ACTIONS_BUILD";
|
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script = "spawn player_build;";
|
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require[] = {"ItemToolbox"};
|
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create = "WoodLargeWall_DZ";
|
||||
};
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class Crafting
|
||||
{
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text = "Craft Doorway";
|
||||
script = "spawn player_craftItem;";
|
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neednearby[] = {"workshop"};
|
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requiretools[] = {"ItemToolbox"};
|
||||
output[] = {{"ItemWoodWallDoorLg",1}};
|
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input[] = {{"ItemWoodWallLg",1}};
|
||||
|
||||
};
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class Crafting1
|
||||
{
|
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text = "Craft Window";
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script = "spawn player_craftItem1;";
|
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neednearby[] = {"workshop"};
|
||||
requiretools[] = {"ItemToolbox"};
|
||||
output[] = {{"ItemWoodWallWindowLg",1}};
|
||||
input[] = {{"ItemWoodWallLg",1},{"PartGlass",1}};
|
||||
|
||||
};
|
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class Crafting2
|
||||
{
|
||||
text = "Craft Garage Door";
|
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script = "spawn player_craftItem2;";
|
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neednearby[] = {"workshop"};
|
||||
requiretools[] = {"ItemToolbox"};
|
||||
output[] = {{"ItemWoodWallGarageDoor",1}};
|
||||
input[] = {{"ItemWoodWallLg",1},{"PartWoodLumber",2}};
|
||||
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class ItemWoodWallGarageDoor: CA_Magazine
|
||||
{
|
||||
scope = 2;
|
||||
count = 1;
|
||||
type = 256;
|
||||
displayName = "Wood Garage Door";
|
||||
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
|
||||
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
|
||||
descriptionShort = "Garage door constucted out of plywood and lumber.";
|
||||
class ItemActions
|
||||
{
|
||||
class Build
|
||||
{
|
||||
text = "$STR_ACTIONS_BUILD";
|
||||
script = "spawn player_build;";
|
||||
require[] = {"ItemToolbox"};
|
||||
create = "Land_DZE_GarageWoodDoor";
|
||||
};
|
||||
class Crafting
|
||||
{
|
||||
text = "Craft Locked Garage Door";
|
||||
script = "spawn player_craftItem;";
|
||||
neednearby[] = {"workshop"};
|
||||
requiretools[] = {"ItemToolbox"};
|
||||
output[] = {{"ItemWoodWallGarageDoorLocked",1}};
|
||||
input[] = {{"ItemWoodWallGarageDoor",1},{"ItemComboLock",1}};
|
||||
|
||||
};
|
||||
};
|
||||
};
|
||||
class ItemWoodWallGarageDoorLocked: CA_Magazine
|
||||
{
|
||||
scope = 2;
|
||||
count = 1;
|
||||
type = 256;
|
||||
displayName = "Wood Garage Door Locked";
|
||||
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
|
||||
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
|
||||
descriptionShort = "Garage door with combination lock.";
|
||||
class ItemActions
|
||||
{
|
||||
class Build
|
||||
{
|
||||
text = "$STR_ACTIONS_BUILD";
|
||||
script = "spawn player_build;";
|
||||
require[] = {"ItemToolbox"};
|
||||
create = "Land_DZE_GarageWoodDoorLocked";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class ItemWoodWallDoorLg: CA_Magazine
|
||||
{
|
||||
scope = 2;
|
||||
count = 1;
|
||||
type = 256;
|
||||
displayName = "Large Wall w/ Doorway";
|
||||
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
|
||||
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
|
||||
descriptionShort = "Large wall with doorway constucted out of plywood and lumber.";
|
||||
class ItemActions
|
||||
{
|
||||
class Build
|
||||
{
|
||||
text = "$STR_ACTIONS_BUILD";
|
||||
script = "spawn player_build;";
|
||||
require[] = {"ItemToolbox"};
|
||||
create = "WoodLargeWallDoor_DZ";
|
||||
};
|
||||
class Crafting
|
||||
{
|
||||
text = "Craft Door";
|
||||
script = "spawn player_craftItem;";
|
||||
neednearby[] = {"workshop"};
|
||||
requiretools[] = {"ItemToolbox"};
|
||||
output[] = {{"ItemWoodWallWithDoorLg",1}};
|
||||
input[] = {{"ItemWoodWallDoorLg",1},{"PartWoodPlywood",1},{"PartWoodLumber",1}};
|
||||
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class ItemWoodWallWithDoorLg: CA_Magazine
|
||||
{
|
||||
scope = 2;
|
||||
count = 1;
|
||||
type = 256;
|
||||
displayName = "Large Wall w/ Door";
|
||||
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
|
||||
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
|
||||
descriptionShort = "Wall with door constucted out of plywood and lumber.";
|
||||
class ItemActions
|
||||
{
|
||||
class Build
|
||||
{
|
||||
text = "$STR_ACTIONS_BUILD";
|
||||
script = "spawn player_build;";
|
||||
require[] = {"ItemToolbox"};
|
||||
create = "Land_DZE_LargeWoodDoor";
|
||||
};
|
||||
class Crafting
|
||||
{
|
||||
text = "Craft Locked Door";
|
||||
script = "spawn player_craftItem;";
|
||||
neednearby[] = {"workshop"};
|
||||
requiretools[] = {"ItemToolbox"};
|
||||
output[] = {{"ItemWoodWallWithDoorLgLocked",1}};
|
||||
input[] = {{"ItemWoodWallWithDoorLg",1},{"ItemComboLock",1}};
|
||||
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class ItemWoodWallWithDoorLgLocked: CA_Magazine
|
||||
{
|
||||
scope = 2;
|
||||
count = 1;
|
||||
type = 256;
|
||||
displayName = "Large Wall w/ Door Locked";
|
||||
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
|
||||
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
|
||||
descriptionShort = "Wall with combination lock door constucted out of plywood and lumber.";
|
||||
class ItemActions
|
||||
{
|
||||
class Build
|
||||
{
|
||||
text = "$STR_ACTIONS_BUILD";
|
||||
script = "spawn player_build;";
|
||||
require[] = {"ItemToolbox"};
|
||||
create = "Land_DZE_LargeWoodDoorLocked";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class ItemWoodWallWindowLg: CA_Magazine
|
||||
{
|
||||
scope = 2;
|
||||
count = 1;
|
||||
type = 256;
|
||||
displayName = "Large Wall w/ Window";
|
||||
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
|
||||
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
|
||||
descriptionShort = "Large wall with doorway constucted out of plywood and lumber..";
|
||||
class ItemActions
|
||||
{
|
||||
class Build
|
||||
{
|
||||
text = "$STR_ACTIONS_BUILD";
|
||||
script = "spawn player_build;";
|
||||
require[] = {"ItemToolbox"};
|
||||
create = "WoodLargeWallWin_DZ";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
class PartEngine: CA_Magazine
|
||||
{
|
||||
@@ -1694,7 +2228,7 @@ class CfgMagazines {
|
||||
{
|
||||
text = "Craft Supply Crate";
|
||||
script = "spawn player_craftItem1;";
|
||||
neednearby[] = {"sawmil"};
|
||||
neednearby[] = {"workshop"};
|
||||
requiretools[] = {"ItemToolbox"};
|
||||
output[] = {{"bulk_empty",1}};
|
||||
input[] = {{"PartWoodLumber",2},{"PartGeneric",1}};
|
||||
@@ -1710,6 +2244,17 @@ class CfgMagazines {
|
||||
input[] = {{"bulk_empty",1},{"PartWoodLumber",8},{"PartWoodPile",2}};
|
||||
|
||||
};
|
||||
|
||||
class Crafting3
|
||||
{
|
||||
text = "Craft Wood Stairs";
|
||||
script = "spawn player_craftItem3;";
|
||||
neednearby[] = {"workshop"};
|
||||
requiretools[] = {"ItemToolbox"};
|
||||
output[] = {{"ItemWoodStairs",1}};
|
||||
input[] = {{"bulk_empty",1},{"PartWoodLumber",8}};
|
||||
|
||||
};
|
||||
};
|
||||
};
|
||||
class PartWoodPlywood: CA_Magazine
|
||||
@@ -1742,6 +2287,26 @@ class CfgMagazines {
|
||||
input[] = {{"bulk_empty",1},{"PartWoodPlywood",4},{"PartWoodLumber",4}};
|
||||
|
||||
};
|
||||
class Crafting2
|
||||
{
|
||||
text = "Craft Floor 1/4";
|
||||
script = "spawn player_craftItem2;";
|
||||
neednearby[] = {"workshop"};
|
||||
requiretools[] = {"ItemToolbox","ItemCrowbar"};
|
||||
output[] = {{"ItemWoodFloorQuarter",1}};
|
||||
input[] = {{"bulk_empty",1},{"PartWoodPlywood",4},{"PartWoodLumber",4}};
|
||||
|
||||
};
|
||||
class Crafting3
|
||||
{
|
||||
text = "Craft Wall 1/3";
|
||||
script = "spawn player_craftItem3;";
|
||||
neednearby[] = {"workshop"};
|
||||
requiretools[] = {"ItemToolbox","ItemCrowbar"};
|
||||
output[] = {{"ItemWoodWallThird",1}};
|
||||
input[] = {{"bulk_empty",1},{"PartWoodPlywood",3},{"PartWoodLumber",3}};
|
||||
|
||||
};
|
||||
|
||||
};
|
||||
};
|
||||
@@ -2071,10 +2636,10 @@ class CfgMagazines {
|
||||
descriptionShort = $STR_EQUIP_DESC_20;
|
||||
class ItemActions
|
||||
{
|
||||
class Pitch
|
||||
{
|
||||
class Build {
|
||||
text = $STR_PITCH_TENT;
|
||||
script = "spawn player_tentPitch;";
|
||||
script = "spawn player_build;";
|
||||
require[] = {};
|
||||
create = "TentStorage";
|
||||
};
|
||||
class Crafting
|
||||
@@ -2107,9 +2672,10 @@ class CfgMagazines {
|
||||
descriptionShort = "A domed camping tent desert that can be pitched, allowing you extended storage.";
|
||||
|
||||
class ItemActions {
|
||||
class Pitch {
|
||||
class Build {
|
||||
text = $STR_PITCH_TENT;
|
||||
script = "spawn player_tentPitch;";
|
||||
script = "spawn player_build;";
|
||||
require[] = {};
|
||||
create = "TentStorageDomed";
|
||||
};
|
||||
class Crafting
|
||||
@@ -2141,9 +2707,10 @@ class CfgMagazines {
|
||||
picture = "\dayz_equip\textures\equip_tentbag_ca.paa";
|
||||
descriptionShort = "A domed camping tent desert that can be pitched, allowing you extended storage.";
|
||||
class ItemActions {
|
||||
class Pitch {
|
||||
class Build {
|
||||
text = $STR_PITCH_TENT;
|
||||
script = "spawn player_tentPitch;";
|
||||
script = "spawn player_build;";
|
||||
require[] = {};
|
||||
create = "TentStorageDomed2";
|
||||
};
|
||||
class Crafting
|
||||
@@ -2157,7 +2724,7 @@ class CfgMagazines {
|
||||
};
|
||||
class Crafting1
|
||||
{
|
||||
text = "Craft Desert Net";
|
||||
text = "Craft Forest Net";
|
||||
script = "spawn player_craftItem1;";
|
||||
neednearby[] = {"workshop"};
|
||||
requiretools[] = {"ItemToolbox","ItemKnife"};
|
||||
|
||||
@@ -227,8 +227,9 @@ class SurvivorWpink_DZ: SurvivorW2_DZ
|
||||
};
|
||||
class SurvivorWsequisha_DZ: SurvivorW2_DZ
|
||||
{
|
||||
hiddenSelections[] = {"Camo"};
|
||||
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\sequisha_co.paa"};
|
||||
model = "\z\addons\dayz_epoch\skins\sequisha\sequisha.p3d";
|
||||
//hiddenSelections[] = {"Camo"};
|
||||
//hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\sequisha_co.paa"};
|
||||
};
|
||||
class SurvivorWsequishaD_DZ: SurvivorW2_DZ
|
||||
{
|
||||
|
||||
@@ -5,6 +5,12 @@ class CfgVehicles {
|
||||
#include "CfgVehicles\Zeds\PlayerZeds.hpp"
|
||||
#include "CfgVehicles\Females\females.hpp"
|
||||
|
||||
class All;
|
||||
class HouseBase;
|
||||
class Ruins: HouseBase {};
|
||||
|
||||
#include "CfgVehicles\DZE\Doors.hpp"
|
||||
|
||||
class AllVehicles;
|
||||
class Air : AllVehicles
|
||||
{
|
||||
@@ -1131,45 +1137,6 @@ class CfgVehicles {
|
||||
class Strategic;
|
||||
class NonStrategic;
|
||||
|
||||
class Garage_DZ: NonStrategic
|
||||
{
|
||||
scope = 2;
|
||||
model = "\z\addons\dayz_epoch\models\garage.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
displayName = "Garage";
|
||||
vehicleClass = "Wrecks";
|
||||
class AnimationSources
|
||||
{
|
||||
class garageDoor {
|
||||
source = "User";
|
||||
animPeriod = 1;
|
||||
initPhase = 0;
|
||||
};
|
||||
};
|
||||
class UserActions
|
||||
{
|
||||
class CloseDoor
|
||||
{
|
||||
position = "";
|
||||
displayName = "Close Door";
|
||||
radius = 1.5;
|
||||
onlyForPlayer = 0;
|
||||
condition = "this animationPhase 'garageDoor' == 1";
|
||||
statement = "this animate ['garageDoor', 0];";
|
||||
};
|
||||
class OpenDoor
|
||||
{
|
||||
position = "";
|
||||
displayName = "Open Door";
|
||||
radius = 1.5;
|
||||
onlyForPlayer = 0;
|
||||
condition = "this animationPhase 'garageDoor' == 0";
|
||||
statement = "this animate ['garageDoor', 1];";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class Land_A_FuelStation_Feed: Strategic
|
||||
{
|
||||
model = "\ca\structures\House\A_FuelStation\A_FuelStation_Feed";
|
||||
@@ -1406,6 +1373,7 @@ class CfgVehicles {
|
||||
|
||||
//class NonStrategic;
|
||||
class BuiltItems: NonStrategic{};
|
||||
class ModularItems: NonStrategic{};
|
||||
class TrapItems: NonStrategic{};
|
||||
// buildables
|
||||
class Hedgehog_DZ: BuiltItems
|
||||
@@ -1436,6 +1404,7 @@ class CfgVehicles {
|
||||
armor = 400;
|
||||
displayName = "Workbench";
|
||||
vehicleClass = "Fortifications";
|
||||
maintainBuilding[] = {{"PartWoodLumber",1}};
|
||||
constructioncount = 1;
|
||||
removeoutput[] = {{"PartWoodPlywood",1},{"PartWoodLumber",2}};
|
||||
};
|
||||
@@ -1603,7 +1572,435 @@ class CfgVehicles {
|
||||
removeoutput[] = {{"sandbag_nest_kit",1}};
|
||||
};
|
||||
|
||||
// modular
|
||||
class WoodFloor_DZ: ModularItems
|
||||
{
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,4,0};
|
||||
model="\z\addons\dayz_epoch\models\Wood_Floor.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 200;
|
||||
displayName = "Wood Floor";
|
||||
vehicleClass = "Fortifications";
|
||||
maintainBuilding[] = {{"PartWoodLumber",4}};
|
||||
constructioncount = 1;
|
||||
GhostPreview = "WoodFloor_Preview_DZ";
|
||||
};
|
||||
class WoodFloorHalf_DZ: ModularItems
|
||||
{
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,4,0};
|
||||
model="\z\addons\dayz_epoch\models\half_floor.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 200;
|
||||
displayName = "Wood Floor 1/2";
|
||||
vehicleClass = "Fortifications";
|
||||
maintainBuilding[] = {{"PartWoodLumber",2}};
|
||||
constructioncount = 1;
|
||||
GhostPreview = "WoodFloorHalf_Preview_DZ";
|
||||
};
|
||||
class WoodFloorQuarter_DZ: ModularItems
|
||||
{
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,4,0};
|
||||
model="\z\addons\dayz_epoch\models\quarter_floor.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 200;
|
||||
displayName = "Wood Floor 1/4";
|
||||
vehicleClass = "Fortifications";
|
||||
maintainBuilding[] = {{"PartWoodLumber",1}};
|
||||
constructioncount = 1;
|
||||
GhostPreview = "WoodFloorQuarter_Preview_DZ";
|
||||
};
|
||||
|
||||
class WoodLargeWall_DZ: ModularItems
|
||||
{
|
||||
scope = 2;
|
||||
destrType = "DestructTree";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\large_wall.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 200;
|
||||
displayName = "Large Wall";
|
||||
vehicleClass = "Fortifications";
|
||||
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
|
||||
constructioncount = 1;
|
||||
GhostPreview = "WoodLargeWall_Preview_DZ";
|
||||
};
|
||||
|
||||
class WoodLargeWallDoor_DZ: ModularItems
|
||||
{
|
||||
scope = 2;
|
||||
destrType = "DestructTree";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\largel_wall_doorA.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 200;
|
||||
displayName = "Large Wall Doorway";
|
||||
vehicleClass = "Fortifications";
|
||||
constructioncount = 1;
|
||||
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
|
||||
upgradeBuilding[] = {"Land_DZE_LargeWoodDoor",{{"PartWoodPlywood",1},{"PartWoodLumber",1}}};
|
||||
GhostPreview = "WoodLargeWallDoor_Preview_DZ";
|
||||
};
|
||||
class WoodLargeWallWin_DZ: ModularItems
|
||||
{
|
||||
scope = 2;
|
||||
destrType = "DestructTree";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\large_wall_win.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 200;
|
||||
displayName = "Large Wall Window";
|
||||
vehicleClass = "Fortifications";
|
||||
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
|
||||
constructioncount = 1;
|
||||
GhostPreview = "WoodLargeWallWin_Preview_DZ";
|
||||
};
|
||||
|
||||
class WoodSmallWall_DZ: ModularItems
|
||||
{
|
||||
scope = 2;
|
||||
destrType = "DestructTree";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\small_wall.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 200;
|
||||
displayName = "Small Wall";
|
||||
vehicleClass = "Fortifications";
|
||||
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
|
||||
constructioncount = 1;
|
||||
GhostPreview = "WoodSmallWall_Preview_DZ";
|
||||
};
|
||||
class WoodSmallWallThird_DZ: ModularItems
|
||||
{
|
||||
scope = 2;
|
||||
destrType = "DestructTree";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\third_wall.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 200;
|
||||
displayName = "Wood Wall 1/3";
|
||||
vehicleClass = "Fortifications";
|
||||
maintainBuilding[] = {{"PartWoodLumber",1}};
|
||||
constructioncount = 1;
|
||||
GhostPreview = "WoodSmallWallThird_Preview_DZ";
|
||||
};
|
||||
|
||||
class WoodSmallWallWin_DZ: ModularItems
|
||||
{
|
||||
scope = 2;
|
||||
destrType = "DestructTree";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\small_wall_win.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 200;
|
||||
displayName = "Small Wall Window";
|
||||
vehicleClass = "Fortifications";
|
||||
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
|
||||
constructioncount = 1;
|
||||
GhostPreview = "WoodSmallWallWin_Preview_DZ";
|
||||
};
|
||||
class WoodSmallWallDoor_DZ: ModularItems
|
||||
{
|
||||
scope = 2;
|
||||
destrType = "DestructTree";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\small_wall_doorA.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 200;
|
||||
displayName = "Small Wall Door";
|
||||
vehicleClass = "Fortifications";
|
||||
constructioncount = 1;
|
||||
upgradeBuilding[] = {"Land_DZE_WoodDoor",{{"PartWoodPlywood",1},{"PartWoodLumber",1}}};
|
||||
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
|
||||
GhostPreview = "WoodSmallWallDoor_Preview_DZ";
|
||||
};
|
||||
class WoodStairs_DZ: ModularItems
|
||||
{
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\wood_stairs.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 200;
|
||||
displayName = "Wood Stairs";
|
||||
vehicleClass = "Fortifications";
|
||||
maintainBuilding[] = {{"PartWoodLumber",1}};
|
||||
constructioncount = 1;
|
||||
GhostPreview = "WoodStairs_Preview_DZ";
|
||||
};
|
||||
class WoodLadder_DZ: ModularItems
|
||||
{
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\wood_ladder.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 50;
|
||||
displayName = "Wood Ladder";
|
||||
vehicleClass = "Fortifications";
|
||||
maintainBuilding[] = {{"PartWoodLumber",1}};
|
||||
constructioncount = 1;
|
||||
GhostPreview = "WoodLadder_Preview_DZ";
|
||||
ladders[] = {{"start1","end1"}};
|
||||
};
|
||||
|
||||
class WoodStairsSans_DZ: ModularItems
|
||||
{
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\wood_stairs_sans.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 200;
|
||||
displayName = "Wood Stairs Sans";
|
||||
vehicleClass = "Fortifications";
|
||||
maintainBuilding[] = {{"PartWoodLumber",1}};
|
||||
constructioncount = 1;
|
||||
GhostPreview = "WoodStairsSans_Preview_DZ";
|
||||
};
|
||||
|
||||
// ghost models
|
||||
class WoodFloorQuarter_Preview_DZ: NonStrategic
|
||||
{
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\quarter_floor_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Floor 1/4 Preview";
|
||||
vehicleClass = "Fortifications";
|
||||
};
|
||||
class WoodFloorHalf_Preview_DZ: NonStrategic
|
||||
{
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\half_floor_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Floor 1/2 Preview";
|
||||
vehicleClass = "Fortifications";
|
||||
};
|
||||
class WoodSmallWall_Preview_DZ: NonStrategic
|
||||
{
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\small_wall_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Small Wall Preview";
|
||||
vehicleClass = "Fortifications";
|
||||
};
|
||||
class WoodSmallWallThird_Preview_DZ: NonStrategic
|
||||
{
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\third_wall_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Small Wall Preview 1/3";
|
||||
vehicleClass = "Fortifications";
|
||||
};
|
||||
class WoodSmallWallWin_Preview_DZ: NonStrategic
|
||||
{
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\small_wall_win_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Small Wall Window Preview";
|
||||
vehicleClass = "Fortifications";
|
||||
};
|
||||
class WoodFloor_Preview_DZ: NonStrategic
|
||||
{
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\Wood_Floor_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Wood Floor Preview";
|
||||
vehicleClass = "Fortifications";
|
||||
};
|
||||
class WoodSmallWallDoor_Preview_DZ: NonStrategic
|
||||
{
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\small_wall_doorA_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Small Wall Door Preview";
|
||||
vehicleClass = "Fortifications";
|
||||
};
|
||||
class WoodLargeWall_Preview_DZ: NonStrategic
|
||||
{
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\large_wall_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Large Wall Preview";
|
||||
vehicleClass = "Fortifications";
|
||||
};
|
||||
class WoodLargeWallDoor_Preview_DZ: NonStrategic
|
||||
{
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\large_wall_doorA_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Large Wall Door Preview";
|
||||
vehicleClass = "Fortifications";
|
||||
};
|
||||
class WoodLargeWallWin_Preview_DZ: NonStrategic
|
||||
{
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\large_wall_win_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Large Wall Window Preview";
|
||||
vehicleClass = "Fortifications";
|
||||
};
|
||||
|
||||
class WoodStairs_Preview_DZ: NonStrategic
|
||||
{
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\wood_stairs_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Wood Stairs Preview";
|
||||
vehicleClass = "Fortifications";
|
||||
};
|
||||
class WoodStairsSans_Preview_DZ: NonStrategic
|
||||
{
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\wood_stairs_sans_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Wood Stairs Sans Preview";
|
||||
vehicleClass = "Fortifications";
|
||||
};
|
||||
|
||||
class WoodLadder_Preview_DZ: NonStrategic
|
||||
{
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\wood_ladder_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Wood Stairs Sans Preview";
|
||||
vehicleClass = "Fortifications";
|
||||
};
|
||||
class WoodDoor_Preview_DZ: NonStrategic
|
||||
{
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\small_wall_door_anim_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Door Preview";
|
||||
vehicleClass = "Fortifications";
|
||||
};
|
||||
class LargeWoodDoor_Preview_DZ: NonStrategic
|
||||
{
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\large_wall_door_anim_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Large Door Preview";
|
||||
vehicleClass = "Fortifications";
|
||||
};
|
||||
class GarageWoodDoor_Preview_DZ: NonStrategic
|
||||
{
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\Garage_door_anim_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Garage Door Preview";
|
||||
vehicleClass = "Fortifications";
|
||||
};
|
||||
|
||||
// PLAYER BUILDINGS
|
||||
// class Plastic_Pole_EP1;
|
||||
@@ -1924,6 +2321,19 @@ class CfgVehicles {
|
||||
};
|
||||
};
|
||||
};
|
||||
class WeaponHolder_ItemLockbox: WeaponHolder
|
||||
{
|
||||
scope = 2;
|
||||
displayName = "Lockbox";
|
||||
class transportmagazines
|
||||
{
|
||||
class _xx_ItemLockbox
|
||||
{
|
||||
magazine = "ItemLockbox";
|
||||
count = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
class WeaponHolder_ItemJerrycanEmpty: WeaponHolderBase
|
||||
{
|
||||
scope = 2;
|
||||
@@ -1944,6 +2354,7 @@ class CfgVehicles {
|
||||
transportMaxWeapons = 10;
|
||||
transportMaxBackpacks = 5;
|
||||
create = "WeaponHolder_ItemTent";
|
||||
offset[] = {0,2.5,0};
|
||||
};
|
||||
class TentStorageDomed: TentStorage
|
||||
{
|
||||
@@ -1954,6 +2365,7 @@ class CfgVehicles {
|
||||
transportMaxWeapons = 12;
|
||||
transportMaxBackpacks = 7;
|
||||
create = "WeaponHolder_ItemTentDomed";
|
||||
offset[] = {0,2.5,0};
|
||||
};
|
||||
class TentStorageDomed2: TentStorage
|
||||
{
|
||||
@@ -1964,6 +2376,7 @@ class CfgVehicles {
|
||||
transportMaxWeapons = 12;
|
||||
transportMaxBackpacks = 7;
|
||||
create = "WeaponHolder_ItemTentDomed2";
|
||||
offset[] = {0,2.5,0};
|
||||
};
|
||||
class VaultStorage: Land_A_tent
|
||||
{
|
||||
@@ -1975,6 +2388,8 @@ class CfgVehicles {
|
||||
transportMaxMagazines = 200;
|
||||
transportMaxWeapons = 20;
|
||||
transportMaxBackpacks = 10;
|
||||
lockedClass = "VaultStorageLocked";
|
||||
packedClass = "WeaponHolder_ItemVault";
|
||||
};
|
||||
class VaultStorageLocked: Land_A_tent
|
||||
{
|
||||
@@ -1986,6 +2401,39 @@ class CfgVehicles {
|
||||
transportMaxMagazines = 0;
|
||||
transportMaxWeapons = 0;
|
||||
transportMaxBackpacks = 0;
|
||||
offset[] = {0,1.5,0.5};
|
||||
lockable = 1;
|
||||
unlockedClass = "VaultStorage";
|
||||
};
|
||||
|
||||
class LockboxStorageLocked: Land_A_tent
|
||||
{
|
||||
vehicleClass = "Survival";
|
||||
displayName = "Locked Lockbox";
|
||||
model = "\z\addons\dayz_epoch\models\lockbox.p3d";
|
||||
destrType = "DestructNo";
|
||||
armor = 800;
|
||||
transportMaxMagazines = 0;
|
||||
transportMaxWeapons = 0;
|
||||
transportMaxBackpacks = 0;
|
||||
offset[] = {0,1.5,0.5};
|
||||
lockable = 1;
|
||||
unlockedClass = "LockboxStorage";
|
||||
|
||||
};
|
||||
class LockboxStorage: Land_A_tent
|
||||
{
|
||||
vehicleClass = "Survival";
|
||||
displayName = "Lockbox";
|
||||
model = "\z\addons\dayz_epoch\models\lockbox.p3d";
|
||||
destrType = "DestructNo";
|
||||
armor = 800;
|
||||
transportMaxMagazines = 50;
|
||||
transportMaxWeapons = 20;
|
||||
transportMaxBackpacks = 10;
|
||||
lockedClass = "LockboxStorageLocked";
|
||||
packedClass = "WeaponHolder_ItemLockbox";
|
||||
};
|
||||
|
||||
|
||||
};
|
||||
Reference in New Issue
Block a user