mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-16 05:39:58 +03:00
configs added for new items
This commit is contained in:
@@ -4,7 +4,13 @@ class CfgVehicles {
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#include "CfgVehicles\Zeds\NewZeds.hpp"
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#include "CfgVehicles\Zeds\PlayerZeds.hpp"
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#include "CfgVehicles\Females\females.hpp"
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class All;
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class HouseBase;
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class Ruins: HouseBase {};
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#include "CfgVehicles\DZE\Doors.hpp"
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class AllVehicles;
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class Air : AllVehicles
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{
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@@ -1131,45 +1137,6 @@ class CfgVehicles {
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class Strategic;
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class NonStrategic;
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class Garage_DZ: NonStrategic
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{
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scope = 2;
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model = "\z\addons\dayz_epoch\models\garage.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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displayName = "Garage";
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vehicleClass = "Wrecks";
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class AnimationSources
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{
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class garageDoor {
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source = "User";
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animPeriod = 1;
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initPhase = 0;
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};
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};
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class UserActions
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{
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class CloseDoor
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{
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position = "";
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displayName = "Close Door";
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radius = 1.5;
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onlyForPlayer = 0;
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condition = "this animationPhase 'garageDoor' == 1";
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statement = "this animate ['garageDoor', 0];";
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};
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class OpenDoor
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{
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position = "";
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displayName = "Open Door";
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radius = 1.5;
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onlyForPlayer = 0;
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condition = "this animationPhase 'garageDoor' == 0";
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statement = "this animate ['garageDoor', 1];";
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};
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};
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};
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class Land_A_FuelStation_Feed: Strategic
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{
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model = "\ca\structures\House\A_FuelStation\A_FuelStation_Feed";
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@@ -1406,6 +1373,7 @@ class CfgVehicles {
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//class NonStrategic;
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class BuiltItems: NonStrategic{};
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class ModularItems: NonStrategic{};
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class TrapItems: NonStrategic{};
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// buildables
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class Hedgehog_DZ: BuiltItems
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@@ -1436,6 +1404,7 @@ class CfgVehicles {
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armor = 400;
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displayName = "Workbench";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodLumber",1}};
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constructioncount = 1;
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removeoutput[] = {{"PartWoodPlywood",1},{"PartWoodLumber",2}};
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};
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@@ -1603,7 +1572,435 @@ class CfgVehicles {
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removeoutput[] = {{"sandbag_nest_kit",1}};
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};
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// modular
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class WoodFloor_DZ: ModularItems
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{
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,4,0};
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model="\z\addons\dayz_epoch\models\Wood_Floor.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 200;
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displayName = "Wood Floor";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodLumber",4}};
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constructioncount = 1;
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GhostPreview = "WoodFloor_Preview_DZ";
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};
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class WoodFloorHalf_DZ: ModularItems
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{
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,4,0};
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model="\z\addons\dayz_epoch\models\half_floor.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 200;
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displayName = "Wood Floor 1/2";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodLumber",2}};
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constructioncount = 1;
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GhostPreview = "WoodFloorHalf_Preview_DZ";
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};
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class WoodFloorQuarter_DZ: ModularItems
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{
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,4,0};
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model="\z\addons\dayz_epoch\models\quarter_floor.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 200;
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displayName = "Wood Floor 1/4";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodLumber",1}};
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constructioncount = 1;
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GhostPreview = "WoodFloorQuarter_Preview_DZ";
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};
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class WoodLargeWall_DZ: ModularItems
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{
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scope = 2;
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destrType = "DestructTree";
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cost = 100;
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offset[] = {0,1.5,0};
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model="\z\addons\dayz_epoch\models\large_wall.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 200;
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displayName = "Large Wall";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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constructioncount = 1;
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GhostPreview = "WoodLargeWall_Preview_DZ";
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};
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class WoodLargeWallDoor_DZ: ModularItems
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{
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scope = 2;
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destrType = "DestructTree";
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cost = 100;
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offset[] = {0,1.5,0};
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model="\z\addons\dayz_epoch\models\largel_wall_doorA.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 200;
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displayName = "Large Wall Doorway";
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vehicleClass = "Fortifications";
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constructioncount = 1;
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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upgradeBuilding[] = {"Land_DZE_LargeWoodDoor",{{"PartWoodPlywood",1},{"PartWoodLumber",1}}};
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GhostPreview = "WoodLargeWallDoor_Preview_DZ";
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};
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class WoodLargeWallWin_DZ: ModularItems
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{
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scope = 2;
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destrType = "DestructTree";
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cost = 100;
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offset[] = {0,1.5,0};
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model="\z\addons\dayz_epoch\models\large_wall_win.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 200;
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displayName = "Large Wall Window";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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constructioncount = 1;
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GhostPreview = "WoodLargeWallWin_Preview_DZ";
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};
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class WoodSmallWall_DZ: ModularItems
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{
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scope = 2;
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destrType = "DestructTree";
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cost = 100;
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offset[] = {0,1.5,0};
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model="\z\addons\dayz_epoch\models\small_wall.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 200;
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displayName = "Small Wall";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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constructioncount = 1;
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GhostPreview = "WoodSmallWall_Preview_DZ";
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};
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class WoodSmallWallThird_DZ: ModularItems
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{
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scope = 2;
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destrType = "DestructTree";
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cost = 100;
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offset[] = {0,1.5,0};
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model="\z\addons\dayz_epoch\models\third_wall.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 200;
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displayName = "Wood Wall 1/3";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodLumber",1}};
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constructioncount = 1;
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GhostPreview = "WoodSmallWallThird_Preview_DZ";
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};
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class WoodSmallWallWin_DZ: ModularItems
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{
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scope = 2;
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destrType = "DestructTree";
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cost = 100;
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offset[] = {0,1.5,0};
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model="\z\addons\dayz_epoch\models\small_wall_win.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 200;
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displayName = "Small Wall Window";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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constructioncount = 1;
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GhostPreview = "WoodSmallWallWin_Preview_DZ";
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};
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class WoodSmallWallDoor_DZ: ModularItems
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{
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scope = 2;
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destrType = "DestructTree";
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cost = 100;
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offset[] = {0,1.5,0};
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model="\z\addons\dayz_epoch\models\small_wall_doorA.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 200;
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displayName = "Small Wall Door";
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vehicleClass = "Fortifications";
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constructioncount = 1;
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upgradeBuilding[] = {"Land_DZE_WoodDoor",{{"PartWoodPlywood",1},{"PartWoodLumber",1}}};
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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GhostPreview = "WoodSmallWallDoor_Preview_DZ";
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};
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class WoodStairs_DZ: ModularItems
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{
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,1.5,0};
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model="\z\addons\dayz_epoch\models\wood_stairs.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 200;
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displayName = "Wood Stairs";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodLumber",1}};
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constructioncount = 1;
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GhostPreview = "WoodStairs_Preview_DZ";
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};
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class WoodLadder_DZ: ModularItems
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{
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,1.5,0};
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model="\z\addons\dayz_epoch\models\wood_ladder.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 50;
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displayName = "Wood Ladder";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodLumber",1}};
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constructioncount = 1;
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GhostPreview = "WoodLadder_Preview_DZ";
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ladders[] = {{"start1","end1"}};
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};
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class WoodStairsSans_DZ: ModularItems
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{
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,1.5,0};
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model="\z\addons\dayz_epoch\models\wood_stairs_sans.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 200;
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displayName = "Wood Stairs Sans";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodLumber",1}};
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constructioncount = 1;
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GhostPreview = "WoodStairsSans_Preview_DZ";
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};
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// ghost models
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class WoodFloorQuarter_Preview_DZ: NonStrategic
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{
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scope = 2;
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destrType = "DestructNo";
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cost = 100;
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offset[] = {0,1.5,0};
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model="\z\addons\dayz_epoch\models\quarter_floor_ghost.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 1000;
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displayName = "Floor 1/4 Preview";
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vehicleClass = "Fortifications";
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};
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class WoodFloorHalf_Preview_DZ: NonStrategic
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{
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scope = 2;
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destrType = "DestructNo";
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cost = 100;
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offset[] = {0,1.5,0};
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model="\z\addons\dayz_epoch\models\half_floor_ghost.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 1000;
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displayName = "Floor 1/2 Preview";
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vehicleClass = "Fortifications";
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};
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class WoodSmallWall_Preview_DZ: NonStrategic
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{
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scope = 2;
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destrType = "DestructNo";
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cost = 100;
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offset[] = {0,1.5,0};
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model="\z\addons\dayz_epoch\models\small_wall_ghost.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 1000;
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displayName = "Small Wall Preview";
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vehicleClass = "Fortifications";
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};
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class WoodSmallWallThird_Preview_DZ: NonStrategic
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{
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scope = 2;
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destrType = "DestructNo";
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cost = 100;
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offset[] = {0,1.5,0};
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model="\z\addons\dayz_epoch\models\third_wall_ghost.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 1000;
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displayName = "Small Wall Preview 1/3";
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vehicleClass = "Fortifications";
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};
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class WoodSmallWallWin_Preview_DZ: NonStrategic
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{
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scope = 2;
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destrType = "DestructNo";
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cost = 100;
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offset[] = {0,1.5,0};
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model="\z\addons\dayz_epoch\models\small_wall_win_ghost.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 1000;
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displayName = "Small Wall Window Preview";
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vehicleClass = "Fortifications";
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};
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class WoodFloor_Preview_DZ: NonStrategic
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{
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scope = 2;
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destrType = "DestructNo";
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cost = 100;
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offset[] = {0,1.5,0};
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model="\z\addons\dayz_epoch\models\Wood_Floor_ghost.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 1000;
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displayName = "Wood Floor Preview";
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vehicleClass = "Fortifications";
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};
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class WoodSmallWallDoor_Preview_DZ: NonStrategic
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{
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scope = 2;
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destrType = "DestructNo";
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cost = 100;
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offset[] = {0,1.5,0};
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model="\z\addons\dayz_epoch\models\small_wall_doorA_ghost.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 1000;
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displayName = "Small Wall Door Preview";
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vehicleClass = "Fortifications";
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};
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class WoodLargeWall_Preview_DZ: NonStrategic
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{
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scope = 2;
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destrType = "DestructNo";
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cost = 100;
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offset[] = {0,1.5,0};
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model="\z\addons\dayz_epoch\models\large_wall_ghost.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 1000;
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displayName = "Large Wall Preview";
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vehicleClass = "Fortifications";
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};
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class WoodLargeWallDoor_Preview_DZ: NonStrategic
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{
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scope = 2;
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destrType = "DestructNo";
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cost = 100;
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offset[] = {0,1.5,0};
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model="\z\addons\dayz_epoch\models\large_wall_doorA_ghost.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 1000;
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displayName = "Large Wall Door Preview";
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vehicleClass = "Fortifications";
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};
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class WoodLargeWallWin_Preview_DZ: NonStrategic
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{
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scope = 2;
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destrType = "DestructNo";
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cost = 100;
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||||
offset[] = {0,1.5,0};
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model="\z\addons\dayz_epoch\models\large_wall_win_ghost.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 1000;
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displayName = "Large Wall Window Preview";
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vehicleClass = "Fortifications";
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};
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class WoodStairs_Preview_DZ: NonStrategic
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{
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scope = 2;
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destrType = "DestructNo";
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cost = 100;
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||||
offset[] = {0,1.5,0};
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model="\z\addons\dayz_epoch\models\wood_stairs_ghost.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 1000;
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displayName = "Wood Stairs Preview";
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vehicleClass = "Fortifications";
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};
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class WoodStairsSans_Preview_DZ: NonStrategic
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||||
{
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||||
scope = 2;
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||||
destrType = "DestructNo";
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||||
cost = 100;
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||||
offset[] = {0,1.5,0};
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||||
model="\z\addons\dayz_epoch\models\wood_stairs_sans_ghost.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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||||
mapSize = 2;
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||||
armor = 1000;
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||||
displayName = "Wood Stairs Sans Preview";
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vehicleClass = "Fortifications";
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||||
};
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||||
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||||
class WoodLadder_Preview_DZ: NonStrategic
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||||
{
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||||
scope = 2;
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||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\wood_ladder_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Wood Stairs Sans Preview";
|
||||
vehicleClass = "Fortifications";
|
||||
};
|
||||
class WoodDoor_Preview_DZ: NonStrategic
|
||||
{
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\small_wall_door_anim_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Door Preview";
|
||||
vehicleClass = "Fortifications";
|
||||
};
|
||||
class LargeWoodDoor_Preview_DZ: NonStrategic
|
||||
{
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\large_wall_door_anim_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Large Door Preview";
|
||||
vehicleClass = "Fortifications";
|
||||
};
|
||||
class GarageWoodDoor_Preview_DZ: NonStrategic
|
||||
{
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\Garage_door_anim_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Garage Door Preview";
|
||||
vehicleClass = "Fortifications";
|
||||
};
|
||||
|
||||
// PLAYER BUILDINGS
|
||||
// class Plastic_Pole_EP1;
|
||||
@@ -1924,6 +2321,19 @@ class CfgVehicles {
|
||||
};
|
||||
};
|
||||
};
|
||||
class WeaponHolder_ItemLockbox: WeaponHolder
|
||||
{
|
||||
scope = 2;
|
||||
displayName = "Lockbox";
|
||||
class transportmagazines
|
||||
{
|
||||
class _xx_ItemLockbox
|
||||
{
|
||||
magazine = "ItemLockbox";
|
||||
count = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
class WeaponHolder_ItemJerrycanEmpty: WeaponHolderBase
|
||||
{
|
||||
scope = 2;
|
||||
@@ -1944,6 +2354,7 @@ class CfgVehicles {
|
||||
transportMaxWeapons = 10;
|
||||
transportMaxBackpacks = 5;
|
||||
create = "WeaponHolder_ItemTent";
|
||||
offset[] = {0,2.5,0};
|
||||
};
|
||||
class TentStorageDomed: TentStorage
|
||||
{
|
||||
@@ -1954,6 +2365,7 @@ class CfgVehicles {
|
||||
transportMaxWeapons = 12;
|
||||
transportMaxBackpacks = 7;
|
||||
create = "WeaponHolder_ItemTentDomed";
|
||||
offset[] = {0,2.5,0};
|
||||
};
|
||||
class TentStorageDomed2: TentStorage
|
||||
{
|
||||
@@ -1964,6 +2376,7 @@ class CfgVehicles {
|
||||
transportMaxWeapons = 12;
|
||||
transportMaxBackpacks = 7;
|
||||
create = "WeaponHolder_ItemTentDomed2";
|
||||
offset[] = {0,2.5,0};
|
||||
};
|
||||
class VaultStorage: Land_A_tent
|
||||
{
|
||||
@@ -1975,6 +2388,8 @@ class CfgVehicles {
|
||||
transportMaxMagazines = 200;
|
||||
transportMaxWeapons = 20;
|
||||
transportMaxBackpacks = 10;
|
||||
lockedClass = "VaultStorageLocked";
|
||||
packedClass = "WeaponHolder_ItemVault";
|
||||
};
|
||||
class VaultStorageLocked: Land_A_tent
|
||||
{
|
||||
@@ -1986,6 +2401,39 @@ class CfgVehicles {
|
||||
transportMaxMagazines = 0;
|
||||
transportMaxWeapons = 0;
|
||||
transportMaxBackpacks = 0;
|
||||
offset[] = {0,1.5,0.5};
|
||||
lockable = 1;
|
||||
unlockedClass = "VaultStorage";
|
||||
};
|
||||
|
||||
class LockboxStorageLocked: Land_A_tent
|
||||
{
|
||||
vehicleClass = "Survival";
|
||||
displayName = "Locked Lockbox";
|
||||
model = "\z\addons\dayz_epoch\models\lockbox.p3d";
|
||||
destrType = "DestructNo";
|
||||
armor = 800;
|
||||
transportMaxMagazines = 0;
|
||||
transportMaxWeapons = 0;
|
||||
transportMaxBackpacks = 0;
|
||||
offset[] = {0,1.5,0.5};
|
||||
lockable = 1;
|
||||
unlockedClass = "LockboxStorage";
|
||||
|
||||
};
|
||||
class LockboxStorage: Land_A_tent
|
||||
{
|
||||
vehicleClass = "Survival";
|
||||
displayName = "Lockbox";
|
||||
model = "\z\addons\dayz_epoch\models\lockbox.p3d";
|
||||
destrType = "DestructNo";
|
||||
armor = 800;
|
||||
transportMaxMagazines = 50;
|
||||
transportMaxWeapons = 20;
|
||||
transportMaxBackpacks = 10;
|
||||
lockedClass = "LockboxStorageLocked";
|
||||
packedClass = "WeaponHolder_ItemLockbox";
|
||||
};
|
||||
|
||||
|
||||
};
|
||||
Reference in New Issue
Block a user