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setdate experiment
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@@ -91,4 +91,8 @@ player addWeapon "Loot";
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player addWeapon "Flare";
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sleep 0.1;
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deleteVehicle _old;
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if (!isNull _old) then {
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// this should not be needed as player is deleted in player_switchModel?
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deleteVehicle _old;
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};
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