Use Epoch player_harvest instead of player_chopWood

This commit is contained in:
ebaydayz
2016-04-19 16:51:20 -04:00
parent ba480fb218
commit f0c46a0764
11 changed files with 30 additions and 56 deletions

View File

@@ -153,10 +153,14 @@ if (isServer) then {
_tree = (_this select 1) select 0;
_player = (_this select 1) select 1;
_dis = _player distance _tree;
_name = if (alive _player) then {name _player} else {"unknown"};
_uid = getPlayerUID _player;
_treeModel = _tree call fn_getModelName;
if (_dis < 30) then {
if ((_dis < 30) && (_treeModel in dayz_trees) && (_uid != "")) then {
_tree setDamage 1;
deleteVehicle _tree;
diag_log format["Server setDamage on tree %1 chopped down by %2(%3)",_treeModel,_name,_uid];
};
};