Use Epoch player_harvest instead of player_chopWood

This commit is contained in:
ebaydayz
2016-04-19 16:51:20 -04:00
parent ba480fb218
commit f0c46a0764
11 changed files with 30 additions and 56 deletions

View File

@@ -84,7 +84,7 @@ if (!isDedicated) then {
player_removeAttachment = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_removeAttachment.sqf";
player_fillWater = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\water_fill.sqf";
player_makeFire = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_makefire.sqf";
player_chopWood = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_chopWood.sqf";
//player_chopWood = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_chopWood.sqf"; //Epoch uses player_harvest instead
player_mineStone = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_mineStone.sqf";
if (DZE_modularBuild) then {
player_build = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\modular_build.sqf";
@@ -144,7 +144,6 @@ if (!isDedicated) then {
// EPOCH ADDITIONS
autoRunOff = {autoRunActive = false; terminate autoRunThread; player playActionNow "Stop";};
dog_findTargetAgent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\dog_findTargetAgent.sqf";
dze_getModelName = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\dze_getModelName.sqf";
dze_isnearest_player = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\dze_isNearestPlayer.sqf";
dze_surrender_off = {player setVariable ["DZE_Surrendered",false,true]; DZE_Surrender = false;};
epoch_tempKeys = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\epoch_tempKeys.sqf";
@@ -549,6 +548,7 @@ player_projectileNear = compile preprocessFileLineNumbers "\z\addons\dayz_code\c
player_bloodCalc = compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\bloodCalc.sqf";
fn_selectRandomLocation = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_selectRandomLocation.sqf";
fn_chance = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_selectRandomChance.sqf";
fn_getModelName = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_getModelName.sqf";
fn_niceSpot = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_niceSpot.sqf";
fnc_Obj_handleDam = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\obj_handleDam.sqf";
object_roadFlare = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_roadFlare.sqf";